Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: b49eab68a8 ("ac/nir: use s_sendmsg(HS_TESSFACTOR) to optimize writing tess factors for gfx11")
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35489>
PresentWait2 should be possible on any physical device, as it adds a
surface capability query that depends on common wsi code.
Signed-off-by: Derek Foreman <derek.foreman@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35414>
It seems this will try to link to LLVM because libvulkan_radeon links to
LLVM. Without the dep_llvm and with the GCC linker (instead of mold), this
will fail if you use a custom built LLVM and it can't find the shared object.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35495>
On GFX12, everything is compressed with DCC and it's completely
transparent to the userspace driver.
On GFX11-GFX11.5, DCC can compress everything with GENERAL and FMASK
has been merged with DCC.
On GFX10-GFX10.3, MSAA through FMASK can't be compressed with GENERAL
and this will hurt performance.
On GFX6-9, DCC can't be supported with GENERAL because no DCC stores,
so this will destroy performance.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35424>
This prevents a regression from the next commit which would write
garbage for combined image+sampler descriptors and that might break
capture&replay.
It seems also more robust to write zeroes than garbage overall.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35455>
If nir_opt_vectorize_io isn't called, 16-bit IO is broken.
This is a workaround to keep RADV working and consume incorrect NIR
while other drivers consume correct NIR.
Hopefully this will be removed ASAP.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35315>
For cases when less than 4 components are read, the original code
would compute an incorrect dmask. eg: with a single component + is_sparse,
the dmask was 0x13:
- 0x 3 = coming from nir_def_components_read
- 0x10 = the sparse bit
While it should have at 2 bits set (1 for the color/depth, 1 for tfe).
This caused problem when expand_vector() used the dmask to generate
the final results, because the value for the sparse component was
read from the wrong index.
So after the call to emit_mimg() dmask needs to be adjusted
because the components will be stored in order, so if mask is 0x11
the tfe value would be stored at invalid index=5 (while it should
be at index=1).
This fixes KHR-GL46.sparse_texture_clamp_tests.SparseTextureClampLookupResidency_texture_2d_depth_component16
and KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup_texture_2d_depth_component16
with ACO.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35206>
The referenced commit was a step in the right direction, but not
complete.
ac_build_image_opcode returns a vec<4> or a struct<vec<4>, int>
so we can simplify visit_tex. We just need to map these 4/5 values
to the expected layout from NIR.
eg: depth + TFE would produces "<d, x, x, x>, t" so it has to be
transformed into <d, t>.
nir_texop_fragment_mask_fetch_amd + sparse doesn't exist, so it's
another opportunity for simplification.
This is required to get KHR-GL46.sparse_texture2_tests.SparseTexture2Lookup_texture_2d_depth_component16
working properly.
The same test fails with ACO so it probably needs a change in the
same area.
Fixes: c0ef2aa7f8 ("DEPENDENCY: ac/llvm: fix sparse code handling")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35206>
The hardware doesn't support the prt layouts, but we can use normal
layouts and ac_surface_addr_from_coord to determince which pages
need to be committed.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35206>
The ISA docs don't mention this, but instead of always truncating
like other integer conversions, this opcode actually uses the single
precision rounding mode.
We could continue to use the opcode and set the rounding mode to rtz
in lower_to_hw_instrs, but I think I should just concede that f2u8
isn't worth the effort.
Fixes: 9bb10b58 ("aco: use v_cvt_pk_u8_f32 for f2u8")
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35391>
DGC doesn't support multiview. The Vulkan spec says:
"VUID-vkCmdExecuteGeneratedCommandsEXT-None-11062
If a rendering pass is currently active, the view mask must be 0."
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35342>