replace a couple macros with inlined functions

This commit is contained in:
Brian Paul 2005-09-16 01:42:07 +00:00
parent 8885b077ed
commit 792a1bcbe4

View file

@ -482,35 +482,40 @@ repeat_remainder(GLint a, GLint b)
}
/*
* Compute linear mipmap levels for given lambda.
/**
* For linear interpolation between mipmap levels N and N+1, this function
* computes N.
*/
#define COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level) \
{ \
if (lambda < 0.0F) \
level = tObj->BaseLevel; \
else if (lambda > tObj->_MaxLambda) \
level = (GLint) (tObj->BaseLevel + tObj->_MaxLambda); \
else \
level = (GLint) (tObj->BaseLevel + lambda); \
static INLINE GLint
linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
{
if (lambda < 0.0F)
return tObj->BaseLevel;
else if (lambda > tObj->_MaxLambda)
return (GLint) (tObj->BaseLevel + tObj->_MaxLambda);
else
return (GLint) (tObj->BaseLevel + lambda);
}
/*
* Compute nearest mipmap level for given lambda.
/**
* Compute the nearest mipmap level to take texels from.
*/
#define COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level) \
{ \
GLfloat l; \
if (lambda <= 0.5F) \
l = 0.0F; \
else if (lambda > tObj->_MaxLambda + 0.4999F) \
l = tObj->_MaxLambda + 0.4999F; \
else \
l = lambda; \
level = (GLint) (tObj->BaseLevel + l + 0.5F); \
if (level > tObj->_MaxLevel) \
level = tObj->_MaxLevel; \
static INLINE GLint
nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
{
GLfloat l;
GLint level;
if (lambda <= 0.5F)
l = 0.0F;
else if (lambda > tObj->_MaxLambda + 0.4999F)
l = tObj->_MaxLambda + 0.4999F;
else
l = lambda;
level = (GLint) (tObj->BaseLevel + l + 0.5F);
if (level > tObj->_MaxLevel)
level = tObj->_MaxLevel;
return level;
}
@ -549,8 +554,9 @@ compute_min_mag_ranges( GLfloat minMagThresh, GLuint n, const GLfloat lambda[],
GLuint *magStart, GLuint *magEnd )
{
ASSERT(lambda != NULL);
#if 0
/* Verify that lambda[] is monotonous.
/* DEBUG CODE: Verify that lambda[] is monotonic.
* We can't really use this because the inaccuracy in the LOG2 function
* causes this test to fail, yet the resulting texturing is correct.
*/
@ -570,7 +576,6 @@ compute_min_mag_ranges( GLfloat minMagThresh, GLuint n, const GLfloat lambda[],
}
#endif /* DEBUG */
/* since lambda is monotonous-array use this check first */
if (lambda[0] <= minMagThresh && lambda[n-1] <= minMagThresh) {
/* magnification for whole span */
*magStart = 0;
@ -716,8 +721,7 @@ sample_1d_nearest_mipmap_nearest(GLcontext *ctx,
GLuint i;
ASSERT(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_1d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@ -732,8 +736,7 @@ sample_1d_linear_mipmap_nearest(GLcontext *ctx,
GLuint i;
ASSERT(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_1d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@ -748,8 +751,7 @@ sample_1d_nearest_mipmap_linear(GLcontext *ctx,
GLuint i;
ASSERT(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
@ -775,8 +777,7 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx,
GLuint i;
ASSERT(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
@ -1054,8 +1055,7 @@ sample_2d_nearest_mipmap_nearest(GLcontext *ctx,
{
GLuint i;
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_2d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@ -1071,8 +1071,7 @@ sample_2d_linear_mipmap_nearest(GLcontext *ctx,
GLuint i;
ASSERT(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_2d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@ -1088,8 +1087,7 @@ sample_2d_nearest_mipmap_linear(GLcontext *ctx,
GLuint i;
ASSERT(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
sample_2d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
@ -1116,8 +1114,7 @@ sample_2d_linear_mipmap_linear( GLcontext *ctx,
GLuint i;
ASSERT(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
sample_2d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
@ -1145,8 +1142,7 @@ sample_2d_linear_mipmap_linear_repeat( GLcontext *ctx,
ASSERT(tObj->WrapT == GL_REPEAT);
ASSERT(tObj->_IsPowerOfTwo);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
@ -1561,8 +1557,7 @@ sample_3d_nearest_mipmap_nearest(GLcontext *ctx,
{
GLuint i;
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_3d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@ -1577,8 +1572,7 @@ sample_3d_linear_mipmap_nearest(GLcontext *ctx,
GLuint i;
ASSERT(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = nearest_mipmap_level(tObj, lambda[i]);
sample_3d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
}
}
@ -1593,8 +1587,7 @@ sample_3d_nearest_mipmap_linear(GLcontext *ctx,
GLuint i;
ASSERT(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
@ -1619,8 +1612,7 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx,
GLuint i;
ASSERT(lambda != NULL);
for (i = 0; i < n; i++) {
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = linear_mipmap_level(tObj, lambda[i]);
if (level >= tObj->_MaxLevel) {
sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
texcoord[i], rgba[i]);
@ -1874,8 +1866,7 @@ sample_cube_nearest_mipmap_nearest(GLcontext *ctx, GLuint texUnit,
for (i = 0; i < n; i++) {
const struct gl_texture_image **images;
GLfloat newCoord[4];
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = nearest_mipmap_level(tObj, lambda[i]);
images = choose_cube_face(tObj, texcoord[i], newCoord);
sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba[i]);
}
@ -1894,8 +1885,7 @@ sample_cube_linear_mipmap_nearest(GLcontext *ctx, GLuint texUnit,
for (i = 0; i < n; i++) {
const struct gl_texture_image **images;
GLfloat newCoord[4];
GLint level;
COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = nearest_mipmap_level(tObj, lambda[i]);
images = choose_cube_face(tObj, texcoord[i], newCoord);
sample_2d_linear(ctx, tObj, images[level], newCoord, rgba[i]);
}
@ -1914,8 +1904,7 @@ sample_cube_nearest_mipmap_linear(GLcontext *ctx, GLuint texUnit,
for (i = 0; i < n; i++) {
const struct gl_texture_image **images;
GLfloat newCoord[4];
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = linear_mipmap_level(tObj, lambda[i]);
images = choose_cube_face(tObj, texcoord[i], newCoord);
if (level >= tObj->_MaxLevel) {
sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel],
@ -1944,8 +1933,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx, GLuint texUnit,
for (i = 0; i < n; i++) {
const struct gl_texture_image **images;
GLfloat newCoord[4];
GLint level;
COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
GLint level = linear_mipmap_level(tObj, lambda[i]);
images = choose_cube_face(tObj, texcoord[i], newCoord);
if (level >= tObj->_MaxLevel) {
sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel],