vbo: do not call _mesa_max_buffer_index in debug builds

That code drops performance in Unigine Heaven and Tropics
by a factor of 10. That's too crazy even for a debug build.

NOTE: This is a candidate for the 7.11 branch.

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Marek Olšák 2011-08-04 07:38:13 +02:00
parent 547212d963
commit c251d83d91

View file

@ -909,11 +909,10 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
if (0)
_mesa_print_arrays(ctx);
#ifdef DEBUG
/* 'end' was out of bounds, but now let's check the actual array
* indexes to see if any of them are out of bounds.
*/
{
if (0) {
GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
ctx->Array.ElementArrayBufferObj);
if (max >= ctx->Array.ArrayObj->_MaxElement) {
@ -934,7 +933,6 @@ vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
* upper bound wrong.
*/
}
#endif
/* Set 'end' to the max possible legal value */
assert(ctx->Array.ArrayObj->_MaxElement >= 1);