Commit graph

4315 commits

Author SHA1 Message Date
Timothy Arceri
e58be8ac0e glsl: fix varying slot allocation for blocks and structs with explicit locations
Previously each member was being counted as using a single slot,
count_attribute_slots() fixes the count for array and struct members.

Also don't assign a negitive to the unsigned expl_location variable.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2016-01-07 09:44:32 +11:00
Timothy Arceri
47dde2bd45 glsl: don't try adding built-ins to explicit locations bitmask
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-07 09:06:26 +11:00
Timothy Arceri
ac6e2c2056 glsl: fix overlapping of varying locations for arrays and structs
Previously we were only reserving a single location for arrays and
structs.

We also didn't take into account implicit locations clashing with
explicit locations when assigning locations for their arrays or
structs.

This patch fixes both issues.

V5: fix regression for patch inputs/outputs in tessellation shaders
V4: just use count_attribute_slots() to get the number of slots,
also calculate the correct number of slots to reserve for gs and
tess stages by making use of the new get_varying_type() helper.
V3: handle arrays of structs
V2: also fix for arrays of arrays and structs.

Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-07 09:06:20 +11:00
Timothy Arceri
5907a02ab6 glsl: create helper to remove outer vertex index array used by some stages
This will be used in the following patch for calculating array sizes correctly
when reserving explicit varying locations.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-07 09:06:16 +11:00
Timothy Arceri
30991d7389 glsl: remove unused varyings before packing them
Previously we would pack varyings before trying to remove them, this
relied on the packing pass not packing varyings with a location of -1
to avoid packing varyings that should be removed.
However this meant unused varyings with an explicit location would be
packed before they could be removed when we enable packing of them in a
later patch.

V2: fix regression in V1 removing unused varyings in multi-stage SSO,
fix regression with single stage programs.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-07 09:06:12 +11:00
Kenneth Graunke
7295f4fcc2 nir: Add a lower_fdiv option, turn fdiv into fmul/frcp.
The nir_opt_algebraic rule

(('fadd', ('flog2', a), ('fneg', ('flog2', b))), ('flog2', ('fdiv', a, b))),

can produce new fdiv operations, which need to be lowered on i965,
as we don't actually implement fdiv.  (Normally, we handle this in
GLSL IR's lower_instructions pass, but in the above case we introduce
an fdiv after that point.  So, make NIR do it for us.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
2016-01-05 19:22:11 -08:00
Timothy Arceri
e1e1b67878 glsl: don't change the varying type in validation code
There is a function dedicated to demoting unused varyings lets
trust it to do its job.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-06 10:52:58 +11:00
Timothy Arceri
21590a307c glsl: move lowering after matching validation
After lowering the matching flag is_unmatched_generic_inout is lost so
we need to move this validation before lowering.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-06 10:52:54 +11:00
Timothy Arceri
0508d9504a glsl: only add outward facing varyings to resourse list for SSO
An SSO program can have multiple stages and we only want to add the externally
facing varyings. The current code was adding both the packed inputs and outputs
for the first and last stage of each program.

Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2016-01-06 10:52:48 +11:00
Rob Clark
317628dbb3 nir: extract out helper macros for running passes
Note these are a bit uglier, due to avoidance of GNU C extensions.  But
drivers which do not need to be built with compilers that don't support
the extension can wrap these macros with their own.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-01-03 09:11:27 -05:00
Rob Clark
816ddee6b8 nir/lower_clip: add missing writemask on store
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2016-01-01 15:32:46 -05:00
Kenneth Graunke
7cdc2b9ca0 glsl: Fix varying struct locations when varying packing is disabled.
varying_matches::record tries to compute the number of components in
each varying, which varying_matches::assign_locations uses to assign
locations.  With varying packing, it uses glsl_type::component_slots()
to come up with a reasonable value.

Without varying packing, it fell back to an open-coded computation
that didn't bother to handle structs at all.  I believe we can simply
use 4 * glsl_type::count_attribute_slots(false), which already handles
these cases correctly.

Partially fixes rendering in GFXBench 4.0's tessellation benchmark.
(NVE0 is almost right after this, but i965 is still mostly garbage.)

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
2015-12-30 16:04:12 -08:00
Ilia Mirkin
5ac15f788b glsl: add GL_ARB_shader_draw_parameters define
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-30 18:59:18 -05:00
Timothy Arceri
0d4cd045c8 glsl: tidy up struct with a single member
There used to be more members but they now share other fields
in order to keep memory use low.

