i965/blorp: Organize pixel kill and blend/scaled inputs into vec4s

In addition, as these are never used in parallel, add a few
assertions.

v2 (Jason): Skip some complexity by putting them into a union but
            pad rectangle grid into a vec4 instead. Also keep the
            LOAD_UNIFORM macro.

Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Topi Pohjolainen 2016-05-17 09:27:49 +03:00
parent dbbc4fb4cc
commit 641868103c
3 changed files with 65 additions and 36 deletions

View file

@ -179,15 +179,39 @@ struct brw_blorp_coord_transform
float offset;
};
/**
* Bounding rectangle telling pixel discard which pixels are not to be
* touched. This is needed in when surfaces are configured as something else
* what they really are:
*
* - writing W-tiled stencil as Y-tiled
* - writing interleaved multisampled as single sampled.
*
* See blorp_nir_discard_if_outside_rect().
*/
struct brw_blorp_discard_rect
{
uint32_t x0;
uint32_t x1;
uint32_t y0;
uint32_t y1;
};
/**
* Grid needed for blended and scaled blits of integer formats, see
* blorp_nir_manual_blend_bilinear().
*/
struct brw_blorp_rect_grid
{
float x1;
float y1;
float pad[2];
};
struct brw_blorp_wm_inputs
{
uint32_t dst_x0;
uint32_t dst_x1;
uint32_t dst_y0;
uint32_t dst_y1;
/* Top right coordinates of the rectangular grid used for scaled blitting */
float rect_grid_x1;
float rect_grid_y1;
struct brw_blorp_discard_rect discard_rect;
struct brw_blorp_rect_grid rect_grid;
struct brw_blorp_coord_transform x_transform;
struct brw_blorp_coord_transform y_transform;
@ -197,7 +221,7 @@ struct brw_blorp_wm_inputs
uint32_t src_z;
/* Pad out to an integral number of registers */
uint32_t pad[5];
uint32_t pad[3];
};
#define BRW_BLORP_NUM_PUSH_CONSTANT_DWORDS \

