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radv/rt: Enable exact on software intersection functions
These functions need exact output, otherwise watertightness can't be guaranteed in some cases. Cc: mesa-stable Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24063>
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1 changed files with 8 additions and 0 deletions
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@ -82,6 +82,9 @@ intersect_ray_amd_software_box(struct radv_device *device, nir_builder *b, nir_s
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const struct glsl_type *vec4_type = glsl_vector_type(GLSL_TYPE_FLOAT, 4);
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const struct glsl_type *uvec4_type = glsl_vector_type(GLSL_TYPE_UINT, 4);
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bool old_exact = b->exact;
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b->exact = true;
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nir_ssa_def *node_addr = build_node_to_addr(device, b, bvh_node, false);
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/* vec4 distances = vec4(INF, INF, INF, INF); */
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@ -165,6 +168,7 @@ intersect_ray_amd_software_box(struct radv_device *device, nir_builder *b, nir_s
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nir_sort_hit_pair(b, distances, child_indices, 1, 3);
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nir_sort_hit_pair(b, distances, child_indices, 1, 2);
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b->exact = old_exact;
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return nir_load_var(b, child_indices);
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}
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@ -174,6 +178,9 @@ intersect_ray_amd_software_tri(struct radv_device *device, nir_builder *b, nir_s
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{
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const struct glsl_type *vec4_type = glsl_vector_type(GLSL_TYPE_FLOAT, 4);
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bool old_exact = b->exact;
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b->exact = true;
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nir_ssa_def *node_addr = build_node_to_addr(device, b, bvh_node, false);
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const uint32_t coord_offsets[3] = {
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@ -312,6 +319,7 @@ intersect_ray_amd_software_tri(struct radv_device *device, nir_builder *b, nir_s
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}
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nir_pop_if(b, NULL);
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b->exact = old_exact;
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return nir_load_var(b, result);
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}
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