Commit graph

136 commits

Author SHA1 Message Date
Eric Engestrom
6db1dfe347 swr: use LLVM version string instead of re-computing it
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
2019-08-22 16:08:09 +01:00
Pierre-Eric Pelloux-Prayer
91924453ee gallium: add PIPE_CAP_TGSI_ATOMINC_WRAP to indicate support
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-08-06 17:40:51 -04:00
Ilia Mirkin
0e30c6b8a7 gallium: switch boolean -> bool at the interface definitions
This is a relatively minimal change to adjust all the gallium interfaces
to use bool instead of boolean. I tried to avoid making unrelated
changes inside of drivers to flip boolean -> bool to reduce the risk of
regressions (the compiler will much more easily allow "dirty" values
inside a char-based boolean than a C99 _Bool).

This has been build-tested on amd64 with:

Gallium drivers: nouveau r300 r600 radeonsi freedreno swrast etnaviv v3d
                 vc4 i915 svga virgl swr panfrost iris lima kmsro
Gallium st:      mesa xa xvmc xvmc vdpau va

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-07-22 22:13:51 -04:00
Eric Engestrom
dffeaa55dd util: use standard name for snprintf()
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-07-19 22:39:38 +01:00
Erik Faye-Lund
39e7fbf24a gallium: get rid of PIPE_CAP_SM3
PIPE_CAP_SM3 has always been an odd one out of all our caps. While most
other caps are fine-grained and single-purpose, this cap encode several
features in one. And since OpenGL cares more about single features, it'd
be nice to get rid of this one.

As it turns, this is now relatively simple. We only really care about
three features using this cap, and those already got their own caps. So
we can remove it, and make sure all current drivers just give the same
response to all of them.

The only place we *really* care about SM3 is in nine, and there we can
instead just re-construct the information based on the finer-grained
caps. This avoids DX9 semantics from needlessly leaking into all of the
drivers, most of who doesn't care a whole lot about DX9 specifically.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-07-10 15:50:51 +02:00
Jan Zielinski
243db4980c swr/swr: Enable ARB_viewport_array
The rasterizer core supported ARB_viewport_array,
but the swr layer connecting core to Gallium state
tracker only allowed one viewport.

We add support for multiple viewports to swr layer.

Reviewed-by: Alok Hota <alok.hota@intel.com>
2019-07-03 14:43:28 +02:00
Krzysztof Raszkowski
4ff02b3edd swr: fix support for GL_ARB_copy_image extension
This commit fix support and adjusts the capabilities
returned by the SWR driver and the documentation
to correctly report the GL_ARB_copy_image extension.

Reviewed-by: Alok Hota <alok.hota@intel.com>
2019-06-05 15:26:47 +00:00
Jan Zielinski
b31a31bba5 swr/rast: Enable ARB_GL_texture_buffer_range
No significant changes in the code needed to enable
the extension. Just updating SWR capabilities
and the documentation

Reviewed-by: Alok Hota <alok.hota@intel.com>
2019-05-30 15:42:15 +00:00
Kenneth Graunke
a2d7834457 gallium: Change PIPE_CAP_TGSI_FS_FBFETCH bool to PIPE_CAP_FBFETCH count
TGSI's FBFETCH instruction currently only supports reading from a single
render target, but NIR intrinsics can support multiple render targets.

radeonsi can only support fetching from RT 0, but other drivers may be
able to support fetching from any render target.

To express this, this patch renames PIPE_CAP_TGSI_FS_FBFETCH to simply
PIPE_CAP_FBFETCH, and converts it from a boolean "is FBFETCH supported?"
to an integer number of render targets which can be fetched.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-05-23 08:13:07 -07:00
Jan Zielinski
d65b160e6a swr: clean up supported OGL4.0/4.1 extensions list
This commit adjusts the capabilities returned
by the SWR driver and the documentation to correctly
report the following extensions:

GL_ARB_texture_query_lod, GL_ARB_texture_cube_map_array,
GL_ARB_gpu_shader_fp64, GL_ARB_texture_gather,
GL_ARB_vertex_attrib_64bit.

