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glsl: Switch to the new built-in function module.
All built-ins are now handled by the new code; the old system is dead. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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3 changed files with 4 additions and 29 deletions
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@ -403,33 +403,8 @@ match_function_by_name(const char *name,
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}
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/* Local shader has no exact candidates; check the built-ins. */
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_mesa_glsl_initialize_functions(state);
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for (unsigned i = 0; i < state->num_builtins_to_link; i++) {
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ir_function *builtin =
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state->builtins_to_link[i]->symbols->get_function(name);
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if (builtin == NULL)
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continue;
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bool is_exact = false;
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ir_function_signature *builtin_sig =
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builtin->matching_signature(state, actual_parameters, &is_exact);
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if (builtin_sig == NULL)
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continue;
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/* If the built-in signature is exact, we can stop. */
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if (is_exact) {
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sig = builtin_sig;
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goto done;
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}
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if (sig == NULL) {
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/* We found an inexact match, which is better than nothing. However,
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* we should keep searching for an exact match.
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*/
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sig = builtin_sig;
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}
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}
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_mesa_glsl_initialize_builtin_functions();
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sig = _mesa_glsl_find_builtin_function(state, name, actual_parameters);
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done:
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if (sig != NULL) {
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@ -1625,7 +1625,7 @@ _mesa_destroy_shader_compiler(void)
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void
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_mesa_destroy_shader_compiler_caches(void)
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{
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_mesa_glsl_release_functions();
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_mesa_glsl_release_builtin_functions();
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}
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}
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@ -230,7 +230,7 @@ main(int argc, char **argv)
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ralloc_free(whole_program);
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_mesa_glsl_release_types();
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_mesa_glsl_release_functions();
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_mesa_glsl_release_builtin_functions();
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return status;
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}
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