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zink: update gfx pipeline shader module pointer even if the program is unchanged
this is used for pipeline comparisons, so it has to always be accurate
cc: mesa-stable
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13727>
(cherry picked from commit 4dfb5818ed)
This commit is contained in:
parent
0f40fdd4d9
commit
3327295498
2 changed files with 2 additions and 2 deletions
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@ -85,7 +85,7 @@
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"description": "zink: update gfx pipeline shader module pointer even if the program is unchanged",
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"nominated": true,
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"nomination_type": 0,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": null
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},
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@ -167,6 +167,7 @@ update_shader_modules(struct zink_context *ctx,
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u_foreach_bit(pstage, mask) {
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assert(prog->shaders[pstage]);
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struct zink_shader_module *zm = get_shader_module_for_stage(ctx, screen, prog->shaders[pstage], prog, state);
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state->modules[pstage] = zm->shader;
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if (prog->modules[pstage] == zm)
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continue;
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if (prog->modules[pstage])
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@ -175,7 +176,6 @@ update_shader_modules(struct zink_context *ctx,
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default_variants &= zm->default_variant;
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prog->modules[pstage] = zm;
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variant_hash ^= prog->modules[pstage]->hash;
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state->modules[pstage] = zm->shader;
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}
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if (hash_changed && state) {
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