Reviewed-by: Alok Hota <alok.hota@intel.com>
2019-05-16 17:41:14 +02:00
Eric Anholt
0c31fe9ee7 gallium: Redefine the max texture 2d cap from _LEVELS to _SIZE.
The _LEVELS assumes that the max is always power of two.  For V3D 4.2, we
can support up to 7680 non-power-of-two MSAA textures, which will let X11
support dual 4k displays on newer hardware.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-05-13 12:03:08 -07:00
Rhys Perry
5131b7a43f gallium: add support for formatted image loads
v3: rebase
v3: make use of u_pipe_screen_get_param_defaults

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-04-15 16:18:07 -04:00
Alok Hota
6053499f2e swr/rast: bypass size limit for non-sampled textures
This fixes a bug where SWR will fail to render in cases with large
buffer allocations, e.g. very large meshes whose vertex buffers exceed
2GB

CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-02-22 23:35:11 +00:00
Ilia Mirkin
8c859367df swr: set PIPE_CAP_MAX_VARYINGS correctly
Unfortunately swr was missed in the original commit. The number of
varyings should generally match up to what's reported as the shader
caps for fragment inputs.

Fixes: 6010d7b8e8 (gallium: add PIPE_CAP_MAX_VARYINGS)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Alok Hota <alok.hota@intel.com>
Cc: 19.0 <mesa-stable@lists.freedesktop.org>
2019-02-14 20:29:36 -05:00
Alok Hota
d3dfa86a30 gallium/swr: Param defaults for unhandled PIPE_CAPs
Without using this function, we fail the -Wswitch flag when compiling
the default debugoptimized mode in Meson

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2019-02-12 18:55:14 +00:00
Marek Olšák
9ce2cef68f gallium: add PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET 2018-09-07 17:59:02 -04:00
Marek Olšák
fda7683726 gallium: enable GL_AMD_depth_clamp_separate on r600, radeonsi 2018-09-06 21:53:00 -04:00
Kenneth Graunke
1281608849 gallium: Split out PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE.
Some hardware can do PIPE_TEX_WRAP_MIRROR_REPEAT but not
PIPE_TEX_WRAP_MIRROR_CLAMP and PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER.

Drivers for such hardware would like to advertise support for
ARB_texture_mirror_clamp_to_edge but not EXT_texture_mirror_clamp.

This commit adds a new PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE bit,
changes the extension enable to be based on that, and enables it
in all upstream drivers which supported PIPE_CAP_TEXTURE_MIRROR_CLAMP
(so they continue supporting this mode).
2018-08-24 17:25:36 -07:00
Marek Olšák
d3c1b212bc gallium: add PIPE_CAP_MAX_SHADER_BUFFER_SIZE
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Marek Olšák
f6ccd594e7 gallium: add PIPE_CAP_MAX_GS_INVOCATIONS
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-08-23 16:56:17 -04:00
Emil Velikov
54d844897f swr: don't export swr_create_screen_internal
With earlier rework the user and provider of the symbol are within the
same binary. Thus there's no point in exporting the function.

Spotted while reviewing patch from Chuck, that nearly added another
unneeded PUBLIC function.

Cc: Chuck Atkins <chuck.atkins@kitware.com>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
Fixes: f50aa21456 "(swr: build driver proper separate from rasterizer")
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-By: George Kyriazis <george.kyriazis@intel.com<mailto:george.kyriazis@intel.com>>
Tested-by: Chuck Atkins <chuck.atkins@kitware.com<mailto:chuck.atkins@kitware.com>>
2018-08-07 17:23:17 +01:00
Vlad Golovkin
9d3a2394e4 swr: Remove unnecessary memset call
Zeroing memory after calloc is not necessary. This also allows to avoid
possible crash when allocation fails, because memset is called before
checking screen for NULL.

