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dzn: Hook up subgroup size to compute shader compilation
Previously this was only in the graphics path... where it does nothing,
since D3D only supports wave size control for compute. Whoops.
Fixes: db083070 ("dzn: Implement subgroup size control extension")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22810>
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1 changed files with 19 additions and 3 deletions
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@ -2417,7 +2417,7 @@ dzn_compute_pipeline_compile_shader(struct dzn_device *device,
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D3D12_SHADER_BYTECODE *shader,
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const VkComputePipelineCreateInfo *info)
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{
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uint8_t spirv_hash[SHA1_DIGEST_LENGTH], pipeline_hash[SHA1_DIGEST_LENGTH];
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uint8_t spirv_hash[SHA1_DIGEST_LENGTH], pipeline_hash[SHA1_DIGEST_LENGTH], nir_hash[SHA1_DIGEST_LENGTH];
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VkResult ret = VK_SUCCESS;
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nir_shader *nir = NULL;
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@ -2439,8 +2439,24 @@ dzn_compute_pipeline_compile_shader(struct dzn_device *device,
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goto out;
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}
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struct dzn_nir_options options = { .nir_opts = dxil_get_nir_compiler_options() };
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ret = dzn_pipeline_get_nir_shader(device, layout, cache, spirv_hash,
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const VkPipelineShaderStageRequiredSubgroupSizeCreateInfo *subgroup_size =
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(const VkPipelineShaderStageRequiredSubgroupSizeCreateInfo *)
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vk_find_struct_const(info->stage.pNext, PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO);
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enum gl_subgroup_size subgroup_enum = subgroup_size && subgroup_size->requiredSubgroupSize >= 8 ?
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subgroup_size->requiredSubgroupSize : SUBGROUP_SIZE_FULL_SUBGROUPS;
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if (cache) {
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struct mesa_sha1 nir_hash_ctx;
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_mesa_sha1_init(&nir_hash_ctx);
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_mesa_sha1_update(&nir_hash_ctx, &subgroup_enum, sizeof(subgroup_enum));
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_mesa_sha1_update(&nir_hash_ctx, spirv_hash, sizeof(spirv_hash));
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_mesa_sha1_final(&nir_hash_ctx, nir_hash);
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}
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struct dzn_nir_options options = {
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.nir_opts = dxil_get_nir_compiler_options(),
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.subgroup_size = subgroup_enum,
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};
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ret = dzn_pipeline_get_nir_shader(device, layout, cache, nir_hash,
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&info->stage, MESA_SHADER_COMPUTE,
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&options, &nir);
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if (ret != VK_SUCCESS)
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