mesa: glGetProgramResourceLocationIndex

Patch adds required helper functions to shaderapi.h and
the actual implementation.

The added functionality can be tested by tests for following
functions that are refactored by later patches:

   GetFragDataIndex

v2: return -1 if output not referenced by fragment stage
    (Ilia Mirkin)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Martin Peres <martin.peres@linux.intel.com>
This commit is contained in:
Tapani Pälli 2015-03-12 14:08:38 +02:00
parent e0e4d77f01
commit 9367ade331
3 changed files with 46 additions and 1 deletions

View file

@ -364,9 +364,32 @@ _mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface,
return _mesa_program_resource_location(shProg, programInterface, name);
}
/**
* Returns output index for dual source blending.
*/
GLint GLAPIENTRY
_mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface,
const GLchar *name)
{
return -1;
GET_CURRENT_CONTEXT(ctx);
struct gl_shader_program *shProg =
lookup_linked_program(program, "glGetProgramResourceLocationIndex");
if (!shProg || !name || invalid_array_element_syntax(name))
return -1;
/* From the GL_ARB_program_interface_query spec:
*
* "For GetProgramResourceLocationIndex, <programInterface> must be
* PROGRAM_OUTPUT."
*/
if (programInterface != GL_PROGRAM_OUTPUT) {
_mesa_error(ctx, GL_INVALID_ENUM,
"glGetProgramResourceLocationIndex(%s)",
_mesa_lookup_enum_by_nr(programInterface));
return -1;
}
return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT,
name);
}

View file

@ -821,3 +821,21 @@ _mesa_program_resource_location(struct gl_shader_program *shProg,
return program_resource_location(shProg, res, name);
}
/**
* Function implements following index queries:
* glGetFragDataIndex
*/
GLint
_mesa_program_resource_location_index(struct gl_shader_program *shProg,
GLenum interface, const char *name)
{
struct gl_program_resource *res =
_mesa_program_resource_find_name(shProg, interface, name);
/* Non-existent variable or resource is not referenced by fragment stage. */
if (!res || !(res->StageReferences & (1 << MESA_SHADER_FRAGMENT)))
return -1;
return RESOURCE_VAR(res)->data.index;
}

View file

@ -248,6 +248,10 @@ extern GLint
_mesa_program_resource_location(struct gl_shader_program *shProg,
GLenum interface, const char *name);
extern GLint
_mesa_program_resource_location_index(struct gl_shader_program *shProg,
GLenum interface, const char *name);
#ifdef __cplusplus
}
#endif