Commit graph

7050 commits

Author SHA1 Message Date
Brian Paul
6d3637849b Added a fast xor_line() function. Uses XDrawLine with GXxor mode.
Only used for front-buffer window/pixmap rendering, GL_FLAT shade model,
no Z test or other fragment operations.
2005-09-23 01:40:59 +00:00
Brian Paul
0efc17c105 Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbuffer
with another, such as wrapping a hardware/win-sys RGB renderbuffer with a
software-based alpha buffer.
Previous alpha buffer wrapping was conflicting with the X driver's
xmesa_renderbuffer structure containment/inheritance.  That lead to
memory corruption.
2005-09-23 01:20:09 +00:00
Brian Paul
e5fce1694c improve the test for using software alpha buffer 2005-09-23 01:17:07 +00:00
Ian Romanick
7b01068a23 Enable GL_ARB_texture_mirrored_repeat on Savage4. Refactor the code that
sets the texture wrap mode and texture filter mode for Savage4 to the new
functions savage4_set_wrap_mode and savage4_set_filter_mode.

This was tested with texwrap and tunnel.
2005-09-22 21:25:31 +00:00
Brian Paul
676d0accf5 Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,
BlueBits, etc fields.
2005-09-22 05:19:57 +00:00
Brian Paul
f1e2826856 When testing visual attributes, use the Draw/Read buffer, not the context. 2005-09-22 05:00:12 +00:00
Brian Paul
4fd11949f0 fix a debug message 2005-09-22 04:58:42 +00:00
Brian Paul
63016507d7 changed a renderbuffer check 2005-09-22 04:52:45 +00:00
Brian Paul
7d39e82976 s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv() 2005-09-21 21:19:22 +00:00
Brian Paul
8bdc1ae358 add missing scale factor in _swrast_read_depth_span_float() 2005-09-21 18:16:33 +00:00
Brian Paul
978ef2bb6d Remove ACCUM_BITS. 2005-09-21 03:35:08 +00:00
Brian Paul
3e37bafab0 replace GLdepth with GLuint and remove GLdepth 2005-09-21 02:47:32 +00:00
Brian Paul
4092fbd55a replace GLdepth with GLuint 2005-09-21 02:46:17 +00:00
Brian Paul
5bfb9356d6 s/programss/programs/ 2005-09-20 21:04:02 +00:00
Brian Paul
5434695017 initial check-in 2005-09-20 15:51:44 +00:00
Brian Paul
9e4e3adcf8 remove 31-bit Z buffer work-around 2005-09-20 04:47:34 +00:00
Brian Paul
8fadf8f900 change mask[] test in put_mono_row_uint() 2005-09-20 04:47:04 +00:00
Brian Paul
14570e6d7c compute z[i] as GLuint 2005-09-20 04:45:26 +00:00
Brian Paul
f39569f550 some improvements to _swrast_clear_depth_buffer() 2005-09-20 04:36:50 +00:00
Brian Paul
000abaa12d remove unneeded sizeof(GLdepth) test 2005-09-20 04:35:40 +00:00
Brian Paul
7265556b9a Change zLeft and zval to GLuint. Seems to fix 32-bit Z computation 2005-09-20 04:34:29 +00:00
Brian Paul
22607975b4 replace STENCIL_BITS with stencilMax value 2005-09-20 04:31:24 +00:00
Brian Paul
3211b28ee6 remove STENCIL_MAX 2005-09-20 04:25:03 +00:00
Brian Paul
cd81190d5c change location of ffs() code for windows 2005-09-20 02:44:40 +00:00
Brian Paul
17d6fff30c init a=0 2005-09-19 21:16:29 +00:00
Brian Paul
c650bb0b7d s/GLchan/GLubyte/, fix error string, add comment 2005-09-19 20:32:21 +00:00
Brian Paul
02237f447f updated comment 2005-09-19 20:29:34 +00:00
Brian Paul
b3aefd1cfb additional wrapper updates, bug 4468 2005-09-19 20:12:32 +00:00
Brian Paul
a01cb26a90 s/unsigned long/drm_handle_t/ to get compilation of fb driver to work 2005-09-19 17:17:58 +00:00
Brian Paul
26bb7bc025 compilation fixes, don't know if runtime works 2005-09-19 17:17:18 +00:00
Brian Paul
6707433272 Fix potential segfault when trying to read pixels outside renderbuffer bounds.
Use _swrast_get_values() which does clipping.
2005-09-16 21:15:27 +00:00
Brian Paul
82e314252f remove unused _swrast_read_depth_span() 2005-09-16 21:10:27 +00:00
Brian Paul
f2ea634c0c lots of little clean-ups, improvements 2005-09-16 21:07:48 +00:00
Brian Paul
6ae8747539 change some comments 2005-09-16 21:06:57 +00:00
Brian Paul
62a2f8cdd6 pass mask=NULL to write all pixels in clear_ci_buffer_with_masking() 2005-09-16 21:06:33 +00:00
Brian Paul
db64b60225 remove unused ctx var 2005-09-16 18:18:47 +00:00
Brian Paul
aa2069586d use mesa import wrappers, bug 4468 2005-09-16 18:14:24 +00:00
Brian Paul
3cc67cb8cd alphabetize 2005-09-16 04:18:09 +00:00
Brian Paul
aa8abf8081 Rework the texture filtering functions a bit.
No need to pass the texture unit number as an argument.
2005-09-16 04:16:48 +00:00
Brian Paul
792a1bcbe4 replace a couple macros with inlined functions 2005-09-16 01:42:07 +00:00
Brian Paul
8885b077ed more GLuint->GLbitfield changes 2005-09-16 01:41:03 +00:00
Brian Paul
e00ac11d4d Replace GLuint with GLbitfield where appropriate. Also replace GLuint
with GLboolean in a few places.
2005-09-15 05:00:45 +00:00
Brian Paul
0f540f4b04 Code clean-ups, reorg. 2005-09-15 03:58:52 +00:00
Brian Paul
e64874ac2d silence warning 2005-09-15 01:58:39 +00:00
Brian Paul
63b5b8eaff Remove a bunch texel fetch functions that can be handled by the new
adaptor functions.
2005-09-15 01:55:40 +00:00
Brian Paul
9a22b555cf updated comments 2005-09-15 01:08:24 +00:00
Brian Paul
da9f65268d New set_fetch_functions() to set a gl_texture_image's FetchTexel functions
from the gl_texture_format's functions.
Added "adaptor" functions to allow sampling a float-valued texture with
GLchans and vice versa.  This will allow trimming down the number of
texture fetch routines.
2005-09-15 01:06:19 +00:00
Brian Paul
7fb9352fe4 replace s_texture.[ch] with s_texcombine.[ch] and s_texfilter.[ch] 2005-09-15 01:00:20 +00:00
Brian Paul
55187ea63e Update includes post-splitting of s_texture.c 2005-09-15 00:58:03 +00:00
Brian Paul
2cd8791cad Split the s_texture.c file into two new files:
s_texcombine.c - for texture combining/application
  s_texfilter.c - for texture sampling/filtering
2005-09-15 00:57:00 +00:00