Also making the naming more generic will allow us to reuse the
field for explicit byte offsets within blocks for
ARB_enhanced_layouts.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2015-12-30 11:52:05 +11:00
Emil Velikov
2c1a215409 glsl/linker: annotate static functions as such
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2015-12-30 11:51:58 +11:00
Emil Velikov
c704b89fe4 glsl: annotate ast_process_struct_or_iface_block_members() as static
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2015-12-30 11:51:51 +11:00
Jason Ekstrand
0119773ffc nir/builder: Add an init function that creates a simple shader for you
A hugely common case when using nir_builder is to have a shader with a
single function called main.  This adds a helper that gives you just that.
This commit also makes us use it in the NIR control-flow unit tests as well
as tgsi_to_nir and prog_to_nir.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
2015-12-29 13:44:05 -08:00
Kristian Høgsberg Kristensen
f9283f2668 nir: Teach nir_opt_algebraic about adding and subtracting the same thing
This optimizes a + b - b to just a. Modest shader-db results (BDW):

  total instructions in shared programs: 7842452 -> 7841862 (-0.01%)
  instructions in affected programs:     61938 -> 61348 (-0.95%)
  total loops in shared programs:        2131 -> 2131 (0.00%)
  helped:                                263
  HURT:                                  0
  GAINED:                                0
  LOST:                                  0

but the optimization turns

  gl_VertexID - gl_BaseVertexARB

into just a reference to SYSTEM_VALUE_VERTEX_ID_ZERO_BASE, which the
i965 hardware supports natively. That means we can avoid using the
internal vertex buffer for gl_BaseVertexARB in this case.

Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-12-29 10:39:25 -08:00
Kristian Høgsberg Kristensen
1a59aeaebd mesa: Add core mesa support for GL_ARB_shader_draw_parameters
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
2015-12-29 10:39:25 -08:00
Aaron Watry
70d8dbc9a1 nir: Remove function overload in control flow test
Fixes make check.

Signed-off-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-12-29 09:42:14 -08:00
Jason Ekstrand
237f2f2d8b nir: Get rid of function overloads
When Connor originally drafted NIR, he copied the same function+overload
system that GLSL IR had with a few names changed.  However, this
double-indirection is not really needed and has only served to confuse
people.  Instead, let's just have functions which may not have unique names
and may or may not have an implementation.  If someone wants to do overload
resolving, they can hav a hash table based function+overload system in the
overload resolving pass.  There's no good reason to keep it in core NIR.

Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>

ir3 bits are

Reviewed-by: Rob Clark <robclark@gmail.com>
2015-12-28 09:59:53 -08:00
Rob Clark
dc21747838 nir/print: print variable constant-initializers
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-12-23 00:28:01 -05:00
Kenneth Graunke
2bcf989407 nir: Add a glsl_vec_type() helper.
I need access to glsl_type::vec2_type from C.  Wrapping vec() also gives
us access to vec3 if we need it.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2015-12-22 17:21:47 -08:00
Kenneth Graunke
0daf51e130 nir: Use writemasked store_vars in glsl_to_nir.
Instead of performing the read-modify-write cycle in glsl->nir, we can
simply emit a partial writemask.  For locals, nir_lower_vars_to_ssa will
do the equivalent read-modify-write cycle for us, so we continue to get
the same SSA values we had before.

Because glsl_to_nir calls nir_lower_outputs_to_temporaries, all outputs
are shadowed with temporary values, and written out as whole vectors at
the end of the shader.  So, most consumers will still not see partial
writemasks.

However, nir_lower_outputs_to_temporaries bails for tessellation control
shader outputs.  So those remain actual variables, and stores to those
variables now get a writemask.  nir_lower_io passes that through.  This
means that TCS outputs should actually work now.

This is a functional change for tessellation control shaders.

v2: Relax the nir_validate assert to allow partial writemasks.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-12-22 15:57:59 -08:00
Kenneth Graunke
7d539080c1 nir: Add a writemask to store intrinsics.
Tessellation control shaders need to be careful when writing outputs.
Because multiple threads can concurrently write the same output
variables, we need to only write the exact components we were told.

Traditionally, for sub-vector writes, we've read the whole vector,
updated the temporary, and written the whole vector back.  This breaks
down with concurrent access.

This patch prepares the way for a solution by adding a writemask field
to store_var intrinsics, as well as the other store intrinsics.  It then
updates all produces to emit a writemask of "all channels enabled".  It
updates nir_lower_io to copy the writemask to output store intrinsics.

