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synced 2026-05-05 05:18:08 +02:00
replace a couple macros with inlined functions
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parent
8885b077ed
commit
792a1bcbe4
1 changed files with 48 additions and 60 deletions
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@ -482,35 +482,40 @@ repeat_remainder(GLint a, GLint b)
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}
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/*
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* Compute linear mipmap levels for given lambda.
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/**
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* For linear interpolation between mipmap levels N and N+1, this function
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* computes N.
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*/
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#define COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda, level) \
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{ \
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if (lambda < 0.0F) \
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level = tObj->BaseLevel; \
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else if (lambda > tObj->_MaxLambda) \
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level = (GLint) (tObj->BaseLevel + tObj->_MaxLambda); \
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else \
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level = (GLint) (tObj->BaseLevel + lambda); \
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static INLINE GLint
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linear_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
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{
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if (lambda < 0.0F)
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return tObj->BaseLevel;
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else if (lambda > tObj->_MaxLambda)
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return (GLint) (tObj->BaseLevel + tObj->_MaxLambda);
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else
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return (GLint) (tObj->BaseLevel + lambda);
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}
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/*
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* Compute nearest mipmap level for given lambda.
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/**
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* Compute the nearest mipmap level to take texels from.
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*/
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#define COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda, level) \
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{ \
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GLfloat l; \
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if (lambda <= 0.5F) \
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l = 0.0F; \
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else if (lambda > tObj->_MaxLambda + 0.4999F) \
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l = tObj->_MaxLambda + 0.4999F; \
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else \
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l = lambda; \
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level = (GLint) (tObj->BaseLevel + l + 0.5F); \
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if (level > tObj->_MaxLevel) \
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level = tObj->_MaxLevel; \
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static INLINE GLint
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nearest_mipmap_level(const struct gl_texture_object *tObj, GLfloat lambda)
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{
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GLfloat l;
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GLint level;
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if (lambda <= 0.5F)
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l = 0.0F;
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else if (lambda > tObj->_MaxLambda + 0.4999F)
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l = tObj->_MaxLambda + 0.4999F;
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else
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l = lambda;
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level = (GLint) (tObj->BaseLevel + l + 0.5F);
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if (level > tObj->_MaxLevel)
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level = tObj->_MaxLevel;
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return level;
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}
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@ -549,8 +554,9 @@ compute_min_mag_ranges( GLfloat minMagThresh, GLuint n, const GLfloat lambda[],
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GLuint *magStart, GLuint *magEnd )
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{
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ASSERT(lambda != NULL);
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#if 0
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/* Verify that lambda[] is monotonous.
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/* DEBUG CODE: Verify that lambda[] is monotonic.
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* We can't really use this because the inaccuracy in the LOG2 function
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* causes this test to fail, yet the resulting texturing is correct.
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*/
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@ -570,7 +576,6 @@ compute_min_mag_ranges( GLfloat minMagThresh, GLuint n, const GLfloat lambda[],
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}
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#endif /* DEBUG */
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/* since lambda is monotonous-array use this check first */
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if (lambda[0] <= minMagThresh && lambda[n-1] <= minMagThresh) {
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/* magnification for whole span */
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*magStart = 0;
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@ -716,8 +721,7 @@ sample_1d_nearest_mipmap_nearest(GLcontext *ctx,
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GLuint i;
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ASSERT(lambda != NULL);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = nearest_mipmap_level(tObj, lambda[i]);
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sample_1d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
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}
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}
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@ -732,8 +736,7 @@ sample_1d_linear_mipmap_nearest(GLcontext *ctx,
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GLuint i;
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ASSERT(lambda != NULL);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = nearest_mipmap_level(tObj, lambda[i]);
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sample_1d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
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}
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}
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@ -748,8 +751,7 @@ sample_1d_nearest_mipmap_linear(GLcontext *ctx,
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GLuint i;
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ASSERT(lambda != NULL);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = linear_mipmap_level(tObj, lambda[i]);
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if (level >= tObj->_MaxLevel) {
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sample_1d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
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texcoord[i], rgba[i]);
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@ -775,8 +777,7 @@ sample_1d_linear_mipmap_linear(GLcontext *ctx,
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GLuint i;
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ASSERT(lambda != NULL);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = linear_mipmap_level(tObj, lambda[i]);
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if (level >= tObj->_MaxLevel) {
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sample_1d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
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texcoord[i], rgba[i]);
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@ -1054,8 +1055,7 @@ sample_2d_nearest_mipmap_nearest(GLcontext *ctx,
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{
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GLuint i;
