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glsl: pass stage into mark function
Don't use a bool here, as for some 64-bit fixes we need the stage. Signed-off-by: Dave Airlie <airlied@redhat.com> Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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1 changed files with 4 additions and 4 deletions
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@ -90,7 +90,7 @@ is_dual_slot(ir_variable *var)
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static void
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mark(struct gl_program *prog, ir_variable *var, int offset, int len,
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bool is_fragment_shader)
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gl_shader_stage stage)
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{
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/* As of GLSL 1.20, varyings can only be floats, floating-point
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* vectors or matrices, or arrays of them. For Mesa programs using
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@ -125,7 +125,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
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if (dual_slot)
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prog->DoubleInputsRead |= bitfield;
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if (is_fragment_shader) {
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if (stage == MESA_SHADER_FRAGMENT) {
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gl_fragment_program *fprog = (gl_fragment_program *) prog;
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fprog->InterpQualifier[idx] =
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(glsl_interp_qualifier) var->data.interpolation;
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@ -178,7 +178,7 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
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}
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mark(this->prog, var, 0, type->count_attribute_slots(),
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this->shader_stage == MESA_SHADER_FRAGMENT);
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this->shader_stage);
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}
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/* Default handler: Mark all the locations in the variable as used. */
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@ -302,7 +302,7 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
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}
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mark(this->prog, var, index_as_constant->value.u[0] * elem_width,
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elem_width, this->shader_stage == MESA_SHADER_FRAGMENT);
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elem_width, this->shader_stage);
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return true;
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}
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