Keith Whitwell
64da16146f
Fix typo
2006-05-22 14:30:58 +00:00
Keith Whitwell
5ddc53f899
Better caching for texenv programs.
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Initialize some values correctly.
2006-05-22 14:17:32 +00:00
Keith Whitwell
7e3fa7e837
Speedup the venerable mm.[ch] allocator with doubly linked lists and a
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separate list of free segments.
2006-05-22 12:32:35 +00:00
Brian Paul
b0b6d1abe5
In gl_texture_image, replace ImageStride with an ImageOffsets array.
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Some hardware lays out 3D mipmaps in a manner that can't be expressed
with a simple image stride.
The ImageOffsets array is allocated and initialized to typical defaults
in the _mesa_init_teximage_fields() function. If needed, a driver will
then have to replace these offsets.
TexStore and TexelFetch routines updated to use offsets array.
2006-05-20 16:19:48 +00:00
Brian Paul
04d5d16415
remove some redundant functions, fix-up reference counting
2006-05-20 15:16:45 +00:00
Brian Paul
89ffca52ac
use new _mesa_remove_renderbuffer()
2006-05-20 15:12:42 +00:00
Brian Paul
7ac5b7b934
use new _mesa_dereference_frame/renderbuffer() functions
2006-05-20 15:08:25 +00:00
Brian Paul
b52f02121b
Added _mesa_remove_renderbuffer() as a counterpart to _mesa_add_renderbuffer().
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Added _mesa_dereference_renderbuffer() to encapsulate renderbuffer
reference count decrement, delete, locking.
2006-05-20 15:07:32 +00:00
Brian Paul
2eb88c1752
Added _mesa_dereference_framebuffer() to encapsulate reference count
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decrement, delete and locking.
2006-05-20 15:06:35 +00:00
Brian Paul
cbb19930b3
some new comments
2006-05-19 17:31:09 +00:00
Brian Paul
20e11b2332
remove an assertion
2006-05-19 17:27:33 +00:00
Brian Paul
083f8111aa
added some CHAN_BITS tests
2006-05-19 03:49:13 +00:00
Brian Paul
68bc7df638
replace FORMAT var with RB_TYPE
2006-05-19 03:47:16 +00:00
Brian Paul
d44248ca00
Allow rendering 8, 16 and 32-bit/channel images without recompiling.
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Uses new renderbuffer adaptors.
2006-05-19 03:41:37 +00:00
Brian Paul
6a74f65c58
install renderbuffer adaptors when color channel sizes need to be reduced
2006-05-19 03:40:29 +00:00
Brian Paul
e2db790a46
added rbadaptors.c
2006-05-19 03:35:38 +00:00
Brian Paul
3c30b35134
Renderbuffer adaptors.
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When compiling Mesa with CHAN_BITS=16 or 32, these adaptors allow rendering
into color buffers with smaller channel sizes.
2006-05-19 03:33:50 +00:00
Brian Paul
23a5c57cee
minor simplification
2006-05-18 22:31:19 +00:00
Brian Paul
0ca9082cbd
texture EnvColor needs to be converted to GLchan, not GLint
2006-05-18 22:11:09 +00:00
Aapo Tahkola
787fd58186
Dont allow 16 tex units to be used at all.
2006-05-18 21:15:26 +00:00
Brian Paul
0d957ca400
change initialization of texcoords - not all C compilers support non-constant array initializers
2006-05-18 14:16:43 +00:00
Tilman Sauerbeck
b99c801f73
unbreak the build
2006-05-17 16:39:40 +00:00
Dave Airlie
cea0c74bcb
add texture rectangle support for i815, I wrote the original patch about
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2 years ago, I finally dug out an i815 and got it working
2006-05-17 06:26:25 +00:00
Michal Krol
bd4256acfd
Fix typo.
2006-05-16 10:37:16 +00:00
Michal Krol
0b9d7e477a
Add functions.
2006-05-16 10:11:29 +00:00
Michal Krol
969c43108e
Write attribs to slang machine.
