Use a (much!) larger executable memory heap so that the glsl x86

allocations succeed.  I'm not sure this is really necessary...
This commit is contained in:
Keith Whitwell 2006-05-10 08:57:34 +00:00
parent 2b3aab0717
commit 452be7e7ef

View file

@ -47,7 +47,7 @@
#include <sys/mman.h>
#include "mm.h"
#define EXEC_HEAP_SIZE (128*1024)
#define EXEC_HEAP_SIZE (10*1024*1024)
_glthread_DECLARE_STATIC_MUTEX(exec_mutex);
@ -85,7 +85,11 @@ _mesa_exec_malloc(GLuint size)
if (block)
addr = exec_mem + block->ofs;
else {
_mesa_printf("%s failed\n", __FUNCTION__);
exit(1);
}
_glthread_UNLOCK_MUTEX(exec_mutex);
return addr;