Initially this uAPI was part of the first public version of Xe KMD uAPI but as
it did not had any users it was removed in some of fixes releases of the
Linux version that added Xe KMD but I missed to update the comment in Mesa.
At that time this uAPI had a restriction that did not allowed us to use, it
was compatible with VMs created with DRM_XE_VM_CREATE_FLAG_SCRATCH_PAGE but now
this flag is supported so here implementing it.
Link: https://patchwork.freedesktop.org/series/156651/
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40573>
nir_build_frag_coord generates the correct sysval loads based on NIR
options. nir_load_frag_coord shouldn't be used directly because drivers
don't have to support it.
v2: RADV can't use it because nir->options isn't set, so use load_pixel_coord.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41227>
The NDK api __android_log_print has been available since api level 3,
which is preferred since NDK api is more stable.
Acked-by: Valentine Burley <valentine.burley@collabora.com>
Reviewed-by: Dhruv Mark Collins <mark@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41254>
Added a --scratch flag instead of always forcing the scratch page enabled, this
allows the hang replay tool to be used to debug page faults.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
Took inspiration from RADV to make nir_opt_load_store_vectorize robust against
page faults, by checking the align_offset and align_mul to see if any extra
components could be overlapping into a different page.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
To simplify things, our backend rounds convergent block loads up to a full
register. This causes page faults with the scratch page disabled since the
address is not always aligned to a register size. Loading smaller blocks is
slightly more difficult because the SEND instruction can only write back a
multiple of full registers, even if the actual data is smaller.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
We can just conditionally replace the address with an address to a zero
initialized cacheline if the read is going to go out of bounds.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
First, the surface dimensions are used to determine the range of valid
pages that the data in the buffer overlaps, then rows are removed from
the surface until it does not overfetch into any neighboring pages. If
any rows were removed, an extra BTI is set up with a texel buffer that
views the contents of all the rows that were removed, and the shader is
compiled with a branch to sample the last rows through the texel buffer
instead of the main surface.
Using the texel buffer allows it to access the last rows without dealing
with overfetch or weird alignment hacks, and restricting texel buffer
usage to just the part of the surface that can't be accessed safely
ensures that we don't significantly impact performance for any buffer to
image copy that is unlucky enough to be close to a page boundry.
Co-authored-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
Consolidates the logic for calculating the intratile extent of a slice of a
surface to avoid duplicating code in the next patch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
Adds a function to calculate the total size of a 2D linear sampling engine
surface, including overfetch, for a buffer to image copy.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
Since we now have a ISL_SURF_USAGE_NO_OVERFETCH_PADDING_BIT flag to turn extra
padding calculations on and off, we can align the row pitch of linear surfaces
that are accessed through the sampler to minimize the number of L3 cachelines
that each sampler cacheline overlaps for added efficiency.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
Bspec 58779 describes various cases where additional padding is required on the
bottom and right sides of a sampling engine surface to avoid page faults.
Since we don't want to mess up the other drivers that also use ISL, there's now
a requires_padding boolean in isl_dev that can be used to enable/disable the
extra padding calculations per device and driver.
The extra padding can also be disabled per-surface by adding the usage flag
ISL_SURF_USAGE_NO_OVERFETCH_PADDING_BIT, like when a specific row pitch is
needed.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
When sampling BUFFER, 1D, or 2D surfaces, with no MSAA, no mipmap levels,
linear tiling, and SurfaceArray set to false, the surface padding
requirements are relaxed and its much easier to use the sampler to do
buffer-to-image copies in BLORP. We can't have it like this by default
though because we need SurfaceArray true for robustness.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
Like the command streamer, the EUs will also blindly prefetch up to 3.5KiB
ahead of a shader. We can manage this in the shader heap by adding the
required padding when we allocate the buffers to back a shader allocation.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
The command streamer will blindly prefetch up to 4KiB ahead of a batch buffer
depending on the engine. To avoid page faults with the scratch page disabled,
we can create a special VMA heap for batch buffers that has pages initialized
with the null tile bit by default.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
Both anv_buffer_view->vk.range and VkDescriptorAddressInfoEXT->range
are VkDeviceSize, which is uint64_t. In Anv, we pass this to
align_down_npot_u32(), anv_fill_buffer_surface_state() and
anv_fill_buffer_view_surface_state(), all which convert it down to
uint32_t. Then we call isl_buffer_fill_state(), converting the value
back to uin64_t as size_B.
Remove the intermediate u32 truncation everywhere. If some place does
not accept values bigger than UINT_MAX, it is that place that should
have a check. We shouldn't silently convert a u64 value to u32 and
then back to u64.
I'm not aware or any workloads that are affected by this bug today.
