Commit graph

59 commits

Author SHA1 Message Date
Samuel Pitoiset
1ef03dade1 radv: add a LLVM version string workaround for SotTR and ACO
When the LLVM version is too old or missing, SotTR applies shader
workarounds and that reduces performance by 2-5% with ACO.

SotTR workarounds are applied with LLVM 8 and older, so reporting
LLVM 9.0.1 should be fine.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4984>
2020-05-13 07:57:18 +00:00
Pierre-Eric Pelloux-Prayer
403eb507f5 driconf: add force_integer_tex_nearest option
And enable it for "GRID Autosport" and "DIRT: Showdown" games.

CC: 20.1 <mesa-stable@lists.freedesktop.org>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1258
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4647>
2020-05-05 09:40:29 +02:00
Marek Olšák
8c053e5fad mesa: allow out-of-order drawing to optimize immediate mode if it's safe
This increases performance by 11-13% in Viewperf11/Catia - first scene.

Set allow_draw_out_of_order=true to enable this.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4152>
2020-03-26 03:08:34 -04:00
Pierre-Eric Pelloux-Prayer
771f16cf61 radeonsi: remove AMD_DEBUG=sisched option
sisched is not maintained anymore in LLVM.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4059>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4059>
2020-03-06 11:35:12 +01:00
Jason Ekstrand
7c16a1ae4e vulkan/wsi: Add a driconf option to force WSI to advertise BGRA8_UNORM first
The Aztec Ruins benchmark just grabs the first format in the list and
SRGB causes it to render washed out.  With this workaround, it renders
the same as OpenGL.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3350>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3350>
2020-01-14 19:27:13 +00:00
Kenneth Graunke
9b577f2a88 driconf, glsl: Add a vs_position_always_invariant option
Many applications use multi-pass rendering and require their vertex
shader position to be computed the same way each time.  Optimizations
may consider, say, fusing a multiply-add based on global usage of an
expression in a shader.  But a second shader with the same expression
may have different code, causing that optimization to make the other
choice the second time around.

The correct solution is for applications to mark their VS outputs
'invariant', indicating they need multiple shaders to compute that
output in the same manner.  However, most applications fail to do so.

So, we add a new driconf option - vs_position_always_invariant - which
forces the gl_Position output in vertex shaders to be marked invariant.

Fixes: 7025dbe794 ("nir: Skip emitting no-op movs from the builder.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-11-27 18:48:04 +00:00
Marek Olšák
e00791c552 st/mesa: fix Sanctuary and Tropics by disabling ARB_gpu_shader5 for them
They use the "sample" keyword as a variable name.

Cc: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-11-11 19:23:37 -05:00
Lionel Landwerlin
0616b7ac90 vulkan: add vk_x11_strict_image_count option
This option strictly allocate the minImageCount given by the
application at swapchain creation.

This works around application that do not deal with the fact that the
implementation allocates more images than the minimum specified.

v2: Add values in default drirc (Bas)

v3: specify engine name/version (Lionel)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
2019-09-15 15:37:02 +03:00
Eric Engestrom
a72cdd00ab wsi: add minImageCount override
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v1)
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2019-09-06 23:16:05 +01:00
Kevin Strasser
f4703f1c10 i965: Add handling for fp16 configs
Expose configs when allow_fp16_configs has been enabled and
DRI_LOADER_CAP_FP16 is set in the loader.

Also, define a new dri configuration option so users can disable exposure of
fp16 formats. Make fp16 opt-in for i965.

Signed-off-by: Kevin Strasser <kevin.strasser@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
2019-08-21 18:36:57 +00:00
Timothy Arceri
dca119f12c mesa/gallium: add dric option to allow overriding GL vendor string
Will be used in the following patch.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
2019-08-07 10:12:49 +10:00
Eric Engestrom
069e6d587e xmlpool: fix typo in comment
s/otions/options/, and while here let's give the full path to xmlpool.h
since `../` won't be true in the generated file.

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-06-27 17:42:25 +00:00
Alejandro Piñeiro
6a159bca9d util: add empty line before virgl options
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
2019-06-20 15:21:39 +02:00
Alejandro Piñeiro
790c3dbac8 util: add missing DRI_CONF_OPT_END
When DRI_CONF_GLES_EMULATE_BGRA was added for the virgl driver, it
missed a DRI_CONF_OPT_END.

This make some drivers, like v4c/v3d to crash with the following
error:
Fatal error in __driConfigOptions line 99, column 2: mismatched tag.

Not sure why it doesn't fail with virgl.

