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mesa: move legacy dri config option round_mode
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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3a1d09fd55
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7 changed files with 10 additions and 70 deletions
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@ -69,6 +69,16 @@ DRI_CONF_OPT_BEGIN_V(dither_mode,enum,def,"0:2") \
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DRI_CONF_DESC_END \
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DRI_CONF_OPT_END
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#define DRI_CONF_ROUND_TRUNC 0
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#define DRI_CONF_ROUND_ROUND 1
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#define DRI_CONF_ROUND_MODE(def) \
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DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \
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DRI_CONF_DESC_BEGIN(en,"Color rounding method") \
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DRI_CONF_ENUM(0,"Round color components downward") \
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DRI_CONF_ENUM(1,"Round to nearest color") \
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DRI_CONF_DESC_END \
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DRI_CONF_OPT_END
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#define DRI_CONF_TCL_SW 0
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#define DRI_CONF_TCL_PIPELINED 1
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@ -112,18 +112,6 @@ msgstr ""
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"Prohibeix una parcialitat negativa del Nivell de Detalle (LOD) de les "
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"textures"
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#: t_options.h:170
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msgid "Color rounding method"
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msgstr "Mètode d'arrodoniment de color"
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#: t_options.h:171
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msgid "Round color components downward"
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msgstr "Arrodoneix els components de color a baix"
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#: t_options.h:172
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msgid "Round to nearest color"
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msgstr "Arrodoneix al color més proper"
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#: t_options.h:195
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msgid "A post-processing filter to cel-shade the output"
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msgstr "Un filtre de postprocessament per a aplicar cel shading a la sortida"
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@ -87,18 +87,6 @@ msgstr "Initialer Maximalwert für anisotropische Texturfilterung"
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msgid "Forbid negative texture LOD bias"
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msgstr "Verbiete negative Textur-Detailgradverschiebung"
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#: t_options.h:170
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msgid "Color rounding method"
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msgstr "Farbrundungsmethode"
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#: t_options.h:171
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msgid "Round color components downward"
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msgstr "Farbkomponenten abrunden"
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#: t_options.h:172
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msgid "Round to nearest color"
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msgstr "Zur ähnlichsten Farbe runden"
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#: t_options.h:195
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msgid "A post-processing filter to cel-shade the output"
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msgstr "Nachbearbeitungsfilter für Cell Shading"
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@ -94,18 +94,6 @@ msgstr "Valor máximo inicial para filtrado anisotrópico de textura"
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msgid "Forbid negative texture LOD bias"
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msgstr "Prohibir valores negativos de Nivel De Detalle (LOD) de texturas"
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#: t_options.h:170
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msgid "Color rounding method"
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msgstr "Método de redondeo de colores"
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#: t_options.h:171
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msgid "Round color components downward"
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msgstr "Redondear hacia abajo los componentes de color"
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#: t_options.h:172
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msgid "Round to nearest color"
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msgstr "Redondear al color más cercano"
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#: t_options.h:195
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msgid "A post-processing filter to cel-shade the output"
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msgstr "Un filtro de postprocesamiento para aplicar cel shading a la salida"
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@ -86,18 +86,6 @@ msgstr "Valeur maximale initiale pour le filtrage anisotropique de texture"
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msgid "Forbid negative texture LOD bias"
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msgstr "Interdire le LOD bias negatif"
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#: t_options.h:170
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msgid "Color rounding method"
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msgstr "Méthode d'arrondi des couleurs"
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#: t_options.h:171
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msgid "Round color components downward"
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msgstr "Arrondi à l'inférieur"
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#: t_options.h:172
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msgid "Round to nearest color"
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msgstr "Arrondi au plus proche"
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#: t_options.h:195
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msgid "A post-processing filter to cel-shade the output"
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msgstr ""
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@ -86,18 +86,6 @@ msgstr "Initialt maximalt värde för anisotropisk texturfiltrering"
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msgid "Forbid negative texture LOD bias"
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msgstr "Förbjud negativ LOD-kompensation för texturer"
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#: t_options.h:170
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msgid "Color rounding method"
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msgstr "Färgavrundningsmetod"
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#: t_options.h:171
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msgid "Round color components downward"
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msgstr "Avrunda färdkomponenter nedåt"
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#: t_options.h:172
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msgid "Round to nearest color"
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msgstr "Avrunda till närmsta färg"
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#: t_options.h:181
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msgid "Color dithering method"
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msgstr "Färgutjämningsmetod"
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@ -181,16 +181,6 @@ DRI_CONF_OPT_BEGIN_B(precise_trig, def) \
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DRI_CONF_DESC(en,gettext("Prefer accuracy over performance in trig functions")) \
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DRI_CONF_OPT_END
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#define DRI_CONF_ROUND_TRUNC 0
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#define DRI_CONF_ROUND_ROUND 1
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#define DRI_CONF_ROUND_MODE(def) \
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DRI_CONF_OPT_BEGIN_V(round_mode,enum,def,"0:1") \
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DRI_CONF_DESC_BEGIN(en,gettext("Color rounding method")) \
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DRI_CONF_ENUM(0,gettext("Round color components downward")) \
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DRI_CONF_ENUM(1,gettext("Round to nearest color")) \
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DRI_CONF_DESC_END \
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DRI_CONF_OPT_END
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#define DRI_CONF_PP_CELSHADE(def) \
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DRI_CONF_OPT_BEGIN_V(pp_celshade,enum,def,"0:1") \
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DRI_CONF_DESC(en,gettext("A post-processing filter to cel-shade the output")) \
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