Lets us use more accumulators, I think this is well motivated. Saw this in a
test shader.
Totals from 242 (9.14% of 2647) affected shaders:
Instrs: 1365060 -> 1365035 (-0.00%); split: -0.00%, +0.00%
CodeSize: 20678592 -> 20680096 (+0.01%); split: -0.01%, +0.02%
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41510>
We were previously assuming that potentially stale divergence data was
valid. On some paths the register pressure estimator would recalculate
this, but, as is obvious from the results, not always.
v2: Add an assertion in brw_from_nir_emit_impl to ensure we don't end
up in this situation again.
v3: Call nir_divergence_analysis from
brw_nir_lower_deferred_urb_writes. This fixes assertion failures (the
assertion added in v2) in basically every graphics shader. The
altnerative was to call it from brw_compile_vs, brw_compile_gs, and
brw_compile_tes.
shader-db:
All Intel platformms had similar results. (Lunar Lake shown)
total instructions in shared programs: 17050403 -> 17054033 (0.02%)
instructions in affected programs: 296344 -> 299974 (1.22%)
helped: 0 / HURT: 376
total cycles in shared programs: 876063126 -> 875817316 (-0.03%)
cycles in affected programs: 78627328 -> 78381518 (-0.31%)
helped: 91 / HURT: 276
LOST: 1
GAINED: 10
fossil-db:
All Intel platformms had similar results. (Lunar Lake shown)
Totals:
Instrs: 913770429 -> 916075391 (+0.25%); split: -0.00%, +0.26%
CodeSize: 14647414640 -> 14726176320 (+0.54%); split: -0.02%, +0.56%
Cycle count: 102308091527 -> 102290664775 (-0.02%); split: -0.26%, +0.24%
Spill count: 3469632 -> 3469124 (-0.01%); split: -0.08%, +0.07%
Fill count: 5007038 -> 4998674 (-0.17%); split: -0.51%, +0.34%
Max live registers: 192568853 -> 192595355 (+0.01%); split: -0.00%, +0.02%
Max dispatch width: 48713168 -> 48712880 (-0.00%); split: +0.00%, -0.00%
Non SSA regs after NIR: 140252767 -> 140253718 (+0.00%)
Totals from 223099 (11.11% of 2007586) affected shaders:
Instrs: 314077245 -> 316382207 (+0.73%); split: -0.01%, +0.75%
CodeSize: 5335583824 -> 5414345504 (+1.48%); split: -0.06%, +1.54%
Cycle count: 45868025821 -> 45850599069 (-0.04%); split: -0.58%, +0.54%
Spill count: 2062649 -> 2062141 (-0.02%); split: -0.14%, +0.11%
Fill count: 3343019 -> 3334655 (-0.25%); split: -0.76%, +0.51%
Max live registers: 36762498 -> 36789000 (+0.07%); split: -0.02%, +0.09%
Max dispatch width: 5542224 -> 5541936 (-0.01%); split: +0.03%, -0.03%
Non SSA regs after NIR: 43727142 -> 43728093 (+0.00%)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> [v1]
Fixes: 1bff4f93ca ("brw: Basic infrastructure to store convergent values as scalars")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41370>
In Gfx9 the enum value was changed to mean SIMD8 double precision, so
drop the old unused enum. At least on Gfx9 there is an extension bit
to set to use the old SIMD4x2 mode, we can recover if we ever need this
in the future.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41457>
FullyCovered will need to know if conservative rasterization is enabled,
so pass it on to the shader.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Caleb Callaway <caleb.callaway@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38879>
Add a new intrinsic to read the raw shading rate provided to the FS
payload, and lower load_frag_shading_rate in NIR using it.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Caleb Callaway <caleb.callaway@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38879>
We'll need the raw coverage mask provided to the fragment shader in a
future patch.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Caleb Callaway <caleb.callaway@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38879>
Drivers using blorp on ELK platforms don't need the special
color->depth conversion path that needs 64bit floating point math.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Allen Ballway <ballway@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39341>
Format draw and draw_indexed Perfetto events with their vertex count.
