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mesa: move legacy dri config option texture_blend_quality
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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8 changed files with 6 additions and 40 deletions
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@ -97,6 +97,12 @@ DRI_CONF_END
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};
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#elif defined(RADEON_R200)
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#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
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DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
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DRI_CONF_DESC(en,"Texture filtering quality vs. speed, AKA “brilinear” texture filtering") \
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DRI_CONF_OPT_END
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static const __DRIconfigOptionsExtension radeon_config_options = {
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.base = { __DRI_CONFIG_OPTIONS, 1 },
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.xml =
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@ -274,12 +274,6 @@ msgstr "Utilitza el HyperZ per a augmentar el rendiment"
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msgid "Number of texture units used"
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msgstr "Nombre d'unitats de textura utilitzades"
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#: t_options.h:286
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msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
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msgstr ""
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"Qualitat vs. velocitat de filtració de textura, àlies filtració \"brilinear"
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"\" de textura"
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#: t_options.h:294
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msgid "Used types of texture memory"
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msgstr "Tipus utilitzats de memòria de textura"
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@ -249,12 +249,6 @@ msgstr "HyperZ zur Leistungssteigerung verwenden"
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msgid "Number of texture units used"
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msgstr "Anzahl der benutzten Textureinheiten"
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#: t_options.h:286
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msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
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msgstr ""
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"Texturfilterqualität versus -geschwindigkeit, auch bekannt als „brilineare“ "
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"Texturfilterung"
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#: t_options.h:294
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msgid "Used types of texture memory"
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msgstr "Benutzte Arten von Texturspeicher"
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@ -258,12 +258,6 @@ msgstr "Usar HyperZ para potenciar rendimiento"
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msgid "Number of texture units used"
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msgstr "Número de unidades de textura usadas"
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#: t_options.h:286
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msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
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msgstr ""
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"Calidad de filtrado de textura vs. velocidad, alias filtrado \"brilinear\" "
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"de textura"
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#: t_options.h:294
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msgid "Used types of texture memory"
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msgstr "Tipos de memoria de textura usados"
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@ -247,11 +247,6 @@ msgstr "Utiliser le HyperZ pour améliorer les performances"
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msgid "Number of texture units used"
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msgstr "Nombre d'unités de texture"
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#: t_options.h:286
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msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
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msgstr ""
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"Qualité/performance du filtrage trilinéaire de texture (filtrage brilinéaire)"
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#: t_options.h:294
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msgid "Used types of texture memory"
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msgstr "Types de mémoire de texture"
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@ -246,12 +246,6 @@ msgstr "Gebruik HyperZ om de prestaties te verbeteren"
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msgid "Number of texture units used"
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msgstr "Aantal textuureenheden in gebruik"
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#: t_options.h:286
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msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
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msgstr ""
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"Textuurfilterkwaliteit versus -snelheid, ookwel bekend als “brilineaire” "
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"textuurfiltering"
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#: t_options.h:294
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msgid "Used types of texture memory"
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msgstr "Gebruikte soorten textuurgeheugen"
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@ -240,12 +240,6 @@ msgstr "Använd HyperZ för att maximera prestandan"
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msgid "Number of texture units used"
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msgstr "Antal använda texturenheter"
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#: t_options.h:286
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msgid "Texture filtering quality vs. speed, AKA “brilinear” texture filtering"
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msgstr ""
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"Texturfiltreringskvalitet mot hastighet, även kallad \"brilinear\"-"
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"texturfiltrering"
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#: t_options.h:294
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msgid "Used types of texture memory"
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msgstr "Använda typer av texturminne"
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@ -309,11 +309,6 @@ DRI_CONF_OPT_BEGIN_V(texture_units,int,def, # min ":" # max ) \
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DRI_CONF_DESC(en,gettext("Number of texture units used")) \
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DRI_CONF_OPT_END
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#define DRI_CONF_TEXTURE_BLEND_QUALITY(def,range) \
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DRI_CONF_OPT_BEGIN_V(texture_blend_quality,float,def,range) \
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DRI_CONF_DESC(en,gettext("Texture filtering quality vs. speed, AKA “brilinear” texture filtering")) \
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DRI_CONF_OPT_END
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#define DRI_CONF_TEXTURE_HEAPS_ALL 0
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#define DRI_CONF_TEXTURE_HEAPS_CARD 1
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#define DRI_CONF_TEXTURE_HEAPS_GART 2
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