View file

@ -331,12 +331,8 @@ enum sampler_message_arg
struct brw_blorp_blit_vars {
/* Input values from brw_blorp_wm_inputs */
nir_variable *u_dst_x0;
nir_variable *u_dst_x1;
nir_variable *u_dst_y0;
nir_variable *u_dst_y1;
nir_variable *u_rect_grid_x1;
nir_variable *u_rect_grid_y1;
nir_variable *u_discard_rect;
nir_variable *u_rect_grid;
struct {
nir_variable *multiplier;
nir_variable *offset;
@ -354,17 +350,16 @@ static void
brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v,
const struct brw_blorp_blit_prog_key *key)
{
/* Blended and scaled blits never use pixel discard. */
assert(!key->use_kill || !(key->blend && key->blit_scaled));
#define LOAD_UNIFORM(name, type)\
v->u_##name = nir_variable_create(b->shader, nir_var_uniform, type, #name); \
v->u_##name->data.location = \
offsetof(struct brw_blorp_wm_inputs, name);
LOAD_UNIFORM(dst_x0, glsl_uint_type())
LOAD_UNIFORM(dst_x1, glsl_uint_type())
LOAD_UNIFORM(dst_y0, glsl_uint_type())
LOAD_UNIFORM(dst_y1, glsl_uint_type())
LOAD_UNIFORM(rect_grid_x1, glsl_float_type())
LOAD_UNIFORM(rect_grid_y1, glsl_float_type())
LOAD_UNIFORM(discard_rect, glsl_vec4_type())
LOAD_UNIFORM(rect_grid, glsl_vec4_type())
LOAD_UNIFORM(x_transform.multiplier, glsl_float_type())
LOAD_UNIFORM(x_transform.offset, glsl_float_type())
LOAD_UNIFORM(y_transform.multiplier, glsl_float_type())
@ -419,10 +414,17 @@ blorp_nir_discard_if_outside_rect(nir_builder *b, nir_ssa_def *pos,
struct brw_blorp_blit_vars *v)
{
nir_ssa_def *c0, *c1, *c2, *c3;
c0 = nir_ult(b, nir_channel(b, pos, 0), nir_load_var(b, v->u_dst_x0));
c1 = nir_uge(b, nir_channel(b, pos, 0), nir_load_var(b, v->u_dst_x1));
c2 = nir_ult(b, nir_channel(b, pos, 1), nir_load_var(b, v->u_dst_y0));
c3 = nir_uge(b, nir_channel(b, pos, 1), nir_load_var(b, v->u_dst_y1));
nir_ssa_def *discard_rect = nir_load_var(b, v->u_discard_rect);
nir_ssa_def *dst_x0 = nir_channel(b, discard_rect, 0);
nir_ssa_def *dst_x1 = nir_channel(b, discard_rect, 1);
nir_ssa_def *dst_y0 = nir_channel(b, discard_rect, 2);
nir_ssa_def *dst_y1 = nir_channel(b, discard_rect, 3);
c0 = nir_ult(b, nir_channel(b, pos, 0), dst_x0);
c1 = nir_uge(b, nir_channel(b, pos, 0), dst_x1);
c2 = nir_ult(b, nir_channel(b, pos, 1), dst_y0);
c3 = nir_uge(b, nir_channel(b, pos, 1), dst_y1);
nir_ssa_def *oob = nir_ior(b, nir_ior(b, c0, c1), nir_ior(b, c2, c3));
nir_intrinsic_instr *discard =
@ -1033,7 +1035,7 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos,
struct brw_blorp_blit_vars *v)
{
nir_ssa_def *pos_xy = nir_channels(b, pos, 0x3);
nir_ssa_def *rect_grid = nir_load_var(b, v->u_rect_grid);
nir_ssa_def *scale = nir_imm_vec2(b, key->x_scale, key->y_scale);
/* Translate coordinates to lay out the samples in a rectangular grid
@ -1048,8 +1050,8 @@ blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos,
* texels on texture edges.
*/
pos_xy = nir_fmin(b, nir_fmax(b, pos_xy, nir_imm_float(b, 0.0)),
nir_vec2(b, nir_load_var(b, v->u_rect_grid_x1),
nir_load_var(b, v->u_rect_grid_y1)));
nir_vec2(b, nir_channel(b, rect_grid, 0),
nir_channel(b, rect_grid, 1)));
/* Store the fractional parts to be used as bilinear interpolation
* coefficients.
@ -1385,8 +1387,10 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
* If we need to kill pixels that are outside the destination rectangle,
* now is the time to do it.
*/
if (key->use_kill)
if (key->use_kill) {
assert(!(key->blend && key->blit_scaled));
blorp_nir_discard_if_outside_rect(&b, dst_pos, &v);
}
src_pos = blorp_blit_apply_transform(&b, nir_i2f(&b, dst_pos), &v);
if (dst_pos->num_components == 3) {
@ -1434,6 +1438,7 @@ brw_blorp_build_nir_shader(struct brw_context *brw,
key->texture_data_type);
}
} else if (key->blend && key->blit_scaled) {
assert(!key->use_kill);
color = blorp_nir_manual_blend_bilinear(&b, src_pos, key->src_samples, key, &v);
} else {
if (key->bilinear_filter) {
@ -1832,13 +1837,14 @@ brw_blorp_blit_miptrees(struct brw_context *brw,
/* Round floating point values to nearest integer to avoid "off by one texel"
* kind of errors when blitting.
*/
params.x0 = params.wm_inputs.dst_x0 = roundf(dst_x0);
params.y0 = params.wm_inputs.dst_y0 = roundf(dst_y0);
params.x1 = params.wm_inputs.dst_x1 = roundf(dst_x1);
params.y1 = params.wm_inputs.dst_y1 = roundf(dst_y1);
params.wm_inputs.rect_grid_x1 =
params.x0 = params.wm_inputs.discard_rect.x0 = roundf(dst_x0);
params.y0 = params.wm_inputs.discard_rect.y0 = roundf(dst_y0);
params.x1 = params.wm_inputs.discard_rect.x1 = roundf(dst_x1);
params.y1 = params.wm_inputs.discard_rect.y1 = roundf(dst_y1);
params.wm_inputs.rect_grid.x1 =
minify(src_mt->logical_width0, src_level) * wm_prog_key.x_scale - 1.0f;
params.wm_inputs.rect_grid_y1 =
params.wm_inputs.rect_grid.y1 =
minify(src_mt->logical_height0, src_level) * wm_prog_key.y_scale - 1.0f;
brw_blorp_setup_coord_transform(&params.wm_inputs.x_transform,

View file

@ -150,8 +150,7 @@ do_single_blorp_clear(struct brw_context *brw, struct gl_framebuffer *fb,
params.y1 = rb->Height - fb->_Ymin;
}
memcpy(&params.wm_inputs.dst_x0,
ctx->Color.ClearColor.f, sizeof(float) * 4);
memcpy(&params.wm_inputs, ctx->Color.ClearColor.f, sizeof(float) * 4);
bool use_simd16_replicated_data = true;