st/mesa, gallium: add a workaround for No Mans Sky

The spec seems clear this is not allowed but the Nvidia binary
forces apps to add layout qualifiers so this works around the
issue for No Mans Sky until the CTS can be sorted out.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2018-08-29 15:48:47 +10:00
parent 9ce7d79cdc
commit 9c47c39687
6 changed files with 13 additions and 0 deletions

View file

@ -29,6 +29,7 @@ DRI_CONF_SECTION_DEBUG
DRI_CONF_ALLOW_HIGHER_COMPAT_VERSION("false")
DRI_CONF_FORCE_GLSL_ABS_SQRT("false")
DRI_CONF_GLSL_CORRECT_DERIVATIVES_AFTER_DISCARD("false")
DRI_CONF_ALLOW_GLSL_LAYOUT_QUALIFIER_ON_FUNCTION_PARAMETERS("false")
DRI_CONF_SECTION_END
DRI_CONF_SECTION_MISCELLANEOUS

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@ -228,6 +228,7 @@ struct st_config_options
boolean glsl_zero_init;
boolean force_glsl_abs_sqrt;
boolean allow_glsl_cross_stage_interpolation_mismatch;
boolean allow_glsl_layout_qualifier_on_function_parameters;
unsigned char config_options_sha1[20];
};

View file

@ -85,6 +85,8 @@ dri_fill_st_options(struct dri_screen *screen)
driQueryOptionb(optionCache, "force_glsl_abs_sqrt");
options->allow_glsl_cross_stage_interpolation_mismatch =
driQueryOptionb(optionCache, "allow_glsl_cross_stage_interpolation_mismatch");
options->allow_glsl_layout_qualifier_on_function_parameters =
driQueryOptionb(optionCache, "allow_glsl_layout_qualifier_on_function_parameters");
driComputeOptionsSha1(optionCache, options->config_options_sha1);
}

View file

@ -1255,6 +1255,9 @@ void st_init_extensions(struct pipe_screen *screen,
if (options->allow_glsl_relaxed_es)
consts->AllowGLSLRelaxedES = GL_TRUE;
if (options->allow_glsl_layout_qualifier_on_function_parameters)
consts->AllowLayoutQualifiersOnFunctionParameters = GL_TRUE;
consts->MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);

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@ -195,6 +195,7 @@ TODO: document the other workarounds.
<application name="No Mans Sky" executable="NMS.exe">
<option name="force_glsl_extensions_warn" value="true" />
<option name="allow_glsl_layout_qualifier_on_function_parameters" value="true" />
</application>
<!-- The GL thread whitelist is below, workarounds are above.

View file

@ -135,6 +135,11 @@ DRI_CONF_OPT_BEGIN_B(allow_glsl_cross_stage_interpolation_mismatch, def) \
DRI_CONF_DESC(en,gettext("Allow interpolation qualifier mismatch across shader stages")) \
DRI_CONF_OPT_END
#define DRI_CONF_ALLOW_GLSL_LAYOUT_QUALIFIER_ON_FUNCTION_PARAMETERS(def) \
DRI_CONF_OPT_BEGIN_B(allow_glsl_layout_qualifier_on_function_parameters, def) \
DRI_CONF_DESC(en,gettext("Allow layout qualifiers on function parameters.")) \
DRI_CONF_OPT_END
/**
* \brief Image quality-related options
*/