Commit graph

69455 commits

Author SHA1 Message Date
Tapani Pälli
4e7f134f89 mesa: refactor GetFragDataIndex
Use _mesa_program_resource_location_index to fetch index.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:55:57 +03:00
Tapani Pälli
62057c77f1 mesa: refactor GetFragDataLocation
Use program_resource_location to fetch location.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:55:57 +03:00
Tapani Pälli
3d1544cc91 mesa: refactor GetAttribLocation
Use program_resource_location to fetch location.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:55:57 +03:00
Tapani Pälli
26c0394a96 mesa: refactor GetActiveAttrib
Instead of iterating IR, retrieve required information through
the new program resource functions.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
2015-04-16 07:55:57 +03:00
Tapani Pälli
41c230cd98 mesa: enable GL_ARB_program_interface_query extension
(and mark it as DONE in docs/GL3.txt + 10.6.0 relnotes)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:55:57 +03:00
Tapani Pälli
2ab8de2181 mesa: implementation of glGetProgramResourceiv
Patch adds required helper functions to shaderapi.h and
the actual implementation.

The property query functionality can be tested with tests for
following functions that are refactored by later patches:

   GetActiveAtomicCounterBufferiv
   GetActiveUniformBlockiv
   GetActiveUniformsiv

v2: code cleanup (Ilia Mirkin)
    add bufSize < 0 check and error out
    fix is_resource_referenced to return bool
    check for propCount and bufSize, fixes in buffer_prop

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:55:57 +03:00
Tapani Pälli
9367ade331 mesa: glGetProgramResourceLocationIndex
Patch adds required helper functions to shaderapi.h and
the actual implementation.

The added functionality can be tested by tests for following
functions that are refactored by later patches:

   GetFragDataIndex

v2: return -1 if output not referenced by fragment stage
    (Ilia Mirkin)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:55:56 +03:00
Tapani Pälli
e0e4d77f01 mesa: glGetProgramResourceLocation
Patch adds required helper functions to shaderapi.h and
the actual implementation.

corresponding Piglit test:
   arb_program_interface_query-resource-location

The added functionality can be tested by tests for following
functions that are refactored by later patches:

   GetAttribLocation
   GetUniformLocation
   GetFragDataLocation

v2: code cleanup, changes to array element
    syntax checking (Ilia Mirkin)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:55:56 +03:00
Tapani Pälli
2a5a0d19d6 mesa: glGetProgramResourceName
Patch adds required helper functions to shaderapi.h and
the actual implementation.

Name generation copied from '_mesa_get_uniform_name' which can
be removed later by refactoring functions to use resource list.

The added functionality can be tested by tests for following
functions that are refactored by later patches:

   GetActiveUniformName
   GetActiveUniformBlockName

v2: no index for geometry shader inputs (Ilia Mirkin)
    add bufSize < 0 check and error out
    validate enum

corresponding Piglit test:
   arb_program_interface_query-getprogramresourcename

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.org>
2015-04-16 07:55:56 +03:00
Tapani Pälli
161f57f610 mesa: glGetProgramResourceIndex
Patch adds required helper functions to shaderapi.h and
the actual implementation.

v2: code cleanup (Ilia Mirkin)

corresponding Piglit test:
   arb_program_interface_query-getprogramresourceindex

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.org>
2015-04-16 07:55:56 +03:00
Tapani Pälli
4d3b98bc58 mesa: glGetProgramInterfaceiv
Patch adds required helper functions to shaderapi.h and
the actual implementation.

v2: code cleanup (Ilia Mirkin)
    fix array size fo xfb varyings
    validate programInterface and throw error

v3: put GL_MAX_NUM_COMPATIBLE_SUBROUTINES where
    it belongs

corresponding Piglit test:
   arb_program_interface_query-getprograminterfaceiv

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:55:56 +03:00
Tapani Pälli
c796ce4108 mesa/glsl: build list of program resources during linking
Patch adds ProgramResourceList to gl_shader_program structure.
List contains references to active program resources and is
constructed during linking phase.

This list will be used by follow-up patches to implement hooks
for GL_ARB_program_interface_query. It can be also used to
implement any of the older shader program query APIs.

v2: code cleanups + note for SSBO and subroutines (Ilia Mirkin)
v3: code cleanups + assert(MESA_SHADER_STAGES < 8) (Martin Peres)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:55:35 +03:00
Tapani Pälli
b297fc27aa glapi: add GL_ARB_program_interface_query skeleton
v2: update dispatch_sanity test (Jason Ekstrand)
    + small code cleanups

v3: xml and Makefile fixes (Ilia Mirkin, Matt Turner)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:30:12 +03:00
Tapani Pälli
993b9b6adb linker: fix varying linking if SSO program has only gs and fs
Previously linker did not take in to account case where one would
have only gs and fs (with SSO), patch adds the case by refactoring
code around assign_varying_locations. This makes sure locations for
gs get populated correctly.

This was found with some of the SSO subtests of Martin's upcoming
GetProgramInterfaceiv Piglit test which passes with the patch, no
Piglit regressions.

v2: code cleanups (Martin Peres)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
2015-04-16 07:30:12 +03:00
Glenn Kennard
17d69862a9 r600g/sb: Skip empty ALU clause while scheduling
Fixes assert triggered by
ext_transform_feedback-intervening-read output use_gs
piglit test.

Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2015-04-16 12:43:20 +10:00
Ian Romanick
4cf5ca5ca5 nir: Try commutative sources in CSE
Shader-db results:

GM45 NIR:
total instructions in shared programs: 4082044 -> 4081919 (-0.00%)
instructions in affected programs:     27609 -> 27484 (-0.45%)
helped:                                44

Iron Lake NIR:
total instructions in shared programs: 5678776 -> 5678646 (-0.00%)
instructions in affected programs:     27406 -> 27276 (-0.47%)
helped:                                45

Sandy Bridge NIR:
total instructions in shared programs: 7329995 -> 7329096 (-0.01%)
instructions in affected programs:     142035 -> 141136 (-0.63%)
helped:                                406
HURT:                                  19

Ivy Bridge NIR:
total instructions in shared programs: 6769314 -> 6768359 (-0.01%)
instructions in affected programs:     140820 -> 139865 (-0.68%)
helped:                                423
HURT:                                  2

Haswell NIR:
total instructions in shared programs: 6183693 -> 6183298 (-0.01%)
instructions in affected programs:     96538 -> 96143 (-0.41%)
helped:                                303
HURT:                                  4

Broadwell NIR:
total instructions in shared programs: 7501711 -> 7498170 (-0.05%)
instructions in affected programs:     266403 -> 262862 (-1.33%)
helped:                                705
HURT:                                  5
GAINED:                                4

v2: Rebase on top of Connor's fix.

v3: Convert the if-test for num_inputs == 2 to an assertion.  Suggested
by Jason after some comments / questions by Ilia.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> [v1]
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Connor Abbott <cwabbott0@gmail.com>
2015-04-15 18:15:59 -07:00
Ian Romanick
8957c9e448 glx: Create proper server dependency for GLX_EXT_create_context_es2_profile
Previously GLX_EXT_create_context_es2_profile was marked as "direct
only" so that it would not depend on server support.  Since the
extension required functions that are part of
GLX_ARB_create_context_profile, support for the EXT was disabled if the
ARB was not supported.

This was complete rubbish.  If the server supported the ARB but not the
EXT, sending a request with GLX_CONTEXT_ES2_PROFILE_BIT_EXT would result
in GLXBadProfileARB.

Instead of the misguided hack, make GLX_EXT_create_context_es2_profile
properly depend on server support by not marking it as "direct only."

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Acked-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Cc: Emil Velikov <emil.l.velikov@gmail.com>
2015-04-15 18:11:54 -07:00
Eric Anholt
b229e6c7de vc4: Don't try to use color load/stores to blit across format changes.
We could potentially support the right combination of 8888 to 565, but the
important thing for now is to not mix up our orderings of 8888.  Fixes
fbo-copyteximage regressions.
2015-04-15 16:50:23 -07:00
Eric Anholt
cff2e08c4c vc4: Don't try to use color load/stores to do depth/stencil blits.
Fixes regressions in fbo-generatemipmap-formats on depth/stencil (which
does blits to work around baselevel/lastlevel).
2015-04-15 16:50:23 -07:00
Eric Anholt
3a728d4dfb vc4: Update the shadow texture for public textures on every draw.
We don't know who else has written to it, so we'd better update it every
time.  This makes the gears spin in X again.
2015-04-15 16:50:23 -07:00
Eric Anholt
bd957b1b79 vc4: Hook up VC4_DEBUG=perf to some useful printfs. 2015-04-15 16:50:22 -07:00
Brian Paul
e1d095053b st/mesa: log shaders, GLSL info log with _mesa_log()
As with previous patch.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-04-15 16:30:49 -06:00
Brian Paul
011cad806a mesa: log shaders, GLSL info log with _mesa_log()
Now, if we set MESA_LOG_FILE and MESA_GLSL=dump, all the shader info
will get logged to the named file instead of stderr.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-04-15 16:30:49 -06:00
Brian Paul
2926bbfb28 mesa: add _mesa_log(), _mesa_get_log_file() functions
_mesa_log() simply writes log information to stderr or MESA_LOG_FILE.
_mesa_get_log_file() returns the file handle to use for logging.

