nir/builder: Add an init function that creates a simple shader for you

A hugely common case when using nir_builder is to have a shader with a
single function called main.  This adds a helper that gives you just that.
This commit also makes us use it in the NIR control-flow unit tests as well
as tgsi_to_nir and prog_to_nir.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jason Ekstrand 2015-12-29 09:56:44 -08:00
parent 55ca5b0e74
commit 0119773ffc
4 changed files with 28 additions and 34 deletions

View file

@ -1968,14 +1968,10 @@ tgsi_to_nir(const void *tgsi_tokens,
tgsi_scan_shader(tgsi_tokens, &scan);
c->scan = &scan;
s = nir_shader_create(NULL, tgsi_processor_to_shader_stage(scan.processor),
options);
nir_function *func = nir_function_create(s, "main");
nir_function_impl *impl = nir_function_impl_create(func);
nir_builder_init(&c->build, impl);
c->build.cursor = nir_after_cf_list(&impl->body);
nir_builder_init_simple_shader(&c->build, NULL,
tgsi_processor_to_shader_stage(scan.processor),
options);
s = c->build.shader;
s->num_inputs = scan.file_max[TGSI_FILE_INPUT] + 1;
s->num_uniforms = scan.const_file_max[0] + 1;

View file

@ -43,6 +43,17 @@ nir_builder_init(nir_builder *build, nir_function_impl *impl)
build->shader = impl->function->shader;
}
static inline void
nir_builder_init_simple_shader(nir_builder *build, void *mem_ctx,
gl_shader_stage stage,
const nir_shader_compiler_options *options)
{
build->shader = nir_shader_create(mem_ctx, stage, options);
nir_function *func = nir_function_create(build->shader, "main");
build->impl = nir_function_impl_create(func);
build->cursor = nir_after_cf_list(&build->impl->body);
}
static inline void
nir_builder_instr_insert(nir_builder *build, nir_instr *instr)
{

View file

@ -30,23 +30,17 @@ protected:
~nir_cf_test();
nir_builder b;
nir_shader *shader;
nir_function_impl *impl;
};
nir_cf_test::nir_cf_test()
{
static const nir_shader_compiler_options options = { };
shader = nir_shader_create(NULL, MESA_SHADER_VERTEX, &options);
nir_function *func = nir_function_create(shader, "main");
impl = nir_function_impl_create(func);
nir_builder_init(&b, impl);
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, &options);
}
nir_cf_test::~nir_cf_test()
{
ralloc_free(shader);
ralloc_free(b.shader);
}
TEST_F(nir_cf_test, delete_break_in_loop)
@ -55,12 +49,12 @@ TEST_F(nir_cf_test, delete_break_in_loop)
*
* while (...) { break; }
*/
nir_loop *loop = nir_loop_create(shader);
nir_cf_node_insert(nir_after_cf_list(&impl->body), &loop->cf_node);
nir_loop *loop = nir_loop_create(b.shader);
nir_cf_node_insert(nir_after_cf_list(&b.impl->body), &loop->cf_node);
b.cursor = nir_after_cf_list(&loop->body);
nir_jump_instr *jump = nir_jump_instr_create(shader, nir_jump_break);
nir_jump_instr *jump = nir_jump_instr_create(b.shader, nir_jump_break);
nir_builder_instr_insert(&b, &jump->instr);
/* At this point, we should have:
@ -81,10 +75,10 @@ TEST_F(nir_cf_test, delete_break_in_loop)
* block block_3:
* }
*/
nir_block *block_0 = nir_start_block(impl);
nir_block *block_0 = nir_start_block(b.impl);
nir_block *block_1 = nir_cf_node_as_block(nir_loop_first_cf_node(loop));
nir_block *block_2 = nir_cf_node_as_block(nir_cf_node_next(&loop->cf_node));
nir_block *block_3 = impl->end_block;
nir_block *block_3 = b.impl->end_block;
ASSERT_EQ(nir_cf_node_block, block_0->cf_node.type);
ASSERT_EQ(nir_cf_node_block, block_1->cf_node.type);
ASSERT_EQ(nir_cf_node_block, block_2->cf_node.type);
@ -107,12 +101,12 @@ TEST_F(nir_cf_test, delete_break_in_loop)
EXPECT_TRUE(_mesa_set_search(block_2->predecessors, block_1));
EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2));
nir_print_shader(shader, stderr);
nir_print_shader(b.shader, stderr);
/* Now remove the break. */
nir_instr_remove(&jump->instr);
nir_print_shader(shader, stderr);
nir_print_shader(b.shader, stderr);
/* At this point, we should have:
*
@ -150,5 +144,5 @@ TEST_F(nir_cf_test, delete_break_in_loop)
EXPECT_TRUE(_mesa_set_search(block_2->predecessors, block_1));
EXPECT_TRUE(_mesa_set_search(block_3->predecessors, block_2));
nir_metadata_require(impl, nir_metadata_dominance);
nir_metadata_require(b.impl, nir_metadata_dominance);
}

View file

@ -1082,11 +1082,11 @@ prog_to_nir(const struct gl_program *prog,
c = rzalloc(NULL, struct ptn_compile);
if (!c)
return NULL;
s = nir_shader_create(NULL, stage, options);
if (!s)
goto fail;
c->prog = prog;
nir_builder_init_simple_shader(&c->build, NULL, stage, options);
s = c->build.shader;
if (prog->Parameters->NumParameters > 0) {
c->parameters = rzalloc(s, nir_variable);
c->parameters->type =
@ -1097,13 +1097,6 @@ prog_to_nir(const struct gl_program *prog,
exec_list_push_tail(&s->uniforms, &c->parameters->node);
}
nir_function *func = nir_function_create(s, "main");
nir_function_impl *impl = nir_function_impl_create(func);
c->build.shader = s;
c->build.impl = impl;
c->build.cursor = nir_after_cf_list(&impl->body);
setup_registers_and_variables(c);
if (unlikely(c->error))
goto fail;