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st/mesa: Finalize texture on render-to-texture.
This makes sure that stObj->pt exists and is up to date.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39193 and piglit
fbo-incomplete-texture-03.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
NOTE: This is a candidate for the 7.11 branch.
(cherry picked from commit de414f4915)
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parent
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1 changed files with 6 additions and 3 deletions
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@ -47,6 +47,7 @@
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#include "st_context.h"
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#include "st_cb_fbo.h"
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#include "st_cb_flush.h"
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#include "st_cb_texture.h"
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#include "st_format.h"
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#include "st_texture.h"
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#include "st_manager.h"
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@ -342,15 +343,17 @@ st_render_texture(struct gl_context *ctx,
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struct pipe_context *pipe = st->pipe;
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struct st_renderbuffer *strb;
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struct gl_renderbuffer *rb;
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struct pipe_resource *pt = st_get_texobj_resource(att->Texture);
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struct pipe_resource *pt;
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struct st_texture_object *stObj;
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const struct gl_texture_image *texImage;
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struct pipe_surface surf_tmpl;
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/* When would this fail? Perhaps assert? */
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if (!pt)
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if (!st_finalize_texture(ctx, pipe, att->Texture))
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return;
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pt = st_get_texobj_resource(att->Texture);
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assert(pt);
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/* get pointer to texture image we're rendeing to */
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texImage = _mesa_get_attachment_teximage(att);
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