When the LLVM version is too old or missing, SotTR applies shader
workarounds and that reduces performance by 2-5% with ACO.
SotTR workarounds are applied with LLVM 8 and older, so reporting
LLVM 9.0.1 should be fine.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4984>
This increases performance by 11-13% in Viewperf11/Catia - first scene.
Set allow_draw_out_of_order=true to enable this.
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4152>
Many applications use multi-pass rendering and require their vertex
shader position to be computed the same way each time. Optimizations
may consider, say, fusing a multiply-add based on global usage of an
expression in a shader. But a second shader with the same expression
may have different code, causing that optimization to make the other
choice the second time around.
The correct solution is for applications to mark their VS outputs
'invariant', indicating they need multiple shaders to compute that
output in the same manner. However, most applications fail to do so.
So, we add a new driconf option - vs_position_always_invariant - which
forces the gl_Position output in vertex shaders to be marked invariant.
Fixes: 7025dbe794 ("nir: Skip emitting no-op movs from the builder.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
They use the "sample" keyword as a variable name.
Cc: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This option strictly allocate the minImageCount given by the
application at swapchain creation.
This works around application that do not deal with the fact that the
implementation allocates more images than the minimum specified.
v2: Add values in default drirc (Bas)
v3: specify engine name/version (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Expose configs when allow_fp16_configs has been enabled and
DRI_LOADER_CAP_FP16 is set in the loader.
Also, define a new dri configuration option so users can disable exposure of
fp16 formats. Make fp16 opt-in for i965.
Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
s/otions/options/, and while here let's give the full path to xmlpool.h
since `../` won't be true in the generated file.
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
When DRI_CONF_GLES_EMULATE_BGRA was added for the virgl driver, it
missed a DRI_CONF_OPT_END.
This make some drivers, like v4c/v3d to crash with the following
error:
Fatal error in __driConfigOptions line 99, column 2: mismatched tag.
Not sure why it doesn't fail with virgl.
Fixes: b793663449
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
On GLES hosts GL_SAMPLES_PASSED is emulated by GL_ANY_SAMPLES_PASSED which returns a boolen.
With this tweak the value that is returned if any sample passed can be set. This
may be of iterest when an application decides whether some geometry is rendered based
on an amount of visibility and not just a binary desicion. virgelrenderer sets a default
of 1024 on th host.
v2: Remove reference from virgl and correct description (Emil)
v3: Send the tweak binary encoded instead of using strings (Gurchetan)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
With Qemu this final swizzle is not needed, but with vtest it is, i.e. it depends on
how a program using virglrenderer uses the surface that is rendered to, hence
a tweak is added.
v2: Update description and fix spelling (Emil)
v3: Send tweak as binary value instead of using strings (Gurchetan)
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
These tweaks are used to fix rendering issues with Valve games and
at least also "The Raven Remastered" when run on a GLES host.
v2: Fix type in define and remove virgl from driconf option (Emil)
v3: Encode tweak binary instead of using strings (Gurchetan)
Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
The V3D 4.2 HW has a limit to MSAA texture sizes of 4096. With non-MSAA,
we can go up to 7680 (actually probably 8138, but that hasn't been
validated by the HW team). Exposing 7680 in X11 will allow dual 4k displays.
dynamic textures seem to have predictable stride. This stride
should be the same as for a ram buffer.
It seems some game don't check the actual stride value, assuming
it to be the expected one.
Thus this workaround (protected by drirc option) is to use an intermediate
ram buffer.
Fixes Rayman Legends texture issues when enabled.
Signed-off-by: Axel Davy <davyaxel0@gmail.com>
Move the definition of radeonsi_clear_db_cache_before_clear there,
as well as radeonsi_enable_nir.
This removes the AMD_DEBUG=nir option.
We currently still have two places for options: the driconf machinery
and AMD_DEBUG/R600_DEBUG. If we are to have a single place for options,
then the driconf machinery should be preferred since it's more flexible.
The only downside of the driconf machinery was that adding new options
was quite inconvenient. With this change, a simple boolean option can
be added with a single line of code, same as for AMD_DEBUG.
One technical limitation of this particular implementation is that while
almost all driconf features are available, the translation machinery doesn't
pick up the description strings for options added in si_debvug_options. In
practice, translations haven't been provided anyway, and this is intended
for developer options, so I'm not too worried. It could always be added
later if anybody really cares.
v2:
- use bool instead of uint8_t for options
- si_debug_options.inc -> si_debug_options.h
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
We have cases where we would not like to expose these.
v2: call the option allow_rgb565_configs for consistency
with existing allow_rgb10_configs (Eric, Jason)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This option lets the user decide whether mesa should notify the
window manager / DDX driver that the current application is adaptive
sync capable.
It's off by default.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
The spec seems clear this is not allowed but the Nvidia binary
forces apps to add layout qualifiers so this works around the
issue for No Mans Sky until the CTS can be sorted out.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This was added as a workaround for Heaven 3.0 but was later removed
by 5ead448719 to allow Heaven 4.0 to work correctly.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
drirc implementation of MESA_LOADER_DRIVER_OVERRIDE which can be
used to override dri driver to load.
Usage:
override dri driver for device with spec kernel driver name:
<device kernel_driver="kernel_driver_name">
<option name="dri_driver" value="new_dri_driver" />
</device>
or
<device driver="loader" kernel_driver="kernel_driver_name">
<option name="dri_driver" value="new_dri_driver" />
</device>
v2:
add kernel_driver device attribute to specify kernel
driver name instead of reuse driver attribute
v3:
seperate loader_get_kernel_driver_name into another patch
seperate add kernel_driver attribute into another patch
Suggested-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
[v4 Emil: add HAVE_LIBDRM guard around __driConfigOptionsLoader and
loader_get_dri_config_driver]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
This relaxes a number of ES shader restrictions allowing shaders
to follow more desktop GLSL like rules.
This initial implementation relaxes the following:
- allows linking ES shaders with desktop shaders
- allows mismatching precision qualifiers
- always enables standard derivative builtins
These relaxations allow Google Earth VR shaders to compile.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Google Earth VR shaders uses builtins in constant expressions with
GLSL 1.10. That feature wasn't allowed until GLSL 1.20.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Drivers on virtual hardware don't want to expose this extension to
GLX compositors, similarly to GLX_OML_sync_control, since that significantly
increases latency.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>