glsl/standalone: initialize MaxUserAssignableUniformLocations

Signed-off-by: Rob Clark <robclark@freedesktop.org>
This commit is contained in:
Rob Clark 2016-06-24 15:11:02 -04:00 committed by Rob Clark
parent 1759eb1d19
commit 07cfe4e6aa

View file

@ -222,6 +222,10 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.GenerateTemporaryNames = true;
ctx->Const.MaxPatchVertices = 32;
/* GL_ARB_explicit_uniform_location, GL_MAX_UNIFORM_LOCATIONS */
ctx->Const.MaxUserAssignableUniformLocations =
4 * MESA_SHADER_STAGES * MAX_UNIFORMS;
ctx->Driver.NewShader = _mesa_new_linked_shader;
}