If an application requests a generic compressed format for a texture
and the driver does not pick a specific compressed format, return the
generic base format (e.g., GL_RGBA) for the GL_TEXTURE_INTERNAL_FORMAT
query.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=3165
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 143b65f761)
We were primarily failing to convert in the NativeIntegers case, which
this fixes. However, we were also just truncating float uniforms when
converting to integer, which does not appear to be the correct
behavior. Note, however, that the NVIDIA drivers also truncate
instead of rounding.
GL_DOUBLE return type is dropped because it was never used and
completely broken. It can be added when there's test code.
Fixes piglit ARB_shader_objects/getuniform
v2: This is a rewrite of my previous glGetUniform patch, which Ken
pointed out missed storage_type-based conversions to integer,
which was totally broken still thanks to a typo in the testcase.
v3: Quote the spec justifying the rounding behavior.
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 9fa41f0742)
Conflicts:
src/mesa/main/uniforms.c
- first determine the buffer range to upload for each buffer by walking over
vertex elements
- take buffer_offset into account
- take src_offset into account
- take src_format into account in more places
- don't just blindly upload (stride*count) bytes
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit cd9bbb3935)
It can now override both buffer offsets and strides in additions to resources.
Overriding buffer offsets was kinda hackish and could cause issues with
non-native vertex formats.
Without this we'd miss the last update in a sequence like {COLOR0, COLOR1},
{COLOR0}, {COLOR0, COLOR1}. I originally had a patch for this that called
updated_drawbuffers() when the buffer count changed, but later realized that
was wrong. The ARB_draw_buffers spec explicitly says "The draw buffer for
output colors beyond <n> is set to NONE.", and this is queryable state.
This fixes piglit arb_draw_buffers-state_change.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit a4d72189b2)
The flush extensions flush call indicates end of frame and should only
be called once per frame. However, in the dri2SwapBuffer fallback
path, we call flush and then call dri2CopySubBuffer, which also calls
flush. Refactor the code to only call flush once.
(cherry picked from commit 4a7667b96b)
This makes sure that stObj->pt exists and is up to date.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39193 and piglit
fbo-incomplete-texture-03.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit de414f4915)
Prevents potential assertion failures in piglit fbo-incomplete-texture-03 test.
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit 4beb8f9e9d)
Fixes a bug caught by oglconform, and now piglit
ARB_vertex_program/getenv4d-with-error. The wrapping of an existing
GL function made it so that we couldn't distinguish an error in
looking up our arguments from an existing error. Instead, make a
helper function to choose the param, and use it from multiple callers.
v2: Move the success case line into the conditional, use COPY_4V more.
(cherry picked from commit e9d563e3ff)
We should remove the relocations which caused a validation failure
from the list, so that the kernel receives only the validated ones.
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit 64ab39b035)
Conflicts:
src/gallium/winsys/radeon/drm/radeon_drm_cs.c
That code drops performance in Unigine Heaven and Tropics
by a factor of 10. That's too crazy even for a debug build.
NOTE: This is a candidate for the 7.11 branch.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit c251d83d91)
This patch add the support for 24bpp in the dri/swrast implementation.
See http://bugs.freedesktop.org/show_bug.cgi?id=23525
Signed-off-by: Marc Pignat <marc at pignat.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit cfec000e75)
The previous commit removed the last use of this field.
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit f73caddd33)
The purpose of the (irb->draw_offset & 4095) != 0 check was to ensure
that we don't have XYy offsets into a tile, since Gen4 hardware doesn't
support that. However, it's insufficient: there are cases where
draw_offset & 4095 is 0 but we still have a Y-offset. This leads to an
assertion failure in brw_update_renderbuffer_surface with tile_y != 0.
Instead, simply call intel_renderbuffer_tile_offsets to compute the
actual X/Y offsets and check if either are non-zero. This makes both
the workaround and the assertion check the same things.
Fixes piglit test fbo-generatemipmap-formats, and should also fix
bugs #34009 and #39487.
NOTE: This is a candidate for stable release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34009
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39487
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Chad Versace <chad@chad-versace.us>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 15c0bc5eef)
We were neglecting to load dvdx and dvdy. v is not optional.
