mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-25 04:20:08 +01:00
glsl: set last_vert_prog in the nir linker
Another step to removing the GLSL IR linker Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22846>
This commit is contained in:
parent
0d7b5f8b30
commit
ee68c633e9
2 changed files with 9 additions and 9 deletions
|
|
@ -1302,6 +1302,15 @@ gl_nir_link_glsl(const struct gl_constants *consts,
|
|||
|
||||
MESA_TRACE_FUNC();
|
||||
|
||||
prog->last_vert_prog = NULL;
|
||||
for (int i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
|
||||
if (prog->_LinkedShaders[i] == NULL)
|
||||
continue;
|
||||
|
||||
prog->last_vert_prog = prog->_LinkedShaders[i]->Program;
|
||||
break;
|
||||
}
|
||||
|
||||
if (prog->SeparateShader)
|
||||
disable_varying_optimizations_for_sso(prog);
|
||||
|
||||
|
|
|
|||
|
|
@ -3795,15 +3795,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
|
|||
}
|
||||
}
|
||||
|
||||
prog->last_vert_prog = NULL;
|
||||
for (int i = MESA_SHADER_GEOMETRY; i >= MESA_SHADER_VERTEX; i--) {
|
||||
if (prog->_LinkedShaders[i] == NULL)
|
||||
continue;
|
||||
|
||||
prog->last_vert_prog = prog->_LinkedShaders[i]->Program;
|
||||
break;
|
||||
}
|
||||
|
||||
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
|
||||
if (prog->_LinkedShaders[i] == NULL)
|
||||
continue;
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue