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glsl/nir: Don't build soft float64 when it cannot be used
Fixes: 82d9a37a59 ("glsl/nir: Add a shared helper for building float64 shaders")
Closes: #5556
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13828>
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@ -39,6 +39,7 @@
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#include "main/errors.h"
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#include "main/mtypes.h"
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#include "main/shaderobj.h"
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#include "main/context.h"
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#include "util/u_math.h"
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/*
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@ -2607,6 +2608,13 @@ nir_shader *
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glsl_float64_funcs_to_nir(struct gl_context *ctx,
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const nir_shader_compiler_options *options)
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{
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/* It's not possible to use float64 on GLSL ES, so don't bother trying to
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* build the support code. The support code depends on higher versions of
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* desktop GLSL, so it will fail to compile (below) anyway.
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*/
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if (!_mesa_is_desktop_gl(ctx) || ctx->Const.GLSLVersion < 400)
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return NULL;
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/* We pretend it's a vertex shader. Ultimately, the stage shouldn't
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* matter because we're not optimizing anything here.
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*/
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