When cloning a chunk of tracepoints, we cannot just copy the elements
of the traces[] array. We also need the payloads associated with
those.
This change introduces a new u_trace_payloaf_buf object that is
refcounted so that we can easily import traces[] elements and their
payloads from one utrace to another.
v2: use u_vector (Danylo)
v3: Delete outdate comment (Danylo)
Fix assert (Danylo)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 0565c993f9 ("u_trace: helpers for tracing tiling GPUs and re-usable VK cmdbuffers")
Reviewed-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13899>
(cherry picked from commit 14e45cb21e)
spirv_to_nir sometimes wraps derefs in vec2 or mov instructions as part of
its texture handling. These get in the way of
nir_rematerialize_derefs_in_use_blocks_impl. Running copy propagation
should get rid of the extra move instructions and get us back to intact
deref chains for everything except variable pointer use-cases.
fossil-db (Sienna Cichlid):
Totals from 6 (0.00% of 134572) affected shaders:
CodeSize: 92656 -> 93088 (+0.47%)
Instrs: 17060 -> 17138 (+0.46%)
Latency: 224408 -> 227539 (+1.40%)
InvThroughput: 37402 -> 37924 (+1.40%)
VClause: 408 -> 402 (-1.47%)
Copies: 1065 -> 1107 (+3.94%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5668
Fixes: 14a12b771d ("spirv: Rework our handling of images and samplers")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13924>
(cherry picked from commit b425100781)
The function need_temp_reg_initialization looks suspecious.
It will only ever return true if we get past this if:
if (!(emit->info.indirect_files && (1u << TGSI_FILE_TEMPORARY)) ...
Using the logical && means the intended initialization done
based on the result of this check is not performed.
This code was both introduced and altered in MR 5317.
ccb4ea5a introduces the function.
ba37d408 is a collection of performance improvements and misc
fixes. This altered the if from using bitwise to logical and.
This commit changes it back to bitwise.
Spotted from a compile warning.
Fixes: ba37d408da ("svga: Performance fixes")
Reviewed-by: Zoltán Böszörményi <zboszor@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12157>
(cherry picked from commit 64292c0f05)
In the following scenario:
CmdBindPipeline()
CmdBindVertexBuffers()
CmdSetVertexInput()
CmdDraw()
CmdBindVertexBuffers()
CmdSetVertexInput()
CmdDraw()
The VBO won't be updated for the second draw because the state is
cleared when the dynamic state is emitted and the pipeline isn't dirty.
Found by inspection.
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13855>
(cherry picked from commit aee25471b9)
Now that we removed the intel intrinsic and just use the generic one,
we can skip it in the intel call lowering pass and just deal with it
in the intel rt intrinsic lowering.
v2: rewrite with nir_shader_instructions_pass() (Jason)
v3: handle everything in switch (Jason)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 423c47de99 ("nir: drop the btd_resume_intel intrinsic")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12113>
(cherry picked from commit c5a42e4010)
If the source and destination were within the same full register, like
hr90.x and hr90.y (which both map to r45.x), then we'd perform the
swap/copy with the wrong register. This broke
dEQP-VK.ssbo.phys.layout.random.16bit.scalar.35 once BDA is enabled.
Fixes: 0ffcb19b9d ("ir3: Rewrite register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13818>
(cherry picked from commit c98adc56f4)
If we did, we would have the instruction coming right after ldvary write
to the same implicit destination as ldvary at the same time. We prevent
this when merging instructions, but we should make sure we prevent this
when we move ldvary around for pipelining too.
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
(cherry picked from commit 79dee14cc2)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13923>
According to the spec the hardware locks the scoreboard on the first
or last thread switch (selected via shader state) and any TLB accesses
executed before this are not synchronized by hardware.
This change updates the logic to ensure we respect this requirement
and that we don't assume that the lock is acquired automatically
on the first TLB access, which is not valid at least since V3D 4.1+.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit 7fec4f4135)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13923>
Writes to physical registers are not allowed after thread end. We
were checking this for ALU writes, but we need to check it for
signal writes too.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
(cherry picked from commit bd7584c16b)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13923>
Stencil texturing with HTILE doesn't work with mipmapping on Navi10-14,
it's a hw bug. RadeonSI and PAL have a workaround too.
This fixes 35 piglit failures with Zink on Navi10.
