use new _mesa_remove_renderbuffer()

This commit is contained in:
Brian Paul 2006-05-20 15:12:42 +00:00
parent 7ac5b7b934
commit 89ffca52ac

View file

@ -1391,18 +1391,13 @@ OSMesaMakeCurrent( OSMesaContext osmesa, void *buffer, GLenum type,
osmesa_renderbuffer_storage(&osmesa->mesa, osmesa->rb,
osmesa->rb->InternalFormat, width, height);
/* Clear renderbuffer attachment, then re-add. This installs the
/* Remove renderbuffer attachment, then re-add. This installs the
* renderbuffer adaptor/wrapper if needed.
*/
{
struct gl_renderbuffer *rb
= osmesa->gl_buffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
if (rb && rb->Wrapped != rb)
_mesa_free(rb);
osmesa->gl_buffer->Attachment[BUFFER_FRONT_LEFT].Renderbuffer = NULL;
}
_mesa_remove_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT);
_mesa_add_renderbuffer(osmesa->gl_buffer, BUFFER_FRONT_LEFT, osmesa->rb);
/* this updates the visual's red/green/blue/alphaBits fields */
_mesa_update_framebuffer_visual(osmesa->gl_buffer);