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mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().
Without this we'd miss the last update in a sequence like {COLOR0, COLOR1},
{COLOR0}, {COLOR0, COLOR1}. I originally had a patch for this that called
updated_drawbuffers() when the buffer count changed, but later realized that
was wrong. The ARB_draw_buffers spec explicitly says "The draw buffer for
output colors beyond <n> is set to NONE.", and this is queryable state.
This fixes piglit arb_draw_buffers-state_change.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit a4d72189b2)
This commit is contained in:
parent
942c1b8de1
commit
d072260921
1 changed files with 14 additions and 15 deletions
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@ -381,6 +381,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
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{
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struct gl_framebuffer *fb = ctx->DrawBuffer;
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GLbitfield mask[MAX_DRAW_BUFFERS];
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GLuint buf;
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if (!destMask) {
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/* compute destMask values now */
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@ -410,13 +411,10 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
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destMask0 &= ~(1 << bufIndex);
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}
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fb->ColorDrawBuffer[0] = buffers[0];
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if (fb->_NumColorDrawBuffers != count) {
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updated_drawbuffers(ctx);
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fb->_NumColorDrawBuffers = count;
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}
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fb->_NumColorDrawBuffers = count;
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}
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else {
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GLuint buf, count = 0;
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GLuint count = 0;
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for (buf = 0; buf < n; buf++ ) {
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if (destMask[buf]) {
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GLint bufIndex = _mesa_ffs(destMask[buf]) - 1;
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@ -436,21 +434,22 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
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}
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fb->ColorDrawBuffer[buf] = buffers[buf];
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}
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/* set remaining outputs to -1 (GL_NONE) */
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while (buf < ctx->Const.MaxDrawBuffers) {
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if (fb->_ColorDrawBufferIndexes[buf] != -1) {
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updated_drawbuffers(ctx);
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fb->_ColorDrawBufferIndexes[buf] = -1;
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}
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fb->ColorDrawBuffer[buf] = GL_NONE;
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buf++;
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}
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fb->_NumColorDrawBuffers = count;
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}
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/* set remaining outputs to -1 (GL_NONE) */
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for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
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if (fb->_ColorDrawBufferIndexes[buf] != -1) {
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updated_drawbuffers(ctx);
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fb->_ColorDrawBufferIndexes[buf] = -1;
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}
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}
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for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
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fb->ColorDrawBuffer[buf] = GL_NONE;
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}
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if (fb->Name == 0) {
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/* also set context drawbuffer state */
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GLuint buf;
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for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
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if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
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updated_drawbuffers(ctx);
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