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = nearest_mipmap_level(tObj, lambda[i]);
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sample_2d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
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}
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}
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@ -1071,8 +1071,7 @@ sample_2d_linear_mipmap_nearest(GLcontext *ctx,
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GLuint i;
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ASSERT(lambda != NULL);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = nearest_mipmap_level(tObj, lambda[i]);
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sample_2d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
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}
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}
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@ -1088,8 +1087,7 @@ sample_2d_nearest_mipmap_linear(GLcontext *ctx,
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GLuint i;
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ASSERT(lambda != NULL);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = linear_mipmap_level(tObj, lambda[i]);
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if (level >= tObj->_MaxLevel) {
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sample_2d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
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texcoord[i], rgba[i]);
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@ -1116,8 +1114,7 @@ sample_2d_linear_mipmap_linear( GLcontext *ctx,
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GLuint i;
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ASSERT(lambda != NULL);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = linear_mipmap_level(tObj, lambda[i]);
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if (level >= tObj->_MaxLevel) {
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sample_2d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
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texcoord[i], rgba[i]);
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@ -1145,8 +1142,7 @@ sample_2d_linear_mipmap_linear_repeat( GLcontext *ctx,
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ASSERT(tObj->WrapT == GL_REPEAT);
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ASSERT(tObj->_IsPowerOfTwo);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = linear_mipmap_level(tObj, lambda[i]);
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if (level >= tObj->_MaxLevel) {
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sample_2d_linear_repeat(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
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texcoord[i], rgba[i]);
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@ -1561,8 +1557,7 @@ sample_3d_nearest_mipmap_nearest(GLcontext *ctx,
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{
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GLuint i;
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = nearest_mipmap_level(tObj, lambda[i]);
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sample_3d_nearest(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
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}
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}
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@ -1577,8 +1572,7 @@ sample_3d_linear_mipmap_nearest(GLcontext *ctx,
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GLuint i;
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ASSERT(lambda != NULL);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = nearest_mipmap_level(tObj, lambda[i]);
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sample_3d_linear(ctx, tObj, tObj->Image[0][level], texcoord[i], rgba[i]);
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}
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}
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@ -1593,8 +1587,7 @@ sample_3d_nearest_mipmap_linear(GLcontext *ctx,
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GLuint i;
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ASSERT(lambda != NULL);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = linear_mipmap_level(tObj, lambda[i]);
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if (level >= tObj->_MaxLevel) {
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sample_3d_nearest(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
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texcoord[i], rgba[i]);
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@ -1619,8 +1612,7 @@ sample_3d_linear_mipmap_linear(GLcontext *ctx,
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GLuint i;
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ASSERT(lambda != NULL);
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for (i = 0; i < n; i++) {
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GLint level;
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COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = linear_mipmap_level(tObj, lambda[i]);
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if (level >= tObj->_MaxLevel) {
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sample_3d_linear(ctx, tObj, tObj->Image[0][tObj->_MaxLevel],
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texcoord[i], rgba[i]);
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@ -1874,8 +1866,7 @@ sample_cube_nearest_mipmap_nearest(GLcontext *ctx, GLuint texUnit,
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for (i = 0; i < n; i++) {
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const struct gl_texture_image **images;
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GLfloat newCoord[4];
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GLint level;
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COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = nearest_mipmap_level(tObj, lambda[i]);
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images = choose_cube_face(tObj, texcoord[i], newCoord);
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sample_2d_nearest(ctx, tObj, images[level], newCoord, rgba[i]);
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}
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@ -1894,8 +1885,7 @@ sample_cube_linear_mipmap_nearest(GLcontext *ctx, GLuint texUnit,
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for (i = 0; i < n; i++) {
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const struct gl_texture_image **images;
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GLfloat newCoord[4];
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GLint level;
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COMPUTE_NEAREST_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = nearest_mipmap_level(tObj, lambda[i]);
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images = choose_cube_face(tObj, texcoord[i], newCoord);
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sample_2d_linear(ctx, tObj, images[level], newCoord, rgba[i]);
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}
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@ -1914,8 +1904,7 @@ sample_cube_nearest_mipmap_linear(GLcontext *ctx, GLuint texUnit,
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for (i = 0; i < n; i++) {
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const struct gl_texture_image **images;
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GLfloat newCoord[4];
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GLint level;
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COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = linear_mipmap_level(tObj, lambda[i]);
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images = choose_cube_face(tObj, texcoord[i], newCoord);
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if (level >= tObj->_MaxLevel) {
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sample_2d_nearest(ctx, tObj, images[tObj->_MaxLevel],
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@ -1944,8 +1933,7 @@ sample_cube_linear_mipmap_linear(GLcontext *ctx, GLuint texUnit,
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for (i = 0; i < n; i++) {
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const struct gl_texture_image **images;
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GLfloat newCoord[4];
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GLint level;
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COMPUTE_LINEAR_MIPMAP_LEVEL(tObj, lambda[i], level);
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GLint level = linear_mipmap_level(tObj, lambda[i]);
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images = choose_cube_face(tObj, texcoord[i], newCoord);
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if (level >= tObj->_MaxLevel) {
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sample_2d_linear(ctx, tObj, images[tObj->_MaxLevel],
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