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llvmpipe: Allow comparison sampling for float formats
Fixes test_gather_c (vkd3d-proton). Reviewed-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23996>
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1 changed files with 8 additions and 1 deletions
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@ -343,8 +343,15 @@ compile_sample_function(struct llvmpipe_context *ctx, struct lp_static_texture_s
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if ((sampler->compare_mode == PIPE_TEX_COMPARE_NONE) == !!(sample_key & LP_SAMPLER_SHADOW))
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return NULL;
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/* Skip integer formats which would cause a type mismatch in the compare function. */
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const struct util_format_description *desc = util_format_description(texture->format);
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if ((sample_key & LP_SAMPLER_SHADOW) && !util_format_has_depth(desc))
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struct lp_type texel_type = {
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.floating = true,
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.width = 32,
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.length = 1,
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};
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texel_type = lp_build_texel_type(texel_type, desc);
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if ((sample_key & LP_SAMPLER_SHADOW) && !texel_type.floating)
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return NULL;
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if (texture_dims(texture->target) != 2 && op_type == LP_SAMPLER_OP_GATHER)
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