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13814>
(cherry picked from commit 341278f069)
this shouldn't report the budgeted available memory, it should return
the total memory, as that's what this api expects
Fixes: ff4ba3d4a7 ("zink: support PIPE_CAP_QUERY_MEMORY_INFO")
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13849>
(cherry picked from commit 72a88c77de)
Now that we aren't short-circuiting most of the code, we should probably
reorganize it a little bit. Tagged with fixes just so we pull all the
refactors together as one group.
Fixes: b21e916a62 ("iris: Combine iris_use_pinned_bo and add_exec_bo")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13808>
(cherry picked from commit 3b78f17532)
We need to perform cross-batch flushing if any batch writes to a BO
while others refer to it. We checked this case when recording a new
BO in the list which we'd never seen before. However, we neglected to
handle the case when we already read from a BO, but then began writing
to it. That new write may provoke a conflict between existing reads
in other batches, so we need to re-check the cross-batch flushing.
Caught by Piglit's copyteximage when forcing blits and copies to use
a new IRIS_BATCH_BLITTER that isn't upstream yet. But this bug could
be provoked by render/compute work today...we just hadn't noticed it.
Fixes: b21e916a62 ("iris: Combine iris_use_pinned_bo and add_exec_bo")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13808>
(cherry picked from commit 6e90984934)
This should have no functional change, but it's tagged with Fixes
anyway because it's needed for the bug fix in the next patch.
Fixes: b21e916a62 ("iris: Combine iris_use_pinned_bo and add_exec_bo")
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13808>
(cherry picked from commit 76030964a6)
This fixes dEQP-VK.graphicsfuzz.cov-condition-bitfield-extract-integer.
For example, nir_ibitfield_extract(3, 1, 2) should return 1.
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13791>
(cherry picked from commit 011ea32585)
It's needed for malloc() which is used by STACK_ARRAY
Fixes: f695171e38 ("vulkan: add common entrypoints for sparse image requirements/properties")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13427>
(cherry picked from commit 95dee5150a)
We had accidentally passed <x, y, z, l> instead of <l, x, y, z>.
Fixes: b8ef3271c8 ("iris: Move suballocated resources to a dedicated allocation on export")
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13815>
(cherry picked from commit f4004fde26)
there's no way to know what an image will be used for, so this bit needs
to always be added
fixes KHR-GL46.packed_pixels.varied_rectangle.compressed_rgb
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13798>
(cherry picked from commit 43c457a6ec)
No matter the format, this should return true if the instruction has an
exec operand.
Otherwise, eliminate_useless_exec_writes_in_block() could remove an exec
write in a block if it's successor begins with:
s2: %3737:s[8-9] = p_parallelcopy %0:exec
s2: %0:exec, s1: %3738:scc = s_wqm_b64 %3737:s[8-9]
Totals from 3 (0.00% of 150170) affected shaders (GFX10.3):
CodeSize: 23184 -> 23204 (+0.09%)
Instrs: 4143 -> 4148 (+0.12%)
Latency: 98379 -> 98382 (+0.00%)
Copies: 172 -> 175 (+1.74%)
Branches: 95 -> 97 (+2.11%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: bc13049747 ("aco: Eliminate useless exec writes in jump threading.")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5620
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13776>
(cherry picked from commit d89461208b)
If the same cmdbuf is submitted more than once, they were waiting on
the same fence value. Fix this by clearing the value when beginning
a new command buffer.
This might fix spurious GPU hangs, especially on GFX9.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5401
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13777>
(cherry picked from commit e94a899c0e)
VK CTS just added some new tests to write to a compressed image
from a compute shader, which was overrunning memory.
The image width/height need to be sized according to the block
sizes to avoid overwriting memory.
dEQP-VK.image.sample_texture.*bit_compressed*
Cc: mesa-stable
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13618>
(cherry picked from commit 27903abbb6)
p_is_helper doesn't have any operands, so ACO's value numbering and/or
the pre-RA optimizer could incorrectly recognize two such instructions
as the same.
This patch adds exec as an operand to p_is_helper in order to achieve
correct behavior.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5570
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13577>
(cherry picked from commit d80c7f3406)
Future LLVM header leads to __declspec(__restrict), which is invalid.
Just undefine the restrict macro to keep __declspec(restrict).
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13505>
(cherry picked from commit e0de7aa4d7)
Pattern match the point coord sysval and support lowering it as well.
