Commit graph

7492 commits

Author SHA1 Message Date
antonino
52a47521c0 vulkan/wsi: add vk_wsi_force_swapchain_to_current_extent driconf
Add a driconf to force the swapchain size to match
`VkSurfaceCapabilities2KHR::currentExtent` as a workaround for
misbehaved games

Fixes: 6139493ae3 ("vulkan/wsi: return VK_SUBOPTIMAL_KHR for sw/x11 on window resize")
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24818>
(cherry picked from commit aa657247ce)
2023-09-24 11:29:00 -07:00
Samuel Pitoiset
0935dd7270 radv/amdgpu: do not copy the original chain link for IBs
Otherwise, if a secondary CS is grown and then executed without IB2,
the INDIRECT_BUFFER packet would have been copied but it shouldn't.

This fixes a regression that introduced GPU hangs with
gl_vk_meshlet_cadscene on RDNA2.

Fixes: df0c742543 ("radv/amdgpu: rework growing a CS with the chained IB path slightly")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24891>
(cherry picked from commit e80fddf81f)
2023-09-24 11:29:00 -07:00
Samuel Pitoiset
2e9cda7e77 radv/amdgpu: fix executing secondaries without IB2
If a secondary cmdbuf has been grown and is executed without IB2
(eg. on compute queue or when it's not allowed), the ib size ptr
contains chaining info, which means the IB size was wrong.

This fixes CPU crashes when running gl_vk_meshlet_cadscene.

Fixes: 277b2afd70 ("radv/amdgpu: add support for executing DGC cmdbuf with RADV_DEBUG=noibs")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24891>
(cherry picked from commit 9206aeb077)
2023-09-24 11:29:00 -07:00
Rhys Perry
a02429d43f radv: fix 128bpp comp-to-single clears
We were clearing GB to A, instead of R.

This fixes some red tinting in Overwatch 2 when shadow quality is set to
"Ultra".

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 7451eb1d61 ("radv: implement DCC fast clears with comp-to-single")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9446
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24400>
(cherry picked from commit e2c7ce3719)
2023-09-22 08:46:39 -07:00
Tatsuyuki Ishi
c71b07bc0c radv/amdgpu: Do not pass in a BO handle when clearing PRT VA region.
This field is invalid to access for virtual BOs.

Fixes: a931d5a4a4 ("radv/winsys: clear the PRT VA range when destroying a virtual BO")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24805>
(cherry picked from commit 6c5512568b)
2023-09-22 08:46:38 -07:00
Samuel Pitoiset
0041529843 Revert "radv/amdgpu: skip adding per VM BOs for sparse during CS BO list build"
This reverts commit 51caece74c.

Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24774>
(cherry picked from commit e3fae01730)
2023-09-22 08:46:38 -07:00
Samuel Pitoiset
657c8abc0e Revert "radv/amdgpu: workaround a kernel bug when replacing sparse mappings"
This workaround was added temporarily but it can actually cause
stuttering in some games like Forza Horizon 5.

The kernel fix
(https://lists.freedesktop.org/archives/amd-gfx/2023-June/094648.html)
landed in some stable kernels (5.15.121+, 6.1.40+ and 6.4.5+). Sadly,
older stable kernels don't have it, so you might experiment random GPU
hangs in games that use sparse mapping. Please ensure your kernel is
up-to-date for the best experience.

This reverts commit 9b00867327.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9443
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24774>
(cherry picked from commit f67eb9ce07)
2023-09-22 08:46:38 -07:00
Marek Olšák
8084345d6e Revert "ac: don't call ac_query_pci_bus_info from ac_query_gpu_info"
This reverts commit a48642400b.

Instead, add a new parameter require_pci_bus_info to control the behavior.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24759>
(cherry picked from commit 5d19a0a19b)
2023-09-22 08:46:38 -07:00
Rhys Perry
854c11ca7d radv: disable 64-bit color attachments
These work in some circumstances (dEQP-VK.spirv_assembly.instruction.graphics.16bit_storage.input_output_float_16_to_64.scalar9_tessc),
but I'm not sure if they work in all, blending certainly doesn't work and
this probably wasn't intended in the first place.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Fixes: 01bd012edd ("amd: fix 64-bit integer color image clears")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24400>
(cherry picked from commit 405f3bf990)
2023-09-22 08:46:37 -07:00
Friedrich Vock
5e903eeffa radv: Handle VK_SUBOPTIMAL_KHR in trace layers
vkQueuePresentKHR might return VK_SUBOPTIMAL_KHR which is not VK_SUCCESS
but presentation succeeded anyway. We should capture a trace even if
VK_SUBOPTIMAL_KHR is returned.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24052>
(cherry picked from commit b8edd19358)
2023-08-31 23:41:22 -07:00
Samuel Pitoiset
633ec3e714 radv/rt: fix capture/replay support
When replaying a RT pipeline, RADEON_FLAG_REPLAYABLE should be set.