Finally, it updates nir_lower_vars_to_ssa to handle partial writemasks
by doing a read-modify-write cycle (which is safe, because local
variables are specific to a single thread).

This should have no functional change, since no one actually emits
partial writemasks yet.

v2: Make nir_validate momentarily assert that writemasks cover the
    complete value - we shouldn't have partial writemasks yet
    (requested by Jason Ekstrand).

v3: Fix accidental SSBO change that arose from merge conflicts.

v4: Don't try to handle writemasks in ir3_compiler_nir - my code
    for indirects was likely wrong, and TTN doesn't generate partial
    writemasks today anyway.  Change them to asserts as requested by
    Rob Clark.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com> [v3]
2015-12-22 15:57:59 -08:00
Timothy Arceri
54daffef16 nir: remove field only used in GLSL IR when assigning varying locations
This field is used as a flag to optimise out any varyings that don't have
a matching varying on the other side of the interface.

The value should be the same for all varyings (except for SSO but we can't
optimise those) by the time they reach nir and are no longer be needed.

Acked-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-12-22 17:08:03 +11:00
Dave Airlie
97eee90547 glsl: count attributes for vertex inputs properly.
This function deals with vertex inputs and fragment
outputs, so we should count the attribute locations
correctly for the vertex inputs.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-19 17:57:43 +10:00
Dave Airlie
b476c587e3 glsl: fix transform feedback for 64-bit outupts.
This fixes the calculations for transform feedback for doubles.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-19 11:42:26 +10:00
Dave Airlie
64cfacf319 glsl: fix partial marking for fp64 types.
This doubles the element width for the types that are greater
than 2 elements wide.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-19 11:42:26 +10:00
Dave Airlie
1fc39dae22 glsl: only update doubles inputs for vertex inputs.
This doesn't apply to other stages. This is only
used in the mesa/st code, which needs further fixes.

Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-12-19 11:42:25 +10:00
Dave Airlie
5dc22cadb5 glsl: fix count_attribute_slots to allow for different 64-bit handling
So vertex shader input attributes are handled different than internal
varyings between shader stages, dvec3 and dvec4 only count as
one slot for vertex attributes, but for internal varyings, they
count as 2.

This patch comments all the uses of this API to clarify what we
pass in, except one which needs further investigation

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-19 12:00:00 +11:00
Dave Airlie
69ea66231e glsl: use dual slot helper in the linker code.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-19 11:59:55 +11:00
Dave Airlie
d97b060e6f glsl/fp64: add helper for dual slot double detection.
The old function didn't work for matrices, and we need this
in other places to fix some other problems, so move to a helper
in glsl type and fix the one user so far.

A dual slot double is one that has 3 or 4 components in it's
base type.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-19 11:59:49 +11:00
Dave Airlie
9fbcd8e847 glsl: pass stage into mark function
Don't use a bool here, as for some 64-bit fixes we need
the stage.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
2015-12-19 11:59:42 +11:00
Matt Turner
c8a74e3a4e nir: Delete bany, ball, fany, fall.
As in the previous patches, these can be implemented as

   any(v) -> any_nequal(v, false)
   all(v) -> all_equal(v, true)

and their removal simplifies the code in the next patch.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-12-18 13:20:13 -05:00
Matt Turner
21cd298aec glsl: Implement all(v) as all_equal(v, true).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-12-18 13:20:13 -05:00
Matt Turner
2268a50ffd glsl: Remove ir_unop_any.
The GLSL IR to TGSI/Mesa IR paths for any_nequal have the same
optimizations the ir_unop_any paths had.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-12-18 13:20:12 -05:00
Matt Turner
249bb89617 glsl: Implement any(v) as any_nequal(v, false).
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-12-18 13:20:12 -05:00
Kenneth Graunke
4a5cff24d7 glsl: Remove inverse() from GLSL 1.20 and 1.30.
I apparently regressed this when rewriting the built-ins using
ir_builder, in 76d2f73643.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93387
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-12-16 19:32:21 -08:00
Jason Ekstrand
d7cb1634d2 nir/lower_system_values: Refactor and use the builder.
Now that we have a helper in the builder for system values and a helper in
core NIR to get the intrinsic opcode, there's really no point in having
things split out into a helper function.  This commit "modernizes" this
pass to use helpers better and look more like newer passes.