This is required to handle flipped framebuffers on Bifrost. However,
what this pass normalizes to is the opposite of the hardware mode we
used on Bifrost before, so we need to swap modes at the same time to
prevent regressions.
Fixes Piglit glsl-fs-pointcoord and glsl-fs-pointcoord_gles2
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13073>
(cherry picked from commit e257344a82)
We need to guarantee that when vkQueueSubmit() returns the application
can actually wait on a signaled semaphore/syncobj.
When using a thread to do the submission to i915, this gets a bit
tricky in the following case :
A syncobj is used both as a wait & signal semaphore and has been
signaled once already. It contains a fence before entering
vkQueueSubmit().
This means we need to reset the syncobj to ensure when we return
from vkQueueSubmit(), the syncobj contains no stale fence.
Currently in the Anv, the submission thread is in charge of putting
the new fence in the syncobj and also picks up the wait fence
directly from the syncobj. This means we can't reset the syncobj
from vkQueueSubmit().
The solution to this has been pointed by Bas & Jason :
In vkQueueSubmit(), clone the wait syncobj fence into a new
temporary syncobj that will be destroy after submission and use
this temporary syncobj as a wait fence for i915. This allows us to
reset the original syncobj in vkQueueSubmit().
For this to work with wait_before_signal behavior, we also need to
do a wait-on-materialize on binary semaphores from vkQueueSubmit().
Otherwise the application thread calling vkQueueSubmit() could race
the submission thread and pick up the wrong fence when cloing.
v2: Use copy semantic for clone_syncobj_dma_fence() (Jason)
Do the cloning prior to adding the syncobj to anv_queue_submit so
that if the cloning fails don't have an invalid syncobj in
anv_queue_submit (Jason)
v3: Fix another syncobj leak (Jason)
v4: Fix invalid argument order (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4945
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11474>
(cherry picked from commit d2ff2b9e4a)
In order to implement GL_PRIMITIVES_GENERATED, v3d allocates a small
resource and adds a command to the job to store the prim counts to it.
However it was only doing this when TF was enabled which meant that if
the query was used with a geometry shader but no TF then the query would
always be zero. This patch makes the driver keep track of how many
PRIMITIVES_GENERATED queries are in flight and then enable writing the
prim count if its more than zero.
Fix dEQP-GLES31.functional.geometry_shading.query.primitives_generated_*
v2: Update CI expectations and references to fixed tests in commit log.
v3: - Add comment that GL_PRIMITIVES_GENERATED query is included because
OES_geometry_shader, but it is not part of OpenGL ES 3.1. (Iago)
- Update Fixes to commit introducing geometry shaders. (Iago)
Fixes: a1b7c084 ("v3d: fix primitive queries for geometry shaders")
Signed-off-by: Neil Roberts <nroberts@igalia.com>
Signed-off-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13712>
(cherry picked from commit bdaf185889)
Fix defect reported by Coverity Scan.
Resource leak (RESOURCE_LEAK)
leaked_storage: Variable qdws going out of scope leaks the storage it
points to.
Fixes: 9a7d6a110e ("virgl/drm: explicit context initialization")
Suggested-by: Gert Wollny <gert.wollny@collabora.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13609>
(cherry picked from commit 4a38ed822a)
We reference the scratch BO using a bindless index in the command
streamer instructions, but we forgot to add them to the BO list.
v2: Make use of pipeline reloc list (Jason)
v3: Don't add NULL BOs to the reloc list (Lionel)
v4: Don't add BOs twice to reloc list when dealing with addresses
(Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: eeeea5cb87 ("anv: Add support for scratch on XeHP")
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13544>
(cherry picked from commit 46c37c8600)
S_008D20_FINISH_DONE is a mask of queues and 1 means "wait on the gfx
queue until the value is not 0" which can never happen when the driver
captures from compute. Instead, use the full mask of possible queues.
Cc: 21.3 mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13694>
(cherry picked from commit 379fab74d2)
this was a little spaghetti-ish: the module hash was sometimes being applied
during module update, sometimes in draw during program create, and then also
it was removed when a shader unbind would cause the program to no longer be reachable
now things are more consistent:
* keep removing module hash when program becomes unreachable
* only apply module hash in draw during updates there
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13727>
(cherry picked from commit bfa81c1e8c)