Fixes: b793663449
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2019-06-20 14:11:30 +02:00
Gert Wollny
5dbecf7863 virgl: Add a tweak to set the value for emulated queries of GL_SAMPLES_PASSED
On GLES hosts GL_SAMPLES_PASSED is emulated by GL_ANY_SAMPLES_PASSED which returns a boolen.
With this tweak the value that is returned if any sample passed can be set. This
may be of iterest when an application decides whether some geometry is rendered based
on an amount of visibility and not just a binary desicion. virgelrenderer sets a default
of 1024 on th host.

v2: Remove reference from virgl and correct description (Emil)
v3: Send the tweak binary encoded instead of using strings (Gurchetan)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2019-06-20 08:50:38 +02:00
Gert Wollny
59757dbad6 virgl: Add tweak to apply a swizzle when drawing/blitting to a emulated BGRA texture
With Qemu this final swizzle is not needed, but with vtest it is, i.e. it depends on
how a program using virglrenderer uses the surface that is rendered to, hence
a tweak is added.

v2: Update description and fix spelling (Emil)
v3: Send tweak as binary value instead of using strings (Gurchetan)
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2019-06-20 08:50:38 +02:00
Gert Wollny
b793663449 virgl: Add driconf tweak for emulating BGRA surfaces on GLES
These tweaks are used to fix rendering issues with Valve games and
at least also "The Raven Remastered" when run on a GLES host.

v2: Fix type in define and remove virgl from driconf option (Emil)
v3: Encode tweak binary instead of using strings (Gurchetan)

Signed-off-by: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
2019-06-20 08:50:38 +02:00
Eric Anholt
60a64f028d v3d: Use driconf to expose non-MSAA texture limits for Xorg.
The V3D 4.2 HW has a limit to MSAA texture sizes of 4096.  With non-MSAA,
we can go up to 7680 (actually probably 8138, but that hasn't been
validated by the HW team).  Exposing 7680 in X11 will allow dual 4k displays.
2019-05-13 12:03:11 -07:00
Axel Davy
12654a2fda st/nine: Control shader constant inlining with drirc
Until we use async shader compilation for constant inlining,
don't enable it unless user asks for it.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Axel Davy
c097ff3617 st/nine: Add drirc option to use data_internal for dynamic textures
dynamic textures seem to have predictable stride. This stride
should be the same as for a ram buffer.

It seems some game don't check the actual stride value, assuming
it to be the expected one.
Thus this workaround (protected by drirc option) is to use an intermediate
ram buffer.

Fixes Rayman Legends texture issues when enabled.

Signed-off-by: Axel Davy <davyaxel0@gmail.com>
2019-04-30 19:18:51 +02:00
Nicolai Hähnle
8bef4df196 radeonsi: add si_debug_options for convenient adding/removing of options
Move the definition of radeonsi_clear_db_cache_before_clear there,
as well as radeonsi_enable_nir.

This removes the AMD_DEBUG=nir option.

We currently still have two places for options: the driconf machinery
and AMD_DEBUG/R600_DEBUG. If we are to have a single place for options,
then the driconf machinery should be preferred since it's more flexible.

The only downside of the driconf machinery was that adding new options
was quite inconvenient. With this change, a simple boolean option can
be added with a single line of code, same as for AMD_DEBUG.

One technical limitation of this particular implementation is that while
almost all driconf features are available, the translation machinery doesn't
pick up the description strings for options added in si_debvug_options. In
practice, translations haven't been provided anyway, and this is intended
for developer options, so I'm not too worried. It could always be added
later if anybody really cares.

v2:
- use bool instead of uint8_t for options
- si_debug_options.inc -> si_debug_options.h

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-25 12:31:02 +02:00
Marek Olšák
ccbfe44e5f radeonsi: add driconf option radeonsi_enable_nir
Cc: 18.3 19.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-02-19 17:59:17 -05:00
Tapani Pälli
595af46f0f drirc/i965: add option to disable 565 configs and visuals
We have cases where we would not like to expose these.

v2: call the option allow_rgb565_configs for consistency
    with existing allow_rgb10_configs (Eric, Jason)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-02-15 09:38:36 +02:00
Nicholas Kazlauskas
7407670036 util: Add adaptive_sync driconf option
This option lets the user decide whether mesa should notify the
window manager / DDX driver that the current application is adaptive
sync capable.

It's off by default.