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-12-15 14:12:31 -08:00
Jason Ekstrand
f6910f072a nir/builder: Add a load_system_value helper
While we're at it, go ahead and make nir_lower_clip use it.

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-12-15 14:12:31 -08:00
Jason Ekstrand
ca5be008bc nir/lower_system_values: Stop supporting non-SSA
The one user of this (i965) only ever calls it while in SSA form.

Reviewed-by: Eric Anholt <eric@anholt.net>
2015-12-15 14:12:31 -08:00
Timothy Arceri
0aeb9b3e5e glsl: add support for explicit locations inside interface blocks
This change also adds explicit location support for structs and interfaces which
is currently missing in Mesa but is allowed with SSO and GLSL 1.50+.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2015-12-15 13:10:44 +11:00
Timothy Arceri
183c606066 glsl: simplify interface matching
This makes the code easier to follow, should be more efficient
and will makes it easier to add matching via explicit locations
in the following patch.

This patch also replaces the hash table with the newer
resizable hash table this should be more suitable as the table
is likely to only contain a small number of entries.

Reviewed-by: Edward O'Callaghan <eocallaghan@alterapraxis.com>
2015-12-15 13:10:39 +11:00
Kenneth Graunke
106c3a8a48 nir: Fix number of indices on shared variable store intrinsics.
Shared variables and input reworks landed around the same time.
Presumably, this was some sort of mistake in rebase conflict resolution.

This really only affects the num_indices field in nir_intrinsic_infos,
which is rarely used.  However, it's used by the printer.

Found by inspection.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-12-14 14:27:38 -08:00
Ilia Mirkin
eca8f38dcf glsl: assign varying locations to tess shaders when doing SSO
GRID Autosport uses SSO shaders. When a tessellation evaluation shader
is passed through this, it triggers assertion failures down the line
with unassigned varying locations. Make sure to do this when the first
shader in the pipeline is not a vertex shader.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Cc: "11.0 11.1" <mesa-stable@lists.freedesktop.org>
2015-12-13 11:35:28 -05:00
Timothy Arceri
4b9a79b7b8 nir: silence uninitialized warning
Reviewed-by: Rob Clark <robdclark@gmail.com>
2015-12-11 19:26:20 +11:00
Jason Ekstrand
78b81be627 nir: Get rid of *_indirect variants of input/output load/store intrinsics
There is some special-casing needed in a competent back-end.  However, they
can do their special-casing easily enough based on whether or not the
offset is a constant.  In the mean time, having the *_indirect variants
adds special cases a number of places where they don't need to be and, in
general, only complicates things.  To complicate matters, NIR had no way to
convdert an indirect load/store to a direct one in the case that the
indirect was a constant so we would still not really get what the back-ends
wanted.  The best solution seems to be to get rid of the *_indirect
variants entirely.

This commit is a bunch of different changes squashed together:

 - nir: Get rid of *_indirect variants of input/output load/store intrinsics
 - nir/glsl: Stop handling UBO/SSBO load/stores differently depending on indirect
 - nir/lower_io: Get rid of load/store_foo_indirect
 - i965/fs: Get rid of load/store_foo_indirect
 - i965/vec4: Get rid of load/store_foo_indirect
 - tgsi_to_nir: Get rid of load/store_foo_indirect
 - ir3/nir: Use the new unified io intrinsics
 - vc4: Do all uniform loads with byte offsets
 - vc4/nir: Use the new unified io intrinsics
 - vc4: Fix load_user_clip_plane crash
 - vc4: add missing src for store outputs
 - vc4: Fix state uniforms
 - nir/lower_clip: Update to the new load/store intrinsics
 - nir/lower_two_sided_color: Update to the new load intrinsic

NIR and i965 changes are

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>

NIR indirect declarations and vc4 changes are

Reviewed-by: Eric Anholt <eric@anholt.net>

ir3 changes are

Reviewed-by: Rob Clark <robdclark@gmail.com>

NIR changes are

Acked-by: Rob Clark <robdclark@gmail.com>
2015-12-10 12:25:16 -08:00
Jordan Justen
d584b2313e nir: Add nir intrinsics for shared variable atomic operations
v3:
 * Update min/max based on latest SSBO code (Iago)

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-12-09 23:50:38 -08:00
Jordan Justen
fc21a7c26e glsl: Disable several optimizations on shared variables
Shared variables can be accessed by other threads within the same
local workgroup. This prevents us from performing certain
optimizations with shared variables.

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
2015-12-09 23:50:38 -08:00