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ir3: Delete outputs from fixup_regfootprint()
We weren't considering the number of components, which means that we would overestimate the output size, which could result in nonsensical things like a reg footprint of larger than r48.x. In addition, in some cases we can force double regsize which would go badly if this miscalculated the reg footprint, although currently this only happens with compute shaders where there are no outputs. It's not actually necessary anyway, because any output must come from an input or something in the shader - this is how RA works. Just delete it. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18840>
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1 changed files with 0 additions and 16 deletions
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@ -92,22 +92,6 @@ fixup_regfootprint(struct ir3_shader_variant *v)
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}
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}
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for (i = 0; i < v->outputs_count; i++) {
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/* for ex, VS shaders with tess don't have normal varying outs: */
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if (!VALIDREG(v->outputs[i].regid))
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continue;
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int32_t regid = v->outputs[i].regid + 3;
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if (v->outputs[i].half) {
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if (!v->mergedregs) {
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v->info.max_half_reg = MAX2(v->info.max_half_reg, regid >> 2);
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} else {
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v->info.max_reg = MAX2(v->info.max_reg, regid >> 3);
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}
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} else {
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v->info.max_reg = MAX2(v->info.max_reg, regid >> 2);
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}
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}
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for (i = 0; i < v->num_sampler_prefetch; i++) {
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unsigned n = util_last_bit(v->sampler_prefetch[i].wrmask) - 1;
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int32_t regid = v->sampler_prefetch[i].dst + n;
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