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Signed-off-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com>
2018-12-28 16:38:06 +01:00
Timothy Arceri
02843ed768 mesa: move legacy dri config option texture_depth
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
f958ea6eff mesa: move legacy dri config option fthrottle_mode
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
4b1a81ef9d mesa: move legacy dri config option def_max_anisotropy
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
6164d59bcc mesa: move legacy dri config option no_neg_lod_bias
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
6d1890fa07 mesa: move legacy dri config option round_mode
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
3a1d09fd55 mesa: remove unused dri option float_depth
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
91e76ce493 mesa: move legacy dri config option dither_mode
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
2d7dc9591d mesa: move legacy dri config option color_reduction
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
408d41a413 mesa: move legacy TCL dri config options
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:43:05 +10:00
Timothy Arceri
64ec50d52f mesa/st: add force_compat_profile option to driconfig
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-09-18 19:34:54 +10:00
Timothy Arceri
9c47c39687 st/mesa, gallium: add a workaround for No Mans Sky
The spec seems clear this is not allowed but the Nvidia binary
forces apps to add layout qualifiers so this works around the
issue for No Mans Sky until the CTS can be sorted out.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 09:54:40 +10:00
Timothy Arceri
5566dd8a61 radeonsi: add radeonsi_zerovram driconfig option
More and more games seem to require this so lets make it a config
option.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-08-30 07:57:38 +10:00
Eric Engestrom
317c460a4d util/xmlpool: make indentation coherent
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2018-08-21 17:36:13 +01:00
Timothy Arceri
797cd198ae mesa: move legacy hyperz option from dri config
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:02 +10:00
Timothy Arceri
02062ab1e1 mesa: remove unused dri config option disable_shader_bit_encoding
This was added as a workaround for Heaven 3.0 but was later removed
by 5ead448719 to allow Heaven 4.0 to work correctly.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:02 +10:00
Timothy Arceri
c5f863f2fd mesa: drop legacy no_rast dri option
Add enviroment var overrides to legacy drivers instead.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2018-08-21 09:19:01 +10:00
Timothy Arceri
5a0684d665 mesa: move legacy dri config option texture_units
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri
8b4157d578 mesa: remove unused dri config option texture_heaps
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri
fb277f504e mesa: move legacy dri config option texture_blend_quality
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:59 +10:00
Timothy Arceri
7d2474afb5 mesa: remove dri configs unused software-fallback options
These seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:58 +10:00
Timothy Arceri
24da2d162d mesa: remove unused dri config option excess_mipmap
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:58 +10:00
Timothy Arceri
498831c7e6 mesa: remove unused dri config option performance_boxes
This seems to have only been used by DRI1 drivers which were
removed with e4344161bd.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-08-20 13:53:58 +10:00
Qiang Yu
0aa80abf25 loader: add dri_driver option to override dri driver to load
drirc implementation of MESA_LOADER_DRIVER_OVERRIDE which can be
used to override dri driver to load.

Usage:

override dri driver for device with spec kernel driver name:

<device kernel_driver="kernel_driver_name">
  <option name="dri_driver" value="new_dri_driver" />
</device>

or

<device driver="loader" kernel_driver="kernel_driver_name">
  <option name="dri_driver" value="new_dri_driver" />
</device>

v2:
  add kernel_driver device attribute to specify kernel
  driver name instead of reuse driver attribute

v3:
  seperate loader_get_kernel_driver_name into another patch
  seperate add kernel_driver attribute into another patch

Suggested-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Qiang Yu <Qiang.Yu@amd.com>
Acked-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
[v4 Emil: add HAVE_LIBDRM guard around __driConfigOptionsLoader and
loader_get_dri_config_driver]
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
2018-08-17 17:16:32 +01:00
Timothy Arceri
725b1a406d mesa/util: add allow_glsl_relaxed_es driconfig override
This relaxes a number of ES shader restrictions allowing shaders
to follow more desktop GLSL like rules.

This initial implementation relaxes the following:

 - allows linking ES shaders with desktop shaders
 - allows mismatching precision qualifiers
 - always enables standard derivative builtins

These relaxations allow Google Earth VR shaders to compile.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-06-19 12:09:56 +10:00
Timothy Arceri
90dbab0f9a mesa/util: add allow_glsl_builtin_const_expression driconf override
Google Earth VR shaders uses builtins in constant expressions with
GLSL 1.10. That feature wasn't allowed until GLSL 1.20.

Reviewed-by: Dave Airlie <airlied@redhat.com>
2018-06-19 12:09:56 +10:00
Thomas Hellstrom
f4070956d4 glx/dri: Add a driconf option to disable GLX_SGI_video_sync
Drivers on virtual hardware don't want to expose this extension to
GLX compositors, similarly to GLX_OML_sync_control, since that significantly
increases latency.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-03-08 07:26:29 +01:00