mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2025-12-23 22:00:13 +01:00
meta/blit: Write depth only when asked for
Implementing an idea from Ken, on i965 the shader program for 2D
blits becomes significantly simpler.
Before:
pln(8) g6<1>F g4<0,1,0>F g2<8,8,1>F { align1 1Q compacted };
pln(8) g7<1>F g4.4<0,1,0>F g2<8,8,1>F { align1 1Q compacted };
send(8) g2<1>UW g6<8,8,1>F
sampler (1, 0, 0, 1) mlen 2 rlen 4 { align1 1Q };
mov(8) g123<1>F g2<8,8,1>F { align1 1Q compacted };
mov(8) g124<1>F g3<8,8,1>F { align1 1Q compacted };
mov(8) g125<1>F g4<8,8,1>F { align1 1Q compacted };
mov(8) g126<1>F g5<8,8,1>F { align1 1Q compacted };
mov(8) g127<1>F g2<8,8,1>F { align1 1Q compacted };
nop ;
sendc(8) null g123<8,8,1>F
render RT write SIMD8 LastRT Surface = 0 mlen 5 rlen 0 { align1 1Q EOT };
After:
pln(8) g6<1>F g4<0,1,0>F g2<8,8,1>F { align1 1Q compacted };
pln(8) g7<1>F g4.4<0,1,0>F g2<8,8,1>F { align1 1Q compacted };
send(8) g124<1>UW g6<8,8,1>F
sampler (1, 0, 0, 1) mlen 2 rlen 4 { align1 1Q };
sendc(8) null g124<8,8,1>F
render RT write SIMD8 LastRT Surface = 0 mlen 4 rlen 0 { align1 1Q EOT };
v2 (Matt): Removed unintended white-space change
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
parent
4c157d34c0
commit
97caf5fa04
1 changed files with 3 additions and 2 deletions
|
|
@ -293,10 +293,11 @@ _mesa_meta_setup_blit_shader(struct gl_context *ctx,
|
|||
"void main()\n"
|
||||
"{\n"
|
||||
" gl_FragColor = %s(texSampler, %s);\n"
|
||||
" gl_FragDepth = gl_FragColor.x;\n"
|
||||
"%s"
|
||||
"}\n",
|
||||
fs_preprocess, shader->type, fs_input,
|
||||
shader->func, shader->texcoords);
|
||||
shader->func, shader->texcoords,
|
||||
do_depth ? " gl_FragDepth = gl_FragColor.x;\n" : "");
|
||||
|
||||
_mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
|
||||
ralloc_asprintf(mem_ctx, "%s blit",
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue