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ci: uprev vkd3d
This contains new tests for DGC+multiview which are valid in DX12 but invalid in Vulkan, unless RADV allows support for it. Important to have coverage for us because it's used for Crimson Desert. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41193>
This commit is contained in:
parent
3359de8247
commit
f2ce2868c5
16 changed files with 23 additions and 28 deletions
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@ -4,5 +4,5 @@ variables:
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CONDITIONAL_BUILD_CROSVM_TAG: 4c61f9707203afca91db3efeb57175db
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CONDITIONAL_BUILD_FLUSTER_TAG: e13f8521875ebd70e207ec0f6f3d3e5b
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CONDITIONAL_BUILD_PIGLIT_TAG: 7c554632e450496da9382764f449abae
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CONDITIONAL_BUILD_VKD3D_PROTON_TAG: 4ca112b515539395fc3df34cc8bdf2fd
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CONDITIONAL_BUILD_VKD3D_PROTON_TAG: 061a525369ba3233d21ad80a5dfaefd6
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CONDITIONAL_BUILD_WINE_TAG: c97d0ebc9d033b3ad8a50c5832955d9c
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@ -11,7 +11,7 @@ section_start vkd3d-proton "Building vkd3d-proton"
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# setting up the environment variables locally
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ci_tag_build_time_check "VKD3D_PROTON_TAG"
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VKD3D_PROTON_COMMIT="a83811bf228ec4e7fc09727388521c725126d868"
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VKD3D_PROTON_COMMIT="4832e12e614c2d7d7ab45245ab90a024b0f6b264"
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VKD3D_PROTON_DST_DIR="/vkd3d-proton-tests"
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VKD3D_PROTON_SRC_DIR="/vkd3d-proton-src"
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@ -26,7 +26,7 @@ variables:
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DEBIAN_TEST_ANDROID_TAG: "20260430-imgui.2"
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DEBIAN_TEST_GL_TAG: "20260430-imgui.2"
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DEBIAN_TEST_VIDEO_TAG: "20260430-imgui.2"
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DEBIAN_TEST_VK_TAG: "20260430-imgui.2"
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DEBIAN_TEST_VK_TAG: "20260430-vkd3d-2"
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ALPINE_X86_64_BUILD_TAG: "20260429-libdrm"
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@ -1,2 +1,4 @@
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test_vbv_stride_edge_cases,Fail
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test_custom_border_color_srgb,Fail
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test_compute_queue_depth_stencil_msaa,Fail
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test_copy_queue_depth_stencil_msaa,Fail
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2
src/amd/ci/radv-navi10-vkd3d-fails.txt
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2
src/amd/ci/radv-navi10-vkd3d-fails.txt
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@ -0,0 +1,2 @@
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test_compute_queue_depth_stencil_msaa,Fail
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test_copy_queue_depth_stencil_msaa,Fail
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2
src/amd/ci/radv-navi21-vkd3d-fails.txt
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2
src/amd/ci/radv-navi21-vkd3d-fails.txt
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@ -0,0 +1,2 @@
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test_compute_queue_depth_stencil_msaa,Fail
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test_copy_queue_depth_stencil_msaa,Fail
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2
src/amd/ci/radv-navi31-vkd3d-fails.txt
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2
src/amd/ci/radv-navi31-vkd3d-fails.txt
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@ -0,0 +1,2 @@
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test_compute_queue_depth_stencil_msaa,Fail
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test_copy_queue_depth_stencil_msaa,Fail
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@ -2,3 +2,5 @@
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test_sm67_integer_sampling,Fail
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test_custom_border_color_srgb,Fail
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test_compute_queue_depth_stencil_msaa,Fail
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test_copy_queue_depth_stencil_msaa,Fail
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2
src/amd/ci/radv-raphael-vkd3d-fails.txt
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src/amd/ci/radv-raphael-vkd3d-fails.txt
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test_compute_queue_depth_stencil_msaa,Fail
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test_copy_queue_depth_stencil_msaa,Fail
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@ -1 +1,2 @@
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test_fence_pending_signal_cpu_rewind_plain,Fail
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test_compute_queue_depth_stencil_msaa,Fail
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test_copy_queue_depth_stencil_msaa,Fail
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@ -0,0 +1,2 @@
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test_compute_queue_depth_stencil_msaa,Fail
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test_copy_queue_depth_stencil_msaa,Fail
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2
src/amd/ci/radv-vangogh-vkd3d-fails.txt
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src/amd/ci/radv-vangogh-vkd3d-fails.txt
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test_compute_queue_depth_stencil_msaa,Fail
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test_copy_queue_depth_stencil_msaa,Fail
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@ -0,0 +1,2 @@
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test_compute_queue_depth_stencil_msaa,Fail
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test_copy_queue_depth_stencil_msaa,Fail
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@ -114,27 +114,6 @@ angle-dEQP-GLES2.functional.shaders.algorithm.rgb_to_hsl_vertex,Fail
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KHR-GL46.shader_atomic_counters.basic-usage-tes,Fail
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# test_shader_instructions:3479:124:f32tof16: Test failed: Got {0x00000000, 0x00000000, 0x00000000, 0x00000000}, expected {0x00000001, 0x00000002, 0x00000003, 0x00000004} at (0, 0).
