Handle the bc_optimize SGPR bit if both CENTER and CENTROID are enabled.
This should increase the PS launch rate for big primitives with MSAA.
Based on discussion with SPI guys.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This should increase the PS launch rate for shaders using at least 2 pairs
of perspective (i,j) and same for linear.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96782
Fixes: 54c4d525da ("r600g: Enable FMA on chips that support it")
Signed-off-by: Jan Vesely <jan.vesely@rutgers.edu>
Tested-by: James Harvey <lothmordor@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
This makes it possible to skip urb re-configuration if the
subsequent renders agree with the settings.
Also allows blorp to allocate the maximun amount of vs entries
available. Core upload logic already knows how to calculate this.
Helps one synthetic benchmark.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Packet 3DSTATE_CONSTANT_PS is still emitted explicitly as ps stage
itself is enabled and hardware may try to prefetch constants from
the buffer. From the BSpec: 3D Pipeline - Windower -
3DSTATE_PUSH_CONSTANT_ALLOC_PS
"Specifies the size of the PS constant buffer. This value will
determine the amount of data the command stream can pre-fetch
before the buffer is full."
This is not possible on gen6. From the BSpec about 3DSTATE_CONSTANT_PS:
"This packet must be followed by WM_STATE."
Binding table emissions for stages other than PS can be now dropped,
they were only needed for the 3DSTATE_CONSTANT_XS to be effective:
From the BSpec:
"The 3DSTATE_CONSTANT_* command is not committed to the shader unit
until the corresponding (same shader) 3DSTATE_BINDING_TABLE_POINTER_*
command is parsed."
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
v2: Rebased as this is needed before flat inputs are enabled
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
In preparation for loading as flat vertex input.
v2: Use LOAD_INPUT() macro
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
In addition, as these are never used in parallel, add a few
assertions.
v2 (Jason): Skip some complexity by putting them into a union but
pad rectangle grid into a vec4 instead. Also keep the
LOAD_UNIFORM macro.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
The image usage specified by the caller of vkCreateSwapchainKHR should be
passed onto the internal image creation. Otherwise the driver might later
crash when the user tries to use the image as a combined sampler even though
the creation was explicitly created with VK_IMAGE_USAGE_TRANSFER_SRC_BIT.
Leaving the previous VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT as this might be
expected even if the swapchain is created without any flag.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96791
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
On gen >= 8 one doesn't provide ending address but number of bytes
available. This is relative to the given offset.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Also change the interface to use start and end offsets.
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Devices with smaller GMEM size need more tiles. On db410c at 2048x1152,
glmark2 shadow needed ~330 tiles for fullscreen. Lets bump it up to
512. (Maybe with MRT you could end up needing more, but at that point
things are probably going to be painfully slow.)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Some games are sloppy.. perhaps because it is defined behavior for DX or
perhaps because nv blob driver defaults things to zero.
So add driconf param to force uninitialized variables to default to zero.
This issue was observed with rust, from steam store. But has surfaced
elsewhere in the past.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
For .vert/.frag, now multiple can be specified on the cmdline for
purposes of linking, and the last one specified is the one that is
fed into the ir3 backend (and dumped along the way if --verbose is
specified)
Without this, varyings in frag shaders would appear as undefined.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Rather than doing a separate submit at context create, move these cmds
to before first tile, as is done on a3xx/a4xx. Otherwise state can
be overwritten by other contexts.
Signed-off-by: Rob Clark <robdclark@gmail.com>
gcc6 does not like the trick where we point to one entry before the
array start and then start a while with a pre-increment.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
These are all new false positives with gcc6.
In nouveau_compiler.c: gcc6 no longer assumes that passing a pointer
to a variable into a function initialises that variable.
In nv50_ir_from_tgsi.cpp op and mode are not set if there are 0
enabled dst channels, this never happens, but gcc cannot know this.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
Add support for SV_WORK_DIM for nvc0 and nve4.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This brings it inline with the other macros like NVC0_CB_AUX_UBO_INFO
and NVC0_CB_AUX_TEX_INFO.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
In order to implement get_work_dim() the driver may need to know the
clEnqueueNDRangeKernel() work_dim parameter, so pass it to the driver.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Add a new WORK_DIM SV type, this is will return the grid dimensions
(1-4) for compute (opencl) kernels.
This is necessary to implement the opencl get_work_dim() function.
Signed-off-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
For the case (both src or dst) where we had a texobject, but the
texobject target was not the same that the method target, this spec
paragraph was appplied:
/* Section 18.3.2 (Copying Between Images) of the OpenGL 4.5 Core
* Profile spec says:
*
* "An INVALID_VALUE error is generated if either name does not
* correspond to a valid renderbuffer or texture object according
* to the corresponding target parameter."
*/
But for that case, the correct spec paragraph should be:
/* Section 18.3.2 (Copying Between Images) of the OpenGL 4.5 Core
* Profile spec says:
*
* "An INVALID_ENUM error is generated if either target is
* not RENDERBUFFER or a valid non-proxy texture target;
* is TEXTURE_BUFFER or one of the cubemap face selectors
* described in table 8.18; or if the target does not
* match the type of the object."
*/
specifically the last sentence: "or if the target does not match the
type of the object".
This patch fixes the error returned (s/INVALID/ENUM) for that case,
and moves up the INVALID_VALUE spec paragraph, as that case (invalid
texture object) was handled before.
Fixes:
GL44-CTS.copy_image.target_miss_match
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Immediates are stored into a separate table, and are
consolidated, so if we get an immediate we don't need
to offset it as the index it has is correct.
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Basically we just have to scale up the coordinates and then add the
relevant sample offset. The code to handle this was already largely
present from Christoph's earlier attempts to pipe images through back in
the dark ages, this just hooks it all up.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Fixes a regression introduced by commit 42624ea83 which triggered
an assertion in
dEQP-GLES2.functional.texture.completeness.cube.not_positive_level_0
While stImage must have a non-zero size as verified by the caller, we also
look at the size of the base image in an attempt to make a better guess at
the level0 size (this is important when the base image size is odd). However,
the base image may have a zero size even when it exists.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96629
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>