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41251>
Commit f3c7e14f09 ("isl: don't assert(num_elements > (1ull << 27))")
replaced an assert(num_elements <= (1 << 27)) with a mesa_logw(). At
that time, the only games I knew that printed this message (Marvel's
Spider-Man Remastered and Assassin's Creed: Valhalla) only printed
it a few times during startup.
It turns out that The Last Of Us Part II Remastered constantly prints
this message during gameplay. Downgrade it to mesa_logw_once() so we
don't spam the terminal, don't fill disks with log messages and don't
make things slower in general.
Fixes: f3c7e14f09 ("isl: don't assert(num_elements > (1ull << 27))")
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41251>
I have some local tests for Sparse Resources that I wrote when I was
working on that for Anv. One of them tries to create a sparse buffer
with size 4294967296 (which doesn't fit in an uint32_t). Without this
patch, the right side of the assertion overflows and we get:
sparse: ../../src/intel/isl/isl.c:3787: isl_surf_from_mem: Assertion `surf->size_B == surf->row_pitch_B * extent.h * extent.a' failed
Fixes: fcdae4d4c0 ("intel: Add and use isl_surf_from_mem()")
Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41253>
Since inline parameter is the last field of the thread payload, the
backend can always assume they may exist. They won't affect the
position of other payload fields and the register allocator will
reuse any unused space.
In Anv, also update EmitInlineParameter for Task/Mesh/CS to reflect
previous changes in inline parameter setup. Remove/Update some stale
comments since we are here.
Finally, remove the prog_key/prog_data bits that tracked whether inline
data or a push address was needed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41230>
This contains new tests for DGC+multiview which are valid in DX12
but invalid in Vulkan, unless RADV allows support for it. Important
to have coverage for us because it's used for Crimson Desert.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41193>
The intention of the original commit was to make all the shaders report
the same max_dispatch_width. When CS has multiple variants, this was
not happening as expected.
Fixes: 2acc2f18ea ("intel/compiler: report max dispatch width statistic")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41209>
Now instructions still read/write UFLAG, which preserves the information about
lane 0 we need for proper predication etc.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41215>
Merge the empty else optimization, the then-block predication, and the
break-while fusion into a unified "try to predicate each side of an if, peephole
optimizing control flow" optimization. This is simpler and more general.
Totals:
Instrs: 4783809 -> 4775647 (-0.17%)
CodeSize: 70766656 -> 70674064 (-0.13%); split: -0.13%, +0.00%
Totals from 1109 (41.90% of 2647) affected shaders:
Instrs: 4130644 -> 4122482 (-0.20%)
CodeSize: 61180848 -> 61088256 (-0.15%); split: -0.15%, +0.00%
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41215>
This is totally broken now that we have a physical CFG for UGPRs. And of course,
UGPRs generally were totally broken without the physical CFG. So I conclude
this code basically never worked. Which is good because it was also basically
always dead too. Just delete it and replace with a clear error message, instead
of pretending it works and either randomly splatting validation or just straight
up miscompiling silently or whatever.
We might need an alternative UGPR->GPR spill path some day but that day is not
today.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41215>
Consider:
u0 = foo()
if (divergent) {
u0 = bar()
r0 = baz(u0)
} else {
r0 = quux(u0)
}
Logically, this is fine, there is no interference between bar() and u0. But
physically, both sides of the if execute so the bar() write to u0 overwrites the
variable the else reads. So this is a miscompile.
The solution is to model the extra edges in the physical control flow graph,
which lives next to the existing logical control flow graph. Liveness for UGPRs
now follows the physical CFG, while liveness for GPRs continues to follow the
logical CFG. That models the interference properly, while still allowing phis to
work as before (since phis writing UGPRs follow uniform bits of control flow
that are necessarily critical edge free for the same reason the logical CFG is).
Because our RA copies shuffled registers back at block ends (following
Colombet), there's no issue with live range splits here (unlike aco which
inserts phis for this case and then needs to worry about critical edges around
those phis).
There might still be an extremely-challenging-to-hit bug here with UGPR spilling
which I need to think more about. It might be fine as-is? Not convinced though.
But this is big enough and strictly less broken than what we have right now and
the full solution will build on this, so here we are.
Fixes artefating in SuperTuxKart and Celestia knows what else.
Totals:
Instrs: 2770938 -> 2771269 (+0.01%); split: -0.00%, +0.02%
CodeSize: 40133712 -> 40138480 (+0.01%); split: -0.01%, +0.02%
Totals from 158 (5.97% of 2647) affected shaders:
Instrs: 514523 -> 514854 (+0.06%); split: -0.02%, +0.09%
CodeSize: 7603040 -> 7607808 (+0.06%); split: -0.03%, +0.09%
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41215>