some new comments

This commit is contained in:
Brian Paul 2006-05-19 17:31:09 +00:00
parent 20e11b2332
commit cbb19930b3

View file

@ -304,8 +304,13 @@ _swrast_copy_teximage1d( GLcontext *ctx, GLenum target, GLint level,
}
/*
/**
* Fallback for Driver.CopyTexImage2D().
*
* We implement CopyTexImage by reading the image from the framebuffer
* then passing it to the ctx->Driver.TexImage2D() function.
*
* Device drivers should try to implement direct framebuffer->texture copies.
*/
void
_swrast_copy_teximage2d( GLcontext *ctx, GLenum target, GLint level,
@ -441,8 +446,11 @@ _swrast_copy_texsubimage1d( GLcontext *ctx, GLenum target, GLint level,
}
/*
/**
* Fallback for Driver.CopyTexSubImage2D().
*
* Read the image from the framebuffer then hand it
* off to ctx->Driver.TexSubImage2D().
*/
void
_swrast_copy_texsubimage2d( GLcontext *ctx,