For draw_indirect and draw_indexed_indirect, include the draw count
when indirect tracing is enabled (MESA_GPU_TRACES=indirects), otherwise
fall back to the static name.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41374>
Format compute events as compute(x,y,z) using the end-payload group
dimensions. Trailing dimensions that equal 1 are omitted to keep labels
concise — e.g. compute(128,1,1) becomes compute(128).
For compute_indirect, the dispatch dimensions are not known at command
record time since they live in GPU memory as a VkDispatchIndirectCommand.
The u_trace framework reads them back at trace flush time via the
is_indirect mechanism: the GPU address is recorded alongside the
tracepoint, and u_trace copies the pointed-to struct into indirect_data
once the GPU has finished. The same trailing-1 trimming is applied when
indirect tracing is enabled (MESA_GPU_TRACES=indirects); otherwise the
event falls back to the static "compute_indirect" name.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41374>
Add a separate end_event_dyn() that takes a std::string by value for
dynamic event names. The [=] lambda capture deep-copies the string into
the closure, avoiding a dangling pointer when the Trace() continuation
runs after the caller's stack frame is gone.
The existing end_event() with const char* remains for string literals
and long-lived pointers (e.g. payload->str), where no copy is needed.
CREATE_DUAL_EVENT_CALLBACK_DYN formats the event name via snprintf and
passes the result as a std::string to end_event_dyn(). Follow-up patches
will use this macro to label events with runtime dimensions.
Signed-off-by: Michael Cheng <michael.cheng@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41374>
The ambiguity of the Vulkan spec was clarified, and we don't need to
support sparse depth/stencil with exactly the same number of samples
as non-sparse.
If you want to pass CTS, you'll need VK-GL-CTS commit 03976477f521
("Don't require more than VK_SAMPLE_COUNT_1_BIT for non-color sparse
resident images").
This is essentially a revert of d5da6980d3 ("anv/sparse: don't
support depth/stencil with sparse") and 7b337e214d ("anv: remove
dead code").
Thanks to Iván Briano for working with Khronos to get clarification on
the spec and for implementing the VK-GL-CTS fix.
Reviewed-by: Iván Briano <ivan.briano@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37423>
While Jay overwrites sparse_tex->op with the newer opcodes that only
return red and the sparse stuff, BRW keeps using the original opcode
of the cloned instruction, so it can't change def->num_components.
This was not previously detectable since we did not have sparse
enabled for depth/stencil on Anv for a while. A patch to re-enable
that was proposed a while ago (MR !37423), never merged, but then a
recent attempt to try to merge it (by me) detected this regression.
Let's fix the regression first, then we can finally re-enable sparse
depth/stencil support in Anv, hopefully.
Fixes: 7468261d3d ("intel/nir: Make intel_nir_lower_sparse work for either brw or jay")
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37423>
This removes 18042479026 as we don't utilize BRW_AOP_MOV in compiler
and adds missing xe2 entries for 14025112257.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41281>
I originally added this mechanism to have the first (SIMD8) compile
note that certain features were in use which would prevent SIMD16/32
from compiling, so we could skip the work of trying those.
But these days, there aren't many cases, and the ones we have are
easily detectable based on the NIR. We can detect it earlier without
even having to do the SIMD8 compile.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41122>
We checked that ver is 11 or 12. It can't be >= 20. This is dead code.
