glsl: pass stage into mark function

Don't use a bool here, as for some 64-bit fixes we need
the stage.

Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Oded Gabbay <oded.gabbay@gmail.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
This commit is contained in:
Dave Airlie 2015-12-09 16:06:45 +10:00 committed by Timothy Arceri
parent b201a6ed9f
commit 9fbcd8e847

View file

@ -90,7 +90,7 @@ is_dual_slot(ir_variable *var)
static void
mark(struct gl_program *prog, ir_variable *var, int offset, int len,
bool is_fragment_shader)
gl_shader_stage stage)
{
/* As of GLSL 1.20, varyings can only be floats, floating-point
* vectors or matrices, or arrays of them. For Mesa programs using
@ -125,7 +125,7 @@ mark(struct gl_program *prog, ir_variable *var, int offset, int len,
if (dual_slot)
prog->DoubleInputsRead |= bitfield;
if (is_fragment_shader) {
if (stage == MESA_SHADER_FRAGMENT) {
gl_fragment_program *fprog = (gl_fragment_program *) prog;
fprog->InterpQualifier[idx] =
(glsl_interp_qualifier) var->data.interpolation;
@ -178,7 +178,7 @@ ir_set_program_inouts_visitor::mark_whole_variable(ir_variable *var)
}
mark(this->prog, var, 0, type->count_attribute_slots(),
this->shader_stage == MESA_SHADER_FRAGMENT);
this->shader_stage);
}
/* Default handler: Mark all the locations in the variable as used. */
@ -302,7 +302,7 @@ ir_set_program_inouts_visitor::try_mark_partial_variable(ir_variable *var,
}
mark(this->prog, var, index_as_constant->value.u[0] * elem_width,
elem_width, this->shader_stage == MESA_SHADER_FRAGMENT);
elem_width, this->shader_stage);
return true;
}