This will be used for shader dumping/logging instead of always printing
to stderr.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-04-15 16:30:49 -06:00
Brian Paul
11bfee4c3a tgsi: also dump label for TGSI_OPCODE_BGNSUB opcode
So we can see the label associated with subroutines.

Reviewed-by: José Fonseca <jfonseca@vmware.com>
2015-04-15 16:30:49 -06:00
Jose Fonseca
1aa50339d8 st/wgl: Couple of fixes to opengl32.dll's wglCreateContext/wglDeleteContext dispatch.
- Use GetModuleHandle instead of LoadLibrary to avoid incrementing the
  opengl32.dll reference count (otherwise the opengl32.dll will linger
  in memory forever.)

- Ensure we use our fake wglCreateContext/wglDeleteContext when using
  Mesa as a drop-in replacement for opengl32.dll

Untested.  Just noticed by accident.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-04-15 09:58:38 +01:00
Jose Fonseca
6635fb6cae mesa: Enable _mesa_dlopen on MSVC too.
As pointed out by Shervin Sharifi.

Reviewed-by: Brian Paul <brianp@vmware.com>
2015-04-15 09:58:27 +01:00
Samuel Iglesias Gonsalvez
3cbefe3cf4 glsl: fix assignment of multiple scalar and vecs to matrices.
When a vec has more elements than row components in a matrix, the
code could end up failing an assert inside assign_to_matrix_column().

This patch makes sure that when there is still room in the matrix for
more elements (but in other columns of the matrix), the data is actually
assigned.

This patch fixes the following dEQP test:

  dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_to_mat4x2_vertex
  dEQP-GLES3.functional.shaders.conversions.matrix_combine.float_bvec4_ivec2_bool_to_mat4x2_fragment

Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2015-04-15 08:11:18 +02:00
Ian Romanick
bc672e261c nir: Fix typo in "ushr by 0" algebraic replacement
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Cc: "10.5" <mesa-stable@lists.freedestkop.org>
2015-04-14 16:41:04 -07:00
Ian Romanick
67a8610caf nir: Silence unused parameter warnings
nir/nir.h: In function 'nir_validate_shader':
nir/nir.h:1567:56: warning: unused parameter 'shader' [-Wunused-parameter]
 static inline void nir_validate_shader(nir_shader *shader) { }
                                                        ^
nir/nir_opt_cse.c: In function 'src_is_ssa':
nir/nir_opt_cse.c:165:32: warning: unused parameter 'data' [-Wunused-parameter]
 src_is_ssa(nir_src *src, void *data)
                                ^
nir/nir_opt_cse.c: In function 'dest_is_ssa':
nir/nir_opt_cse.c:171:35: warning: unused parameter 'data' [-Wunused-parameter]
 dest_is_ssa(nir_dest *dest, void *data)
                                   ^

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
2015-04-14 16:41:04 -07:00
Connor Abbott
47a1b4841d nir/cse: fix bug with comparing non-per-component sources
We weren't comparing the right number of components when checking
swizzles. Use nir_ssa_alu_instr_num_src_components() to do the right
thing.

No piglit regressions, and no fixes either.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
2015-04-14 19:07:44 -04:00
Ben Widawsky
b069f9eafd i965/fs: Combine tex/fb_write operations (opt)
Certain platforms support the ability to sample from a texture, and write it out
to the file RT - thus saving a costly send instructions (note that this is a
potnential win if one wanted to backport to a tag that didn't have the patch
from Topi which removed excess MOVs from LOAD_PAYLOAD - 97caf5fa04),

v2: Modify the algorithm. Instead of iterating in reverse through blocks and
insts, since the last block/inst is the only thing which can benefit. Rebased
on top of Ken's patching modifying is_last_send

v3: Rebased over almost 2 months, and Incorporated feedback from Matt:
Some comment typo fixes and rewordings.
Whitespace
Move the optimization pass outside of the optimize loop

v4: Some cosmetic changes requested from Ken. These changes ensured that the
optimization function always returned true when an optimization occurred, and
false when one did not. This behavior did not exist with the original patch. As
a result, having the separate helper function which Matt did not like no longer
made sense, and so now I believe everyone should be happy.