Fixes: a29d63ecf7 "swr: refactor swr_create_screen to allow
                              for proper cleanup on error"
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
2018-08-02 11:13:40 +01:00
Marek Olšák
966f155623 gallium: add storage_sample_count parameter into is_format_supported
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-07-31 18:28:41 -04:00
Marek Olšák
0caf74bbcd gallium: add PIPE_CAP_FRAMEBUFFER_MSAA_CONSTRAINTS
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-07-31 18:28:41 -04:00
Rhys Perry
51a221e378 gallium: add support for programmable sample locations
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com> (v2)
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
2018-06-14 20:09:45 -06:00
Marek Olšák
34ea55d820 gallium: add PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2018-05-29 20:13:24 -04:00
Rhys Perry
fffe5e2d14 gallium: add initial support for conservative rasterization
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-04-30 21:13:53 -06:00
Ian Romanick
d76c204d05 util: Move util_is_power_of_two to bitscan.h and rename to util_is_power_of_two_or_zero
The new name make the zero-input behavior more obvious.  The next
patch adds a new function with different zero-input behavior.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Suggested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
2018-03-29 14:09:23 -07:00
Timothy Arceri
9c51a7ea29 gallium: add packed uniform CAP
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-03-20 14:17:34 +11:00
Marek Olšák
8e7222f4e5 gallium: allow drivers to impose BO flags restrictions on constant buffer 0
Required by radeonsi for optimal behavior.
2018-02-17 04:20:55 +01:00
Dave Airlie
9ddacd9af4 gallium: drop all the guard band float caps.
Nobody queries these and nobody sets them to anything useful,
the docs say TODO.

Drop them until a use appears.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2018-02-14 08:50:08 +10:00
Andres Rodriguez
2ab405d254 gallium: introduce PIPE_CAP_FENCE_SIGNAL v2
Protects semaphore signaling functionality required by GL_EXT_semaphore.

v2: s/semaphore/fence

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2018-01-30 15:13:49 -05:00
Chuck Atkins
a29d63ecf7 swr: refactor swr_create_screen to allow for proper cleanup on error
This makes the following changes to address cleanup issues:
- Error conditions now return NULL instead of calling exit()
- swr_creen is now freed upon error, rather than leak.
- Library handle from dlopen is now closed upon swr_screen destruction

v2: Added additional context in commit msg and remove unnecessary "PUBLIC"
v3: Fix typo in commit message.

Signed-off-by: Chuck Atkins <chuck.atkins@kitware.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: Bruce Cherniak <bruce.cherniak@intel.com>
Cc: Tim Rowley <timothy.o.rowley@intel.com>
cc: mesa-stable@lists.freedesktop.org
2018-01-22 17:56:44 -06:00
George Kyriazis
8c83d2d371 swr: Support simd16 vertex shaders
Supporting simd16 vertex shaders involves packing the output of the
fetch shader appropriately, especially the vertexID buffers that have to
be formatted in one simd16 register, needed by the VS.

As part of this support, we needed to remove the 2nd JitManager, since it
was not accounting for vector width correctly.

USE_SIMD16_SHADERS is also split into two defines.  The additional
one (USE_SIMD16_VS) controls the width of the vertex shader (VS), while
the original one (USE_SIMD16_SHADERS) controls overall front end width.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2018-01-19 16:52:42 -06:00
Marek Olšák
63b231309e gallium: remove PIPE_CAP_USER_CONSTANT_BUFFERS
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-01-17 20:18:00 +01:00
Marek Olšák
e871abe452 gallium: remove PIPE_CAP_TEXTURE_SHADOW_MAP
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-01-17 20:17:59 +01:00
Marek Olšák
3778a0a533 gallium: remove PIPE_CAP_TWO_SIDED_STENCIL
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
2018-01-17 20:17:59 +01:00
Rob Clark
0015217c1e gallium: plumb context priority through to driver
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Wladimir J. van der Laan <laanwj@gmail.com>
2017-12-19 16:36:10 -05:00
Bruce Cherniak
ea2ee9cd19 swr: Correct texture allocation and limit max size to 2GB
This patch fixes piglit tex3d-maxsize by correcting 4 things:

The total_size calculation was using 32-bit math, therefore a >4GB
allocation request overflowed and was not returning false (unsupported).

