Previously we would use patch control points if there was no GS, but
it wasn't immediately obvious that this driver param is unused if there
is no GS. Make it output 0 instead, making it clear that we can emit it
even if we don't know the patch control points. This change in the
cmdstream is split out from the next commit.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18773>
Even though it's tessellation-related, it's set based on the
tessellation variant which is only known after linking. The param stride
may change due to LTO if fast linking is not used.
Fixes: e9f5de11d4 ("tu: Initial implementation of VK_EXT_graphics_pipeline_library")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18773>
It turns out that the ir3_setup_const_state() already includes reserved
consts, so we were accidentally counting it twice. This makes us use
less consts, and if there are enough reserved consts can make it go
negative and wrap around. Fix this while also making sure the previous
bug remains fixed.
Fixes: 8cb1deded6 ("ir3/analyze_ubo_ranges: Account for reserved consts")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18840>
This fixes the case where fixup_regfootprint() adds to the reg footprint
but it isn't accounted for when determining whether we should double
threadsize in ir3_collect_info(). This would produce a hang on a650 and
above where we have a reg footprint of 33 and doubled threadsize.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18840>
We weren't considering the number of components, which means that we
would overestimate the output size, which could result in nonsensical
things like a reg footprint of larger than r48.x. In addition, in some
cases we can force double regsize which would go badly if this
miscalculated the reg footprint, although currently this only happens
with compute shaders where there are no outputs. It's not actually
necessary anyway, because any output must come from an input or
something in the shader - this is how RA works. Just delete it.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18840>
Before this commit we were using individual pointers to each pipeline
stage struct. We did that instead of an array because we needed to had
a pointer for the binner stages too, and at that time we didn't have a
enum to handle those stages.
Since then we introduced broadcom_shader_stage, and started to use in
a lot of places (and per-stage arrays) so we can now use an array.
The main advantage is being able to handle several cases as
loops. This also adds some consistency to the code (because as
mentioned, in a lot of other places we use an array).
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18943>
If the abs source modifiers is not supported for the current
instruction because it is an instruction with three sources we
may still see a parent mov that has the `abs` modifier. In this
case we must not propagate that abs modifier from that parent
instructions.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7350
Fixes: cd73b6174b
nir/lower_to_source_mods: Stop turning add, sat, and neg into mov
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18902>
The old code used GetElementType on a pointer, to pick a path,
I cant find a test to hit the second path, so just hardcode it
for now.
Reviewed-by: Mihai Preda <mhpreda@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18932>
GLSL's lower_vector_derefs already does this, and even if it didn't
nir_vector_extract() would when glsl-to-nir happens.
No effect on freedreno shader-db.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
nir_lower_vars_to_ssa will split temp structs up anyway. This fixes a bug
where mediump wouldn't be propagated to the split vars.
The effect is tiny, I think just shuffling some code scheduling from
optimizing at different places. Affects Natural Selection 2, Serious Sam
3, 3dmark slingshot, and Lego Legacy.
freedreno shader-db:
total instructions in shared programs: 11315637 -> 11315993 (<.01%)
instructions in affected programs: 24861 -> 25217 (1.43%)
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
nir_lower_vars_to_ssa will split temp arrays up anyway. Fixes a bug where
split arrays wouldn't get their precision qualifier.
Helps mostly Android and skia shaders. Also affects Civ5, Witcher 2, and
Borderlands 2.
freedreno shader-db:
total instructions in shared programs: 11319395 -> 11319355 (<.01%)
instructions in affected programs: 65744 -> 65704 (-0.06%)
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
We elminated OOB loads while renaming vars to SSA. However, if the OOB
load only appeared after some other passes had constant folded, there may
be no renaming work to do, at which point we'd leave the OOB load deref
around without renaming it or deleting it. For vc4, this was quite a
surprise and caused a regression when we stop eliminating some OOB
accesses at the GLSL level.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18466>
Updating accesses to refactored fields in pipe_h264_enc_picture_desc
Reviewed-By: Sil Vilerino <sivileri@microsoft.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18877>
- use avc seq parameters
- clean up pipe_264_enc_picture_desc structure
- clean up get_param function
Reviewed-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Ruijing Dong <ruijing.dong@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18877>
It was swept at the end, but it meant that in shaders with lots of copies
available at the start of lots of if statements, you'd blow up memory
usage.
turnip memory consumption on dEQP-VK.ssbo.layout.random.scalar.75 drops
from 1.4GB to 110MB, and runtime from 19s to 17s.
Fixes: #7361
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18891>
Timestamp read is not in any hot path so there is no down-sides in
share the same function between iris, crocus, anv and hasvk.
Also while at it also dropping the functions to read MMIO from kernel,
the only use is read render timestamp so we don't need it.
v2:
- fix compilaton of ds
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18920>
For secondary buffer we need to emit additional vdm state along
with additional ppp state words to provide depthbias and scissor
indexes. These are indexes into depthbias and scissor tables.
In vkCmdExecuteCommands we append secondary buffer tables to primary
buffer tables, so the depthbias and scissor indexes change and
need fixing. This is why we need to emit these separatly.
Signed-off-by: Rajnesh Kanwal <rajnesh.kanwal@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18871>
This adds support for PVR_CMD_STREAM_TYPE_GRAPHICS_DEFERRED type control
stream. The main difference is that this is backed by host memory.
This is mainly needed for secondary command buffers allocated with
VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT. In this case we need
to copy secondary command buffer's control stream over to primary
stream in vkCmdExecuteCommands.
Signed-off-by: Rajnesh Kanwal <rajnesh.kanwal@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18871>
We were previously ignoring the breaks completelly. This patch
is heavily based on analysis and draft patch from Filip Gawin.
It mostly mirrors the current behavior for ENDIF with minor
differences. If the reader is in a branch leading directly to BRK,
we set the AbortOnRead mask as when encountering ENDIF but jump to
the ENDLOOP. If the reader was before the branch, we save the
AbortOnRead mask as if in normal branch handling and restore it
at the end of the loop.
Besides the single dEQP fix, this also fixes one more dEQP and few
piglits when the loop unrolling is disabled.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/7249
Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18900>