The ideal place to store the halti value is in struct etna_core_info.
Let's put it there and the determination of it into etna_gpu_new(..).
This makes it possible to reuse the halti level outside of gallium.
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30394>
Those were renamed in commit fe2982278f and documentation was not
updated and new parameters were just removed, so lets drop it from
documentation.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30593>
It has been a while that the GuC version with the compute engine fix
was released, same for the KMD uAPI to query the GuC firmware version.
So at this point this parameters do more harm than good.
Also just setting those don't enable the async compute and copy engines
this is not enabled by default on i915.
If user wants to disable or enable usage of those engines a better
approach would be use ANV_QUEUE_OVERRIDE.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30593>
The `capture_not_overwritten` unit test captures and compares two
backtraces -- one from inside a call to `func_c` and one outside -- and
confirms that they are not identical. That is, that `func_c` is in the
backtrace.
On 32-bit x86, without `-fno-omit-frame-pointer`, the function will not
emit a stack frame. As a result, the unit test fails.
The fix is to compile `func_c` with the flag `-fno-omit-frame-pointer`
to prevent the compiler from optimizing out the stack frame which is
otherwise unneeded.
Bug: https://bugs.gentoo.org/823774
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4091
Fixes: d0d14f3f64 ("util: Add unit test for stack backtrace caputure")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30622>
Bspec 64643: Structure_TraceRayPayload::Trace Ray Control
Bit field moved from 9-8 to 10-8 on Xe2.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30600>
Bspec 57508: Structure_SIMD16TraceRayMessage:: RayQuery Enable
"When this bit is set in the header, Trace Ray Message behaves like a
Ray Query. This message requires a write-back message indicating
RayQuery for all valid Rays (SIMD lanes) have completed."
If we don't pass the write-back register, somehow it was stepping on
over R0 register and can mess up the scratch space accesses which could
potentially lead to GPU hang. It can be noticed while running it under
simulator trace.
send.rta (16|M0) null r124 r126:1 0x0 0x02000100 {$15} // wr:1+1, rd:0; simd16 trace ray
R0 = 00000001 00000000 00000000 00000001 00000000 00000000 00000001 00000000 00000000 00000001 00000000 00000000 00000001 00000000 00000000 00000001
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Suggested-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30600>
* the damage region was not being used correctly (this is a normal rect)
* use_damage was never unset at frame boundary
* original renderArea was never re-set
Fixes: 3d38c9597f ("zink: hook up KHR_partial_update")
Acked-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30625>
When splitting spills/reloads into to multiple separate spills/reloads,
the src/dst registers where not adjusted. This caused the separate
instructions too all refer to the same register.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30613>
This enables some algebraic optimizations.
No changes in shader-db, but it does cause some CTS tests to
produce less instructions.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30614>
When closest hit shader is called, the BVH object level
brw_nir_rt_load_mem_ray origin/direction is 0. What we should be using
is the ray origin/direction and apply the transform of the current
instance.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 9ba7d459a3 ("intel/rt: Implement the new ray-tracing system values")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30578>
The main change here is that instead of having two vectors for API and
internal arguments, there is just one per built kernel.
Some of the API level information is still in its own structure and
referenced by the above mentioned merged vector, but with this change each
device and also each kernel variant can have arguments placed at different
locations or even have a different set of arguments.
This rework will be necessary to add kernel variants in a non messy way.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30602>
Decompressing HTILE should also reset the HTILE metadata to initial
state which means that re-initializing it for non-compressed to
compressed transitions is redundant.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30122>
This fixes the compute blitter with compression in the general case, and then
flips the switch since the compute blitter is faster / less buggy than the
traditional path.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30633>