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# test_shader_instructions:3479:125:f32tof16: Test failed: Got {0x00008000, 0x00008000, 0x00008000, 0x00008000}, expected {0x00008001, 0x00008002, 0x00008003, 0x00008004} at (0, 0).
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# test_shader_instructions:3479:130:f32tof16: Todo succeeded: Got {0x00006400, 0x00006401, 0x00006402, 0x00006403}, expected {0x00006400, 0x00006401, 0x00006402, 0x00006403} at (32, 32).
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# test_shader_instructions:3479:131:f32tof16: Todo succeeded: Got {0x00006800, 0x00006801, 0x00006802, 0x00006803}, expected {0x00006800, 0x00006801, 0x00006802, 0x00006803} at (32, 32).
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# test_shader_instructions:3479:132:f32tof16: Todo succeeded: Got {0x0000e400, 0x0000e401, 0x0000e402, 0x0000e403}, expected {0x0000e400, 0x0000e401, 0x0000e402, 0x0000e403} at (32, 32).
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# test_shader_instructions:3479:133:f32tof16: Todo succeeded: Got {0x0000e800, 0x0000e801, 0x0000e802, 0x0000e803}, expected {0x0000e800, 0x0000e801, 0x0000e802, 0x0000e803} at (32, 32).
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# test_shader_instructions:3479:134:f32tof16: Todo: Got {0x00000000, 0x00008000, 0x00000000, 0x00008000}, expected {0x00000000, 0x00008000, 0x00000001, 0x00008001} at (0, 0).
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vkd3d-test_shader_instructions,Fail
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# This one runs until OOM in the heap, it seems. Even single-threaded under
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# deqp-runner, we see failures with:
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# 4128:err:vkd3d_allocate_device_memory: Failed to allocate device memory (size 16842752, type_flags 0x1, type_mask 0x7).
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# test_stress_fallback_render_target_allocation_device:3309: Test failed: Failed to create heap, hr #8007000e.
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vkd3d-test_stress_fallback_render_target_allocation_device,Fail
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vkd3d-test_sparse_depth_stencil_rendering,Fail
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vkd3d-test_clear_render_target_view_extreme_values,Fail
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# Autotune regression
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vkd3d-test_multisample_resolve_formats,Fail
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# test_sampler_feedback_implicit_lod_aniso:3429:Test 19: Test failed: Mip 1, expected 0, got 1.
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# Enabled by EXT_shader_image_atomic_int64:
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# https://github.com/HansKristian-Work/vkd3d-proton/blob/master/docs/sampler_feedback.md
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@ -21,5 +21,4 @@ test_undefined_structured_raw_read_typed_dxil,Fail
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test_copy_subresource_depth_stencil_batch,Fail
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test_uav_clear_exhaustive_descriptors,Crash
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test_clear_render_target_view_extreme_values,Fail
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test_raytracing_huge_dispatch,Fail
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@ -1,5 +1,3 @@
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test_fence_wait_robustness,Crash
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# Undefined behavior not supported unless EXT_descriptor_buffer is
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# used or running on Gfx12.5+ where we don't do descriptor indirection
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# (prior generations have a descriptor heap too small 64MB)
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