UE4's Vulkan backend uses vkCmdWriteTimestamp with TOP_OF_PIPE
to measure how long a workload took in the GPU Benchmark. This is wrong
and writes the timestamp before the workload is actually finished,
making it seem like the GPU is much faster than it actually is.
This caused subsequent benchmark passes to contain way too big workloads,
which caused soft hangs on slower GPUs.
Fixes GPU hangs with Splitgate during automatic settings configuration.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22823>
(cherry picked from commit 0b251d4362)
This change makes usage bits verification closer to the Vulkan spec.
i.e. VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT does not always require all formats
to support all the requested usage bits.
Also, VK_IMAGE_CREATE_EXTENDED_USAGE_BIT, when combined with
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT can relax the requirements for the
usage supported by the original image format.
v2: Removed strict verification of the format_list_info formats usage
per chadversary's suggestion. Other minor style/comments tweaks.
v3: Added checking of all compatible formats when
VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT and VK_IMAGE_CREATE_EXTENDED_USAGE_BIT
are specified, but no list of possible formats was given.
v4: Add VK_IMAGE_CREATE_BLOCK_TEXEL_VIEW_COMPATIBLE_BIT handling.
Cc: 22.2 <mesa-stable>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6031
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17182>
(cherry picked from commit 697ed61e7c)
It's not invalid to have this value in the list, but the only case it
is actually valid as format in the creation of an image or image view
is with Android Hardware Buffers which have their format specified
externally.
So we can just ignore all entries with VK_FORMAT_UNDEFINED.
Cc: 22.2 <mesa-stable>
Signed-off-by: Sviatoslav Peleshko <sviatoslav.peleshko@globallogic.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17182>
(cherry picked from commit 9899151361)
This value depends on the per-sample value which can be unknown at
compile time with graphics pipeline libraries. So we need to have this
dynamic has well and pick the right value when generating the
3DSTATE_PS/3DSTATE_WM packet.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: d8dfd153c5 ("intel/fs: Make per-sample and coarse dispatch tri-state")
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22728>
(cherry picked from commit 5489033fa8)
Indeed, these references are not freed.
For instance, this issue is triggered on an evergreen card with
"piglit/bin/shader_runner tests/spec/arb_shader_atomic_counter_ops/execution/all_touch_test.shader_test -auto -fbo"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
Fixes: 06993e4ee3 ("r600: add support for hw atomic counters. (v3)")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22798>
(cherry picked from commit 4ca8be82d5)
Otherwise a load of the cache won't load any of the objects in it!
Fixes: 591da98779 ("vulkan: Add a common VkPipelineCache implementation")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22700>
(cherry picked from commit c93b179d76)
On malloc failure, or more likely a passed in pDataSize < pipeline cache
data size, we should return incomplete. Otherwise,
vk_pipeline_cache_object_serialize will assertion fail about the start not
being aligned.
Closes: #8868
Fixes: 591da98779 ("vulkan: Add a common VkPipelineCache implementation")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22700>
(cherry picked from commit bc257928d7)
Indeed, the objects are not freed when the function returns NULL.
"psurf->texture = tex;" is redundant with
"pipe_resource_reference(&psurf->texture, tex);".
For instance, this issue is triggered with
"piglit/bin/ext_texture_array-compressed teximage pbo -fbo -auto"
while setting GALLIUM_REFCNT_LOG=refcnt.log.
Fixes: f3630548f1 ("crocus: initial gallium driver for Intel gfx 4-7")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22799>
(cherry picked from commit d615dfca40)
We track fences in a global list and have a per context "current" fence
which we randomly attach things to. If we take such a fence and emit it
without also creating a new fence for future tasks we can get out of sync
leading to random failures.
Some of our queries could trigger such cases and even though this issues
appears to be triggered by the MT rework, I'm convinced that this was only
made more visible by those fixes and we had this bug lurking for quite a
while.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7429
Fixes: df0a4d02f2 ("nvc0: make state handling race free")
Signed-off-by: Karol Herbst <git@karolherbst.de>
Acked-by: M Henning <drawoc@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22722>
(cherry picked from commit 37c6c5c624)
It might happen that a raw data object (from pipeline cache creation)
was never looked up, and thus never deserialized, before it gets
inserted again into the cache. In this case, the deserialized object
got replaced by the raw data object.
Instead, replace the raw data object with the real object in the cache.
Fixes: 8b13ee75ba ('vulkan: Fall back to raw data objects when deserializing if ops == NULL')
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22735>
(cherry picked from commit cbab396f54)
We need to do full pow if 64-bit, and we can do fpow() otherwise. Not
the other way around.
Fixes: 9076c4e289 ("nir: update opcode definitions for different bit sizes")
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22774>
(cherry picked from commit 955797d015)
The Vulkan spec says:
"If the depth clamping state is changed dynamically, and the pipeline
was not created with VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT enabled,
then depth clipping is enabled when depth clamping is disabled and
vice versa"
Fixes: e48c0fbd8f ("radv: add support for dynamic depth clamp enable")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22777>
(cherry picked from commit e25e4c81de)
The flag was ignored for VK_QUERY_TYPE_TRANSFORM_FEEDBACK_STREAM_EXT and
VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT.
Cc: mesa-stable
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22781>
(cherry picked from commit 34cc37910f)
1D texture miplevels are aligned to 64b, but this should include also
texture arrays.
Fixes
`spec@glsl-1.30@execution@texelfetchoffset@vs-texelfetch-usampler1darray`
and several other piglit tests.
CC: mesa-stable
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22775>
(cherry picked from commit c815189112)
Only apply the clamp in multi patch mode (where the input vertices
vary between [1, 32]).
The clamp NIR pass operates on lowered intrinsics so we need to call
it after the inputs have been lowered.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: e25e17dd0c ("intel/fs: clamp per vertex input accesses to patchControlPoints")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/8912
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22701>
(cherry picked from commit 7ddc31c672)
if the size of the constant buffer + stride overflows UINT32_MAX,
DIV_ROUND_UP will return 0, which is, in some sense, extremely robust,
but for general functionality it's not actually very robust
cc: mesa-stable
Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22720>
(cherry picked from commit 79b3828e82)
Commit f9a074dd55 ("dri2/android: Bypass throttling") dropped
unnecessary throtting in the SwapBuffers() path for android. But
unfortunately MSAA resolve got tangled up in the throttle reason
flag. So add a new flag that indicates "no throttingling, but yes
please do MSAA resolve".
Fixes: f9a074dd55 ("dri2/android: Bypass throttling")
Signed-off-by: Rob Clark <robdclark@chromium.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22719>
(cherry picked from commit 08ffa8e0d2)
Not sure if this is possible, but we should avoid it anyway.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22714>
(cherry picked from commit d0caa50dcd)
In order to use load_global_const_block_intel we need to ensure the
64bit address in src[0] is uniform. This is not the case in the
vkd3d-proton test_bindless_cbv tests for example.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22624>
(cherry picked from commit 9fb9ae5ac6)