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radv: Re-enable RT pipeline capture/replay handles
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23516>
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1 changed files with 2 additions and 2 deletions
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@ -890,7 +890,7 @@ radv_physical_device_get_features(const struct radv_physical_device *pdevice, st
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/* VK_KHR_ray_tracing_pipeline */
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.rayTracingPipeline = true,
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.rayTracingPipelineShaderGroupHandleCaptureReplay = false,
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.rayTracingPipelineShaderGroupHandleCaptureReplay = true,
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.rayTracingPipelineShaderGroupHandleCaptureReplayMixed = false,
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.rayTracingPipelineTraceRaysIndirect = true,
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.rayTraversalPrimitiveCulling = true,
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@ -1677,7 +1677,7 @@ radv_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice, VkPhysicalDev
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/* This isn't strictly necessary, but Doom Eternal breaks if the
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* alignment is any lower. */
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props->shaderGroupBaseAlignment = RADV_RT_HANDLE_SIZE;
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props->shaderGroupHandleCaptureReplaySize = RADV_RT_HANDLE_SIZE;
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props->shaderGroupHandleCaptureReplaySize = sizeof(struct radv_rt_capture_replay_handle);
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props->maxRayDispatchInvocationCount = 1024 * 1024 * 64;
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props->shaderGroupHandleAlignment = 16;
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props->maxRayHitAttributeSize = RADV_MAX_HIT_ATTRIB_SIZE;
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