Fixes glslparsertests tex-grad-0[12345].frag on Broadwater/Crestline.
(We still need an execution test using sampler1D.)
NOTE: This is a candidate for the 7.11 branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 3e1fd13f60)
Commit 1a339b6c71 made
st_ChooseTextureFormat map GL_RGBA with type GL_UNSIGNED_BYTE
to PIPE_FORMAT_A8B8G8R8_UNORM.
The image format for ARGB pixmaps is PIPE_FORMAT_B8G8R8A8_UNORM
however. This mismatch caused the texture to be recreated in
st_finalize_texture.
NOTE: This is a candidate for the 7.11 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=39209
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Stéphane Marchesin <marcheu@chromium.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
The index buffer state emit only occurred if there was an IB in place
and we were in either a new batch or a new IB state. But because we
only flagged new IB state if IB state changed from the last IB state
we calculated, we could simply never emit IB state after batchbuffer
wraps if the first draw didn't use the IB and we didn't actually
change the IB.
Fixes piglit glx-multi-context-ib-1.
(cherry picked from commit 818db3848b)
It turns out that internally the texture cache gets flushed in a
couple of cases, particularly around 2D operations mixed with 3D. In
almost all cases one of those happens between rendering to an
FBO-attached texture and rendering from that texture. However, as of
the next patch, glean tfbo (and the new fbo-flushing-2 test) would
manage to get stale texture values because one of those flushes didn't
occur. The intention of this code was always to get the render cache
cleared and ready to be used from the sampler cache (and it does on <=
gen4), so this just catches gen5 up.
This patch was also tested to fix fbo-flushing on gen7.
(cherry picked from commit 185868c9c2)
When emitting a MAC instruction in a vertex shader, brw_vs_emit()
calls accumulator_contains() to determine whether the accumulator
already contains the appropriate addend; if it does, then we can avoid
emitting an unnecessary MOV instruction.
However, accumulator_contains() wasn't checking the val.negate or
val.abs flags. As a result, if the desired value was the negation, or
the absolute value, of what was already in the accumulator, we would
generate an incorrect shader.
Fixes piglit test vs-refract-vec4-vec4-float.
Tested on Gen5 and Gen6.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit d92463d5dc)
On Ivybridge, the shadow comparitor goes in the first slot, rather than
at the end. It's not necessary to send u, v, and r.
Fixes tests texturing/texdepth and glean/fbo.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit 572f631895)
Commit 53c89c67f3 ("i965: Avoid generating
MOVs for assignments of expressions.") added the line "this->result =
reg_undef" all over the code. Unfortunately, since Eric developed his
patch before I landed Ivybridge support, he missed adding it to
fs_visitor::emit_texture_gen7() after rebasing.
Furthermore, since I developed TXD support before Eric's patch, I
neglected to add it to the gradient handling when I rebased.
Neglecting to set this causes the visitor to use this->result as storage
rather than generating a new temporary. These missing statements
resulted in the same register being used to store several different
values.
Fixes the following piglit tests on Ivybridge:
- glsl-fs-shadow2dproj.shader_test
- glsl-fs-shadow2dproj-bias.shader_test
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 156cef0fba)
Previously the code would just look at deref->array->type to see if it
was a constant. This isn't good enough because deref->array might be
another ir_dereference_array... of a constant. As a result,
deref->array->type wouldn't be a constant, but
deref->variable_referenced() would return NULL. The unchecked NULL
pointer would shortly lead to a segfault.
Instead just look at the return of deref->variable_referenced(). If
it's NULL, assume that either a constant or some other form of
anonymous temporary storage is being dereferenced.
This is a bit hinkey because most drivers treat constant arrays as
uniforms, but the lowering pass treats them as temporaries. This
keeps the behavior of the old code, so this change isn't making things
worse.
Fixes i965 piglit:
vs-temp-array-mat[234]-index-col-rd
vs-temp-array-mat[234]-index-col-row-rd
vs-uniform-array-mat[234]-index-col-rd
vs-uniform-array-mat[234]-index-col-row-rd
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit 156f85336f)