From Bspec 56423 (r58507), the legacy full resovling and
partial resolving options are gone since Xe2. They also
cause hang on Xe2 if not disabled.
Some suggested code from Nanley Chery <nanley.g.chery@intel.com> is
included.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29906>
Previously, we left it NULL until later in the compile. However, some
builder helpers are starting to check the options and they blow up when
options == NULL.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27617>
The MCS region to ambiguate needs to shift 4KB from its
starting address. The first 4KB is reserved for hardware.
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28919>
The scaledown rectangle of MSAA fast clear on Xe2 is 8 times
in X and 2 in Y dimension of previous platforms.
Absorb refactoring change suggested by
Nanley Chery <nanley.g.chery@intel.com>
Signed-off-by: Jianxun Zhang <jianxun.zhang@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28919>
I'd like to phase out the ISL surface representation of CCS on gfx120 in
order to enable CCS without a 512B-aligned main surface pitch. Remove
the dependency on CCS ISL surfaces when fast-clearing to move drivers
one step towards that goal.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28536>
The vertical alignment of the fast-clear rectangle shrinks as the
bits-per-block of the CCS format increases.
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28536>
Up to now preferred SLM size was being set to maximum preferred SLM
size for GFX 12.5 platforms and to workgroup SLM size for Xe2 but
neither of those values are the optimal.
The optimal value is:
<number of workgroups that can run per subslice> * <workgroup SLM size>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
Xe2 has 2 requirements for preferred SLM size:
- this value needs to be >= then SLM size
- this value must be less than shared SLM/L1$ RAM in the sub-slice of platform
Also Xe2 don't have the special '0' encode that sets preferred SLM
allocation size to the maximum supported.
So here setting a value that is equal or larger than SLM size.
It was always setting SLM_ENCODES_128K for LNL A0 stepping probably
because of Wa_16018610683 but this restriction applies to all Xe2
platforms, also because of the first restriction mentioned here
this workaround is not being properly implemented, will fix that
in the next patch.
We should have a formula to calculate a preferred SLM allocation size
for gfx125 and Xe2 platfoms but until that this is enough to fix at
least the applications and tests below on LNL:
- GFXBench Aztec Ruins VK
- GravityMark VK
- Wildlife Extreme VK
- 5 crucible tests
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
This functions were inlined in a header and duplicated between brw and
elk.
That would be enough reasons to move to a C file but next patches
will add more code to support Xe2 platforms, what would cause more
code to be inlined, duplicating even more code and increasing lib
size.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28910>
According to the simulator a cacheline of the blend state cache
corresponds to 3 cachelines of L3 that are always filled regardless of
the number of render targets in use. Allocate enough space to avoid
pagefaults under simulation, since a scratch page isn't bound by
default.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28283>
Of the dynamic states we have blorp reemit for each operations, a few
actually never change :
* BLEND_STATE (it looks like it does, but actually for anv no)
* COLOR_CALC_STATE
* CC_VIEWPORT
* SAMPLER_STATE
We add infrastructure here to upload into the driver and retrieve the
state offset later.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28368>
There are multiple problems currently :
- blorp blitter commands overwrite the protection value coming from
the driver
- anv & iris are using render target MOCS for compute commands
Driver already have the ability to pass the MOCS values so we choose
to stick to that in this change. But now the driver need to select the
right MOCS depending on the engine the commands are going to run onto.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Rohan Garg <rohan.garg@intel.com>
Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27956>
Previously we were optimistic and tied this to certain format but wa
description lists other formats and bspec clearly disallows the usage.
Issue can be seen with different 16bpp tests, effect looks a bit like
dithering pattern but it is not, it is just rep16 failing.
Fixes:
GTF-GL46.gtf42.GL3Tests.texture_storage.texture_storage_texture_as_framebuffer_attachment
on DG2 and MTL, some 565 EGL tests on Android and internal issue on game
that displays a dither like pattern on the background while it's not
supposed to do that.
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10646
Cc: mesa-stable
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27794>
Abuse void* here so there's one less file dependent on specific brw
types. We can revisit if there's a need later, if we ever end up with
a common type for prog_data.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>
Allocate the prog_data instead of expecting one from the user, also
explicitly return both kernel and prog_data size, so that the
plumbing code isn't required to use the exact prog_data type.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>
Remove the brw_ prefix from some blorp functions and structs to avoid
confusion with what's related to brw and what's not. Some of those will
become independent of brw in upcoming patches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>
Make interface less dependent on brw types. If we care, later
might make sense to add a tagged union for the possible types here.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27581>