glsl: Implement any(v) as any_nequal(v, false).

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner 2015-11-30 10:50:05 -08:00
parent 0a6a17b9d7
commit 249bb89617

View file

@ -550,6 +550,7 @@ private:
ir_variable *in_var(const glsl_type *type, const char *name);
ir_variable *out_var(const glsl_type *type, const char *name);
ir_constant *imm(float f, unsigned vector_elements=1);
ir_constant *imm(bool b, unsigned vector_elements=1);
ir_constant *imm(int i, unsigned vector_elements=1);
ir_constant *imm(unsigned u, unsigned vector_elements=1);
ir_constant *imm(double d, unsigned vector_elements=1);
@ -3011,6 +3012,12 @@ builtin_builder::out_var(const glsl_type *type, const char *name)
return new(mem_ctx) ir_variable(type, name, ir_var_function_out);
}
ir_constant *
builtin_builder::imm(bool b, unsigned vector_elements)
{
return new(mem_ctx) ir_constant(b, vector_elements);
}
ir_constant *
builtin_builder::imm(float f, unsigned vector_elements)
{
@ -4370,7 +4377,13 @@ builtin_builder::_notEqual(builtin_available_predicate avail,
ir_function_signature *
builtin_builder::_any(const glsl_type *type)
{
return unop(always_available, ir_unop_any, glsl_type::bool_type, type);
ir_variable *v = in_var(type, "v");
MAKE_SIG(glsl_type::bool_type, always_available, 1, v);
const unsigned vec_elem = v->type->vector_elements;
body.emit(ret(expr(ir_binop_any_nequal, v, imm(false, vec_elem))));
return sig;
}
ir_function_signature *