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@ -581,8 +581,8 @@ _mesa_ReadBuffer(GLenum buffer)
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* ResizeBuffers function. The driver will then resize its color buffers
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* as needed, and maybe call the swrast's routine for reallocating
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* swrast-managed depth/stencil/accum/etc buffers.
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* \note This function may be called from within Mesa or called by the
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* user directly (see the GL_MESA_resize_buffers extension).
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* \note This function should only be called through the GL API, not
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* from device drivers (as was done in the past).
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*/
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void GLAPIENTRY
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_mesa_ResizeBuffersMESA( void )
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