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radv: enable shaderBufferFloat32AtomicMinMax on GFX12
This is supported. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35493>
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1 changed files with 1 additions and 2 deletions
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@ -214,8 +214,7 @@ static inline bool
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radv_has_shader_buffer_float_minmax(const struct radv_physical_device *pdev, unsigned bitsize)
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{
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return (pdev->info.gfx_level <= GFX7 && !pdev->use_llvm) || pdev->info.gfx_level == GFX10 ||
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pdev->info.gfx_level == GFX10_3 ||
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((pdev->info.gfx_level == GFX11 || pdev->info.gfx_level == GFX11_5) && bitsize == 32);
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pdev->info.gfx_level == GFX10_3 || (pdev->info.gfx_level >= GFX11 && bitsize == 32);
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}
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static inline bool
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