radv: enable shaderBufferFloat32AtomicMinMax on GFX12

This is supported.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35493>
This commit is contained in:
Samuel Pitoiset 2025-06-12 16:28:23 +02:00 committed by Marge Bot
parent d0b353018f
commit c5bf1caf17

View file

@ -214,8 +214,7 @@ static inline bool
radv_has_shader_buffer_float_minmax(const struct radv_physical_device *pdev, unsigned bitsize)
{
return (pdev->info.gfx_level <= GFX7 && !pdev->use_llvm) || pdev->info.gfx_level == GFX10 ||
pdev->info.gfx_level == GFX10_3 ||
((pdev->info.gfx_level == GFX11 || pdev->info.gfx_level == GFX11_5) && bitsize == 32);
pdev->info.gfx_level == GFX10_3 || (pdev->info.gfx_level >= GFX11 && bitsize == 32);
}
static inline bool