The idea is that for capture, RADEON_FLAG_REPLAYABLE should be passed
when allocating a BO (ie. replay_va would be 0), and then for replay
the VA would be non-zero but the flag is also required.

Fixes
dEQP-VK.ray_tracing_pipeline.pipeline_library.configurations.multithreaded_compilation.*.

Fixes: 744357477e ("radv: Add utilities to serialize and deserialize shader allocation info")
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24543>
(cherry picked from commit 1b66ebf09a)
2023-08-31 23:40:59 -07:00
Danylo Piliaiev
9584fbf7d3 radv: fix unused non-xfb shader outputs not being removed
It was not taken into account that without Offset decoration
the output is not written into XFB.

Aside from eliminating more outputs this change prevents gl_PerVertex
builtins generated by glslang from being kept alive in case when XFB
is enabled. Keeping such outputs alive may upset a driver.

VUID-StandaloneSpirv-Offset-04716:
    "Only variables or block members in the output interface decorated
    with Offset can be captured for transform feedback, and those
    variables or block members must also be decorated with XfbBuffer
    and XfbStride, or inherit XfbBuffer and XfbStride decorations from
    a block containing them"

Additional info about glslang behavior could be found at:
 https://github.com/KhronosGroup/glslang/issues/1526

Fixes: e95531e101
("radv: fix gathering XFB info if there is dead outputs")

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24318>
(cherry picked from commit 81407797b9)
2023-08-31 23:30:45 -07:00
Rhys Perry
12164d05fc radv: correctly skip MRT output NaN fixup for meta shaders
radv_nir_compiler_options::enable_mrt_output_nan_fixup is only used for
epilogs, these days.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: 290c3d360e ("aco,radv: lower outputs to exports when nir for monolithic ps")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9414
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24352>
(cherry picked from commit 76232d6724)
2023-08-31 16:08:05 -07:00
Rhys Perry
b0df686feb radv: workaround WWZ exporting index=1 through location=1
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Fixes: 290c3d360e ("aco,radv: lower outputs to exports when nir for monolithic ps")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/9232
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24354>
(cherry picked from commit e88c077096)
2023-08-31 16:08:03 -07:00
Benjamin Cheng
d44c08ce89 radv/video: use app provided hevc scaling list order
This partially reverts commit da54b578.

Vulkan spec defers the definition of these lists to the H265 ITU spec,
which defines the scaling lists to be in "up-right diagonal scan order"
already.

Fixes: da54b578 ("radv/video: fix hevc scaling lists.")
Reviewed-by: Lynne <dev@lynne.ee>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24356>
(cherry picked from commit 3629b43822)
2023-08-31 16:07:58 -07:00
Rhys Perry
53b22433b9 radv: add conformant_trunc_coord to cache UUID
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24137>
(cherry picked from commit 436df35c17)
2023-07-28 10:46:33 -07:00
Rhys Perry
c29a182547 radv: fix radv_get_ballot_bit_size with CS
For wave64-as-wave32, this would return 32.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24140>
(cherry picked from commit 7a199a051e)
2023-07-28 10:46:33 -07:00
Daniel Schürmann
7e4870e8e5 amd: Do shader binary alignment for prefetch at memory allocation time.
This makes it consistent between drivers and compilers.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23799>
2023-07-11 12:01:45 +00:00
Daniel Schürmann
437bf4fccb amd: move end-of-code marker padding to ACO.
This makes it consistent between drivers and compilers.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23799>
2023-07-11 12:01:45 +00:00
Daniel Schürmann
e88c0bb945 radv: migrate radv_shader hash to BLAKE3
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23974>
2023-07-11 09:02:43 +00:00
Daniel Schürmann
8740fb0026 radv/meta: disable disk cache for meta shaders
Meta shaders are already stored in a separate cache file,
inserting them into the disk cache is unnecessary.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23909>
2023-07-11 07:36:53 +00:00
Friedrich Vock
e034ba1c44 radv/rt: Miss rays that hit the triangle's v edge
The hardware seems to do this as well. Avoids invoking hit shaders twice
at shared edges.
Fixes the fails in watertightness tests on emulated RT.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24063>
2023-07-10 18:31:30 +00:00
Friedrich Vock
a096cf784f radv/rt: Enable exact on software intersection functions
These functions need exact output, otherwise watertightness can't be
guaranteed in some cases.

Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24063>
2023-07-10 18:31:30 +00:00
Erik Faye-Lund
6d42711043 radv: do not rely on constant-folding
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24004>
2023-07-10 16:06:40 +02:00
Friedrich Vock
d92520e19c Revert "Revert "radv: Enable ray tracing pipelines by default""
This reverts commit 49b400423c.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23978>
2023-07-08 10:10:15 +00:00
Friedrich Vock
816ed055ac Revert "radv/rt: Enable RT pipelines on GFX10_3+ excluding vangogh"
This reverts commit 7f3874981d.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23978>
2023-07-08 10:10:15 +00:00
Jesse Natalie
511116d630 radv: Fix label name
Reviewed-by: Eric Engestrom <eric@igalia.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Acked-by: David Heidelberg <david.heidelberg@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24042>
2023-07-07 17:40:38 +00:00
Friedrich Vock
4880c827d6 radv: Re-enable RT pipeline capture/replay handles
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
169583a4ad radv/rt: Rework radv_GetRayTracingCaptureReplayShaderGroupHandlesKHR
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
fccf6fbeec radv/rt: Replay shader allocations according to capture/replay handle
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
3e9bd821f1 radv/rt: Associate capture/replay handles with stages
For stages where the capture/replay handle is only known after compiling
and uploading the shader, the shader needs to be relocated to the VA
corresponding to the capture/replay address.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
eee0068943 radv/rt: Only compare the non-recursive capture/replay handle
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
59d269c48e radv: Add radv_rt_capture_replay_handle
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
e3bd54d2a8 radv: Add support for creating capture/replay shaders
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
4f192b9af4 radv: Split up implementation of radv_shader_create
This will make it easy to re-use the split-up parts for creating
replayed shaders.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
51f2fa1a5e radv: Break up radv_shader_nir_to_asm
radv_shader_nir_to_asm actually had 3 functions: compiling the NIR to
asm, uploading the shaders and generating debug info for them.
This reduces the functionality of radv_shader_nir_to_asm to only compile
NIR to asm. Uploading the shader and generating debug info is split into
separate functions.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:25 +00:00
Friedrich Vock
878a731c77 radv: Add radv_shader_reupload
Used for relocating RT shaders with capture/replay.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:24 +00:00
Friedrich Vock
744357477e radv: Add utilities to serialize and deserialize shader allocation info
Can be used to capture/replay an arbitrary sequence of shader
allocations while preserving VAs.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:24 +00:00
Friedrich Vock
d23e41de6c radv: Add option to allocate shaders in replayable VA range
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:24 +00:00
Friedrich Vock
ec9f5b7777 radv: Move shader arena allocation to a separate function
The arena size is also needed for capture/replay.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:24 +00:00
Friedrich Vock
91241014e8 radv: Add radv_shader_free_list
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
2023-07-05 15:58:24 +00:00
Joshua Ashton
59cf3702c4 radv: Remove unused pipeline param from radv_generate_pipeline_key
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23912>
2023-07-04 21:05:16 +01:00
Joshua Ashton
5ca8390e5f radv: Advertise VK_EXT_pipeline_robustness
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23912>
2023-07-04 21:05:09 +01:00
Joshua Ashton
c9ac960b6a radv: Implement VK_EXT_pipeline_robustness
Funnel the data from the pNext into the new pipeline key members for buffer robustness

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23912>
2023-07-04 21:04:38 +01:00
Joshua Ashton
3e269c7a4e radv: Rename radv_required_subgroup_info to radv_shader_stage_key
Additionally, prefix the members that are subgroup related with subgroup_

We will use this structure to store pipeline robustness information.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23912>
2023-07-04 21:04:34 +01:00
Joshua Ashton
2c6125c1c5 radv: Split and move buffer robustness to shader key
Will be used by pipeline robustness.

There is also loads of space in the first dword.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23912>
2023-07-04 21:04:30 +01:00
Joshua Ashton
3e36b47b96 radv: Rename radv_nir_compiler_options::robust_buffer_access to robust_buffer_access_llvm
This is only used by LLVM, make that clearer.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23912>
2023-07-04 21:04:21 +01:00
Joshua Ashton
f52ebc8b40 radv: Refactor buffer robustness to an enum
Will be taken advantage of with pipeline robustness.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23912>
2023-07-04 21:04:10 +01:00
Yonggang Luo
0fbec6dd79 radv: Use nir_remove_non_entrypoints in radv_shader.c
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Reviewed-by: Faith Ekstrand <faith.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23902>
2023-07-03 21:45:35 +00:00
Konstantin Seurer
20beebb041 amd: Move ac_hw_stage to its own file
Otherwise ACO has to include ac_shader_util.h which also includes NIR.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Friedrich Vock <friedrich.vock@gmx.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23906>
2023-07-03 21:12:45 +00:00