Changed AlignedMalloc arguments from "unsigned int" to size_t, to handle
>4GB allocations.

Added error checking on texture allocations to fail gracefully.

Finally, temporarily decreased supported max texture size from 4GB to 2GB.
The gallivm texture-sampler needs some additional work to correctly handle
larger than 2GB textures (offsets to LLVMBuildGEP are signed).

I'm working on a follow-on patch to allow up to 4GB textures, as this is
useful in HPC visualization applications.

Fixes piglit tex3d-maxsize.

v2: Updated patch description to clarify ">4GB".

Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
2017-12-13 14:44:04 -06:00
Marek Olšák
24d6318d24 gallium: add PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET 2017-11-06 19:09:12 +01:00
Dave Airlie
d3fdd66401 gallium: add cap for driver specified max combined shader resources.
Some hw (evergreen) has a limit on how many combined (images/buffers/mrts)
a fragment shader can access.

Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-11-01 10:07:03 +10:00
George Kyriazis
f9d239e11f swr: Rework scratch space allocation
Remove allocation of > 2kbyte buffers into context memory in
swr_copy_to_scatch_space() (which is used to copy small vertex/index buffers
and shader constants to a scratch space to be used by the upcoming draw.)

Large shader constant allocations need to be done in the circular scratch
buffer instead of context memory, because their values persist across
render calls.

Also lower SCRATCH_SINGLE_ALLOCATION_LIMIT to 8k, since allocations of larger
buffers will get too large for the circular scratch space.

Fixes render issues with CEI Ensight.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-19 20:18:09 -05:00
Tim Rowley
e484805352 swr: simd16 shaders work in progress
Start building vertex shaders as simd16.

Disabled by default, set USE_SIMD16_SHADERS in knobs.h to experiment.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-10-11 14:35:23 -05:00
Eric Anholt
ac0051a507 gallium: Create a new PIPE_CAP_TILE_RASTER_ORDER for vc4.
Because vc4 can control the order that tiles are rasterized in, we can use
it to implement overlapping blits using normal drawing and
GL_ARB_texture_barrier, as long as we can tell the kernel what order to
render the tiles in.

This commit introduces the core gallium support, vc4 changes will follow.

v2: Fix on the simulator.
v3: Add the cap (disabled) to other drivers, add rst docs for the cap.
v4: Rebase on PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
v5: Drop vc4 changes from this commit, for clarity.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com> (v3)
2017-10-10 10:45:22 -07:00
Marek Olšák
41b85158ab gallium: add PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
2017-10-06 02:56:11 +02:00
Matt Turner
dc546a7bb3 gallium: Remove util_format_s3tc_init()
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-10-02 19:41:22 -07:00
Matt Turner
3a8a5e77e8 gallium: Remove util_format_s3tc_enabled
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2017-10-02 19:41:22 -07:00
Timothy Arceri
c96e45ebf0 gallium: introduce PIPE_CAP_LOAD_CONSTBUF
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2017-09-15 11:42:55 +10:00
Tim Rowley
6f0fcec07a swr/rast: Migrate memory pointers to gfxptr_t type
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-09-13 10:09:24 -05:00
Tim Rowley
4edc5d8305 swr: set caps for VB 4-byte alignment
Needed to compensate for change to fetch jit requiring
alignment.

Fixes regressions in piglit: vertex-buffer-offsets and about
another hundred of the vs-input*byte* tests.

Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
2017-09-06 11:01:59 -05:00