Benchmark (n=20)   %diff
*OglBatch5         -1.4
*OglBatch7         -1.79
OglFillTexMulti    5.57
OglFillTexSingle   1.16
OglShMapPcf        0.05
OglTexFilterAniso  3.01
OglTexFilterTri    1.94

No piglit regressions:
(http://otc-gfxtest-01.jf.intel.com:8080/view/dev/job/bwidawsk/112/)

[*] I believe my measurements are incorrect for Batch5-7. If I add this new
optimization, but never emit the new instruction I see similar results.

v5: Remove declaration of combine_tex_header since v4 dropped that function
(Ben)
Remove check for impossible case of an empty block (Matt)
Set dest earlier to avoid extra special-casing in generate_tex (Matt)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-04-14 15:22:47 -07:00
Ben Widawsky
6866378cf4 i965/fs: Only emit FS_OPCODE_PLACEHOLDER_HALT if there are discards
Based originally on a patch from Ken in May 2014 of the same title. Things
changed enough that I didn't feel comfortable leaving his authorship.

v2: Replace fp->UsesKill with wm_prog_data->uses_kill. Since Ken took the time
to also explain the difference to me, here is his explanation for posterity:

"fp->UsesKill indicates that a ARB_fragment_program shader uses the KIL
instruction, or that a GLSL shader uses the "discard" insntruction
(which are analogous).

On Gen4-5, we sometimes have to simulate OpenGL's "Alpha Test" feature
by emitting shader code that implicitly does a "discard" instruction.

In the key setup, we do:

   /* key->alpha_test_func means simulating alpha testing via discards,
    * so the shader definitely kills pixels.
    */
   prog_data.uses_kill = fp->program.UsesKill || key->alpha_test_func;

Even though the shader may not technically contain a "discard", we need
to act as if it does.

I've also been trying to move the i965 state setup code to use
brw_wm_prog_key for everything, rather than poking at core Mesa's
gl_program/gl_fragment_program/gl_shader/gl_shader_program structures.

--Ken"

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2015-04-14 15:22:47 -07:00
Ben Widawsky
38707e1478 i965/fs: Create a has_side_effects for fs_inst
When an instruction has a side effect, it impacts the available options when
reordering an instruction. As the EOT flag is an implied write to the render
target in the FS, it can be considered a side effect.

This patch shouldn't actually have any impact on the current code since the EOT
flag implies that the opcode is already one with side effects,
FS_OPCODE_FB_WRITE. The next patch however will introduce an optimization
whereby the EOT flag can occur with an opcode SHADER_OPCODE_TEX, and as that
instruction will perform the same implied write to the render target, it cannot
be reordered.

v2: Remove extra whitespace (Matt)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-04-14 15:22:47 -07:00
Marius Predut
28d9e90428 i965: replace __FUNCTION__ with __func__
Consistently just use C99's __func__ everywhere.
No functional changes.

Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
2015-04-14 12:23:53 -07:00
Marius Predut
139e6c7c4a i915: replace __FUNCTION__ with __func__
Consistently just use C99's __func__ everywhere.
No functional changes.

Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
2015-04-14 12:23:51 -07:00
Marius Predut
fc57222f60 glx: replace __FUNCTION__ with __func__
Consistently just use C99's __func__ everywhere.
No functional changes.

Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
2015-04-14 12:23:41 -07:00
Marius Predut
6f4d9418b4 main: replace __FUNCTION__ with __func__
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.

Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
2015-04-14 12:23:41 -07:00
Marius Predut
50cb780f7f state_tracker: replace __FUNCTION__ with __func__
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.

Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
2015-04-14 12:23:41 -07:00
Marius Predut
d02942cc77 swrast: replace __FUNCTION__ with __func__
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.

Acked-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
2015-04-14 12:23:41 -07:00
Marius Predut
e1231159bc vbo: replace __FUNCTION__ with __func__
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.

Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
2015-04-14 12:23:41 -07:00
Marius Predut
f0e693efb3 tnl: replace __FUNCTION__ with __func__
Consistently just use C99's __func__ everywhere.
The patch was verified with Microsoft Visual studio 2013
redistributable package(RTM version number: 18.0.21005.1)
Next MSVC versions intends to support __func__.
No functional changes.

Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Signed-off-by: Marius Predut <marius.predut@intel.com>
2015-04-14 12:23:41 -07:00
Matt Turner
3ca17e75e4 i965/fs: Correct mistake in determining whether a MUL is negated.
a * b is equivalent to -a * -b, and the previous code was failing at
that.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89961
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2015-04-14 12:16:03 -07:00
Neil Roberts
07c571a39f i965/skl: Use an exec size of 8 to initialise the message header
Commit e93566a15c changed the message header code needed to
make Skylake use SIMD4x2 so that it uses a register with width 4
instead of 8 as the source register in the send message. However it
also changed the width for the dest in the MOV instruction which is
used to initialise the header register with the values from g0. The
width of the destination is used to determine the exec size in
brw_set_dest so this would end up making the MOV have an exec size of
4. I think this would end up leaving the top half of the register
uninitialised. The top half of the header has meaningful values so
this probably isn't a good idea.

This patch just casts the dest register for the MOV instruction back
to a vec8 to fix it. It doesn't cause any changes to a Piglit run.

Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2015-04-14 19:20:28 +01:00
Ian Romanick
05a1d84491 i965/fs: Always invert predicate of SEL with swapped arguments
Commit b616164 added an optimization of b2f generation of a comparison.
It also included an extra optimization of one of the comparison values
is a constant of zero.  The trick was that some value was known to be
zero, so that value could be used in the SEL instruction instead of
potentially loading 0.0 into a register.

This change switched the order of the arguments to the SEL, and, for
some unknown reason, I thought that the predicate should therefore
only be inverted for the == case.  Clearly, it should always be
inverted.

Fixes piglit fs-notEqual-of-expression.shader_test and
fs-equal-of-expression.shader_test.

v2: Don't do the "register already has zero" optimization for the '== 0'
case.  In that case, the register does not have zero when we want to
produce a zero result.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89722
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> [v1]
Tested-by: Lu Hua <huax.lu@intel.com>
2015-04-14 08:35:10 -07:00
Tom Stellard
e0994e0f97 radeon/llvm: Improve codegen for KILL_IF
Rather than emitting one kill instruction per component of KILL_IF's src
reg, we now or the components of the src register together and use the
result as a condition for just one kill instruction.

shader-db stats (bonaire):

979 shaders
Totals:
SGPRS: 34872 -> 34848 (-0.07 %)
VGPRS: 20696 -> 20676 (-0.10 %)
Code Size: 749032 -> 748452 (-0.08 %) bytes
LDS: 11 -> 11 (0.00 %) blocks
Scratch: 12288 -> 12288 (0.00 %) bytes per wave

Totals from affected shaders:
SGPRS: 1184 -> 1160 (-2.03 %)
VGPRS: 600 -> 580 (-3.33 %)
Code Size: 13200 -> 12620 (-4.39 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Scratch: 0 -> 0 (0.00 %) bytes per wave

Increases:
SGPRS: 2 (0.00 %)
VGPRS: 0 (0.00 %)
Code Size: 0 (0.00 %)
LDS: 0 (0.00 %)
Scratch: 0 (0.00 %)

Decreases:
SGPRS: 5 (0.01 %)
VGPRS: 5 (0.01 %)
Code Size: 25 (0.03 %)
LDS: 0 (0.00 %)
Scratch: 0 (0.00 %)

*** BY PERCENTAGE ***

Max Increase:

SGPRS: 32 -> 40 (25.00 %)
VGPRS: 0 -> 0 (0.00 %)
Code Size: 0 -> 0 (0.00 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Scratch: 0 -> 0 (0.00 %) bytes per wave

Max Decrease:

SGPRS: 32 -> 24 (-25.00 %)
VGPRS: 16 -> 12 (-25.00 %)
Code Size: 116 -> 96 (-17.24 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Scratch: 0 -> 0 (0.00 %) bytes per wave

*** BY UNIT ***

Max Increase:

SGPRS: 64 -> 72 (12.50 %)
VGPRS: 0 -> 0 (0.00 %)
Code Size: 0 -> 0 (0.00 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Scratch: 0 -> 0 (0.00 %) bytes per wave

Max Decrease:

SGPRS: 32 -> 24 (-25.00 %)
VGPRS: 16 -> 12 (-25.00 %)
Code Size: 424 -> 356 (-16.04 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Scratch: 0 -> 0 (0.00 %) bytes per wave

