mesa: Also set the remaining draw buffers to GL_NONE when updating just the first buffer in _mesa_drawbuffers().

Without this we'd miss the last update in a sequence like {COLOR0, COLOR1},
{COLOR0}, {COLOR0, COLOR1}. I originally had a patch for this that called
updated_drawbuffers() when the buffer count changed, but later realized that
was wrong. The ARB_draw_buffers spec explicitly says "The draw buffer for
output colors beyond <n> is set to NONE.", and this is queryable state.
This fixes piglit arb_draw_buffers-state_change.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit a4d72189b2)
This commit is contained in:
Henri Verbeet 2011-09-22 23:46:34 +02:00 committed by Marek Olšák
parent 942c1b8de1
commit d072260921

View file

@ -381,6 +381,7 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
GLbitfield mask[MAX_DRAW_BUFFERS];
GLuint buf;
if (!destMask) {
/* compute destMask values now */
@ -410,13 +411,10 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
destMask0 &= ~(1 << bufIndex);
}
fb->ColorDrawBuffer[0] = buffers[0];
if (fb->_NumColorDrawBuffers != count) {
updated_drawbuffers(ctx);
fb->_NumColorDrawBuffers = count;
}
fb->_NumColorDrawBuffers = count;
}
else {
GLuint buf, count = 0;
GLuint count = 0;
for (buf = 0; buf < n; buf++ ) {
if (destMask[buf]) {
GLint bufIndex = _mesa_ffs(destMask[buf]) - 1;
@ -436,21 +434,22 @@ _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers,
}
fb->ColorDrawBuffer[buf] = buffers[buf];
}
/* set remaining outputs to -1 (GL_NONE) */
while (buf < ctx->Const.MaxDrawBuffers) {
if (fb->_ColorDrawBufferIndexes[buf] != -1) {
updated_drawbuffers(ctx);
fb->_ColorDrawBufferIndexes[buf] = -1;
}
fb->ColorDrawBuffer[buf] = GL_NONE;
buf++;
}
fb->_NumColorDrawBuffers = count;
}
/* set remaining outputs to -1 (GL_NONE) */
for (buf = fb->_NumColorDrawBuffers; buf < ctx->Const.MaxDrawBuffers; buf++) {
if (fb->_ColorDrawBufferIndexes[buf] != -1) {
updated_drawbuffers(ctx);
fb->_ColorDrawBufferIndexes[buf] = -1;
}
}
for (buf = n; buf < ctx->Const.MaxDrawBuffers; buf++) {
fb->ColorDrawBuffer[buf] = GL_NONE;
}
if (fb->Name == 0) {
/* also set context drawbuffer state */
GLuint buf;
for (buf = 0; buf < ctx->Const.MaxDrawBuffers; buf++) {
if (ctx->Color.DrawBuffer[buf] != fb->ColorDrawBuffer[buf]) {
updated_drawbuffers(ctx);