2006-05-16 10:10:56 +00:00
Michal Krol
b4c5905549
Change error message wording.
2006-05-16 10:10:10 +00:00
Michal Krol
b6e92d090c
Rename print() to printMESA().
2006-05-16 10:09:32 +00:00
Michal Krol
563f8ad50a
Fix attrib handling.
2006-05-16 10:08:30 +00:00
Michal Krol
21ef956e9a
Extend printMESA function to output also to shader's info log.
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Fix float-to-int conversion for x86 back-end.
2006-05-16 10:04:24 +00:00
Michal Krol
a67330d157
Cleanup code. Change constructor prototype.
2006-05-16 10:01:07 +00:00
Michal Krol
d1b40400d6
Cleanup code.
2006-05-16 09:53:42 +00:00
Michal Krol
ecf2e5b0a1
Change constructor prototype.
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Fix struct field accessing.
2006-05-16 09:52:02 +00:00
Michal Krol
d2b9e1c560
Remove carriage returns.
2006-05-16 09:44:08 +00:00
Michal Krol
d88c67fd81
Add GetInfoLogLength and WriteAttrib functions.
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GetInfoLog for shaders if different - it is a concatenation
of compiler output and executor output produced by printMESA.
Fix bugs.
2006-05-16 09:43:09 +00:00
Michal Krol
a1a02e6203
Cleanup GLhandle-to-object translation macros.
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Fix minor bugs.
2006-05-16 09:40:30 +00:00
Brian Paul
5e2e96b6f0
Added a check_context_limits() function that checks that the ctx->Const.*
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fields are legal. May catch some driver development bugs.
Called the first time a context is bound.
2006-05-15 15:26:04 +00:00
Brian Paul
20215ecc7d
remove some unused macros
2006-05-14 16:42:20 +00:00
Brian Paul
d77a165eac
s/GLbyte/GLubyte/
2006-05-14 16:27:10 +00:00
Brian Paul
ed875a4cb3
fix typo, remove dead code
2006-05-14 15:56:07 +00:00
Dave Airlie
f1dbacc6ad
the r300 should only use 8 until Mesa can deal with this
2006-05-12 06:03:27 +00:00
Dave Airlie
5d7ab75b02
this should use the configured number not the MAX, this has no effect until
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the core mesa swrast number is fixed, just spotted this on the way past
2006-05-12 03:50:10 +00:00
Brian Paul
88cf5aa783
In __glXPushArrayState() we weren't pushing the index field.
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But later, in __glXPopArrayState(), we were using that field to set
the active_texture_unit. The value was garbage and could lead to
things blowing up.
See bug 6863.
2006-05-11 16:27:39 +00:00
Brian Paul
1e7d84e258
move check for event.xbutton.button <= GLUT_MAX_MENUS (see sf bug 1484284)
2006-05-10 19:21:39 +00:00
Brian Paul
700359ca5a
check if button >= GLUT_MAX_MENUS in glutAttacheMenu()
2006-05-10 19:21:16 +00:00
Keith Whitwell
adc0490420
Clean up previous change slightly
2006-05-10 09:00:16 +00:00
Keith Whitwell
452be7e7ef
Use a (much!) larger executable memory heap so that the glsl x86
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allocations succeed. I'm not sure this is really necessary...
2006-05-10 08:57:34 +00:00
Brian Paul
2b3aab0717
check event button against GLUT_MAX_MENUS (bug 1484284)
2006-05-09 14:51:57 +00:00
Brian Paul
791e7b385a
When error-checking 'unit' against num_texture_units, need to use >=, not >.
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See bug 6863.
2006-05-09 14:36:58 +00:00
Brian Paul
008ed1df83
Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whether
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all formats or just those without restrictions/limitations should be returned.
We want all when validating the internalFormat parameter to
glCompressedTexImage2D but only want unrestricted formats when handling the
GL_COMPRESSED_TEXTURE_FORMATS query.
2006-05-09 13:51:17 +00:00