Dual source blending on Xe2 does not have native SIMD32 RT write message
support, but SIMD splitting is currently lowering it to low/high SIMD16
message pairs when using SIMD32 dispatch. I'm not aware of any of the
hardware errata from previous platform still applying.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41122>
The new FRAG_RESULT_DUAL_SRC_BLEND option is easier to work with than
looking for FRAG_RESULT_DATA0 with an index of 1. This also means we
no longer care about the dual source blend index, and can just use the
FRAG_RESULT location. That cascades to meaning we no longer have to
store a tuple in driver_location. And, if we just need location, we
can avoid populating that at all and use nir_io_semantics to get it.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41122>
We can just have iris look at its own program key and change the
fragment shader output variable's location/index in the NIR. By
doing this before lowering fragment shader outputs, the rest of
the output lowering does the right thing, and the backend no longer
has to consider hacks for broken OpenGL apps.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41122>
Some vulkancts tests rely on vkGetImageMemoryRequirements to return the same
exact size after exporting and importing an image. This broke when we started
adding padding to sampled surfaces to manage overfetch, because the texture
usage flag does not get applied to the ISL surface when the image is recreated
using an explicit layout.
Fixes: 8d13628f7 ("isl: Add additional alignment/padding requirements to prevent overfetch")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41376>
This is less heavy handed, avoiding unnecessary stalls after SENDs in a
bunch of common cases. The stats (SIMD32) are:
Totals:
CodeSize: 70345392 -> 71674272 (+1.89%)
Totals from 1774 (67.02% of 2647) affected shaders:
CodeSize: 67359248 -> 68688128 (+1.97%)
What's happening here is we are inserting extra SYNC.nop instructions in a
bunch of cases for the .src preceding the eventual .dst. However, putting aside
the i-cache impact for a moment, this is showing the optimization doing what it
should (deferring dst syncs and inserting cheaper src syncs first). So this
should be positive in reality despite the negative stat impact.
The most hurt shaders are pooling up SYNC.nop's at the end of blocks due to
local-only SWSB and lack of SYNC.allwr optimization. The latter is added later
in this MR. The former is planned.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41398>
update the tracking with what we actually waited on, not what we ideally wanted
to wait on. reduces extra annotations in some cases.
SIMD32:
Totals from 194 (7.33% of 2647) affected shaders:
CodeSize: 14473840 -> 14469088 (-0.03%)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41398>
IGC does these optimizations and I think they should be safe given my mental
model. Given a sequence like:
r0 = add.f32 r1, r2
r1 = add.f32 r3, r4
Each ALU pipe is pipelined but in-order. Therefore, the second add cannot
possibly complete before the first add, so it cannot write r1 before the first
add reads r1, so we can elide the write-after-read dependency. That in term
avoids a pipeline bubble between the two instructions. Ditto for
write-after-write.
Similarly if the distance is too great within an in-order pipe since there is a
maximum pipeline length, it's not infinite.
Note that if there was cross-pipe dependencies we do need the annotation since
the pipes themselves are parallel.
SIMD32:
Totals from 58 (2.19% of 2647) affected shaders:
CodeSize: 3316592 -> 3315056 (-0.05%); split: -0.05%, +0.00%
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41398>
Greedy post-RA substitution pass, similar to IGC's AccSubstitution pass.
Stats together with the previous commits.
SIMD16:
Totals from 2209 (83.45% of 2647) affected shaders:
Instrs: 2701029 -> 2696350 (-0.17%)
CodeSize: 39166720 -> 40372272 (+3.08%); split: -0.36%, +3.44%
SIMD32:
Totals from 2211 (83.53% of 2647) affected shaders:
Instrs: 4691165 -> 4641188 (-1.07%)
CodeSize: 69365792 -> 69341616 (-0.03%); split: -0.50%, +0.47%
The instruction count reduction is from RA shuffle code getting coalesced via
accumulators. The code size changes are from:
* Fewer moves from the instr count reduction (helped)
* Smaller MADs encoded as MACs (helped)
* Fewer SYNC.nop due to fewer scoreboarding annotations (helped)
* Less compaction due to explicit accumulator operands (hurt)
I expect significant cycle count changes from this but we don't have a cycle
model wired up yet, so reading the assembly will have to do.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/41398>