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-04-14 13:37:12 +00:00
Tom Stellard
c6d79ed289 radeon/llvm: Run LLVM's instruction combining pass
This should improve code quality in general and will help with some
future changes to how we emit kill instructions.

shader-db shows a few regressions, but these don't seem to be the result
of deficiencies in instcombine.  They're mostly caused by the scheduler
making different decisions than before.

shader-db stats (bonaire):

979 shaders
Totals:
SGPRS: 35056 -> 34872 (-0.52 %)
VGPRS: 20624 -> 20696 (0.35 %)
Code Size: 764372 -> 749032 (-2.01 %) bytes
LDS: 11 -> 11 (0.00 %) blocks
Scratch: 12288 -> 12288 (0.00 %) bytes per wave

Totals from affected shaders:
SGPRS: 13264 -> 13072 (-1.45 %)
VGPRS: 8248 -> 8316 (0.82 %)
Code Size: 486320 -> 470992 (-3.15 %) bytes
LDS: 11 -> 11 (0.00 %) blocks
Scratch: 11264 -> 11264 (0.00 %) bytes per wave

Increases:
SGPRS: 6 (0.01 %)
VGPRS: 20 (0.02 %)
Code Size: 14 (0.01 %)
LDS: 0 (0.00 %)
Scratch: 0 (0.00 %)

Decreases:
SGPRS: 32 (0.03 %)
VGPRS: 8 (0.01 %)
Code Size: 244 (0.25 %)
LDS: 0 (0.00 %)
Scratch: 0 (0.00 %)

*** BY PERCENTAGE ***

Max Increase:

SGPRS: 32 -> 48 (50.00 %)
VGPRS: 12 -> 20 (66.67 %)
Code Size: 216 -> 224 (3.70 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Scratch: 0 -> 0 (0.00 %) bytes per wave

Max Decrease:

SGPRS: 40 -> 32 (-20.00 %)
VGPRS: 16 -> 12 (-25.00 %)
Code Size: 368 -> 280 (-23.91 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Scratch: 0 -> 0 (0.00 %) bytes per wave

*** BY UNIT ***

Max Increase:

SGPRS: 32 -> 48 (50.00 %)
VGPRS: 28 -> 36 (28.57 %)
Code Size: 39320 -> 40132 (2.07 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Scratch: 0 -> 0 (0.00 %) bytes per wave

Max Decrease:

SGPRS: 72 -> 64 (-11.11 %)
VGPRS: 48 -> 40 (-16.67 %)
Code Size: 6272 -> 5852 (-6.70 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Scratch: 0 -> 0 (0.00 %) bytes per wave

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-04-14 13:37:05 +00:00
Tom Stellard
2569c7109d radeonsi: Add header and footer to shader stat dump
This makes it easier to parse.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2015-04-14 13:36:59 +00:00
Kenneth Graunke
406df68736 i965: Fix software primitive restart with indirect draws.
new_prim was declared as a stack variable within a nested scope; we
tried to retain a pointer to that data beyond the scope, which is bogus.

GCC with -O1 eliminated most of the code that set new_prim's fields.

Move the declaration to fix the bug.

v2: Also fix new_ib (thanks to Matt Turner and Ben Widawsky).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=81025
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Cc: mesa-stable@lists.freedesktop.org
2015-04-14 01:49:02 -07:00
Kenneth Graunke
f55ded764c i965: Implement proper workaround for Gen4 GPU CONSTANT_BUFFER hangs.
I finally managed to dig up some information on our mysterious GPU hangs.
A wiki page from the Crestline validation team mentions that they found
a GPU hang in "Serious Sam 2" (on Windows) with remarkably similar
conditions to the ones we've seen in Google Chrome and glmark2.

Apparently, if WM_STATE has "PS Use Source Depth" enabled, CC_STATE has
most depth state disabled, and you issue a CONSTANT_BUFFER command and
immediately draw, the depth interpolator makes a small mistake that
leads to hangs.

Most of the traces I looked at contained a CONSTANT_BUFFER packet
immediately followed by 3DPRIMITIVE, or at least very few packets.
It appears they also have "PS Use Source Depth" enabled - either at the
hang, or a little before it.  So I think this is our bug.

The workaround is to emit a non-pipelined state packet after issuing a
CONSTANT_BUFFER packet.  This is really similar to the workaround I
developed in commit c4fd0c9052.

v2: Fix word-wrapping issues.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2015-04-14 01:49:00 -07:00