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Previously we were optimistic and tied this to certain format but wa description lists other formats and bspec clearly disallows the usage. Issue can be seen with different 16bpp tests, effect looks a bit like dithering pattern but it is not, it is just rep16 failing. Fixes: GTF-GL46.gtf42.GL3Tests.texture_storage.texture_storage_texture_as_framebuffer_attachment on DG2 and MTL, some 565 EGL tests on Android and internal issue on game that displays a dither like pattern on the background while it's not supposed to do that. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10646 Cc: mesa-stable Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/27794> |
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| .. | ||
| blorp.c | ||
| blorp.h | ||
| blorp_blit.c | ||
| blorp_brw.c | ||
| blorp_clear.c | ||
| blorp_elk.c | ||
| blorp_genX_exec_brw.h | ||
| blorp_genX_exec_elk.h | ||
| blorp_nir_builder.h | ||
| blorp_priv.h | ||
| meson.build | ||