Zou Nan hai
4087c90eff
support nested function call in pixel shader
2007-09-28 16:37:01 +08:00
Zou Nan hai
b1e549d176
handle INT op, still require high level handle of integer to be correct
2007-09-27 16:17:24 +08:00
Zou Nan hai
35a0634e35
fix issue when only fragment shader or vertex shader is used
2007-09-27 15:47:00 +08:00
Zou Nan hai
ec9e7bc753
ARB_shader_object ARB_vertex_shader ARB_fragment_shader in 965-glsl branch
2007-09-18 12:59:50 +08:00
Zou Nan hai
25bda451bb
fix double free in 965-glsl branch
2007-09-18 11:32:25 +08:00
Zou Nan hai
c702a7100e
DDX DDY support, not very accurate
2007-07-24 11:09:34 +08:00
Zou Nan hai
c6d042acc9
Fix SOP in fragment shader, brick is ok now.
2007-07-17 16:52:03 +08:00
Zou Nan hai
3c00cdc5f3
Merge branch 'master' of git+ssh://znh@git.freedesktop.org/git/mesa/mesa into 965-glsl
2007-07-17 15:42:39 +08:00
Zou Nan hai
24e7acd5e4
bumpmap sample is correct now
2007-07-17 11:25:37 +08:00
Zou Nan hai
719cf0b795
Use ProgramStringNotify
2007-07-17 11:19:52 +08:00
Oliver McFadden
7b410f366f
r300: Corrected some progs/fp/* regressions from the BFC patch.
...
I'm not completely sure this is correct; it restores the old behaviour.
2007-07-16 21:43:39 +00:00
Oliver McFadden
8a016d2130
r300: Use _mesa_num_inst_src_regs for number of arguments.
2007-07-16 20:24:41 +00:00
Oliver McFadden
f66775184b
r300: Corrected vertprog FLR and XPD instruction regression.
2007-07-16 20:07:30 +00:00
Oliver McFadden
3eba764df8
r300: Added code for vertprog opcode ARL.
2007-07-16 19:20:32 +00:00
Oliver McFadden
611674ed69
r300: Don't need vertprog scalar flag anymore; it's handled explicitly...
2007-07-16 19:13:46 +00:00
Oliver McFadden
b89a5c6e06
r300: Removed broken RCC vertprog opcode.
2007-07-16 19:10:13 +00:00
Oliver McFadden
15f1609922
r300: More vertprog rework; give each opcode it's own function.
2007-07-16 19:09:29 +00:00
Oliver McFadden
39766010cd
Revert "r300: Gracefully exit after GART memory is exhausted."
...
This reverts commit 9457bf62bb .
Causes the X server to die with Compiz and Beryl.
2007-07-16 16:37:38 +00:00
Oliver McFadden
cc85860ccb
r300: Reorder the vertprog code to the ARB specification.
2007-07-16 16:37:38 +00:00
Roland Scheidegger
cbfe29cdee
fix bogus fb/drawable information
...
the framebuffer objects attached to drawables can have invalidate state
associated with them, since for the window framebuffer this is per-context
state and not per-fbo state. Since drivers rely on that information
(otherwise would need to check if currently the window-framebuffer is
bound in a lot of places) fix it up in _mesa_make_current (ugly).
(Brought over from i915tex_privbuffers, where it fixes xdemos/wincopy
when switching to front buffer rendering.)
2007-07-16 18:23:47 +02:00
Roland Scheidegger
fb3b9060d4
fix segfault with i915 drivers in swrast drawpixels path when resizing windows
2007-07-16 18:23:46 +02:00
Oliver McFadden
d895c5a08f
r300: Use the R300_PVS_UPLOAD_* defines.
2007-07-16 15:42:16 +00:00
Oliver McFadden
4013382ea2
r300: Added the clip plane upload defines.
2007-07-16 15:39:12 +00:00
Oliver McFadden
81c333adbc
r300: Enable the vertprog point size again.
2007-07-16 12:21:38 +00:00
Oliver McFadden
03105d7b3e
r300: Corrected position bug with position invariant option. Bug #11594 .
2007-07-16 11:34:40 +00:00
Oliver McFadden
aa9d77ca3c
r300: Removed Vim modeline I left in the file by mistake. :-)
2007-07-16 07:17:22 +00:00
Oliver McFadden
72581241a8
r300: Make sure the modified value of u_temp_i is respected.
2007-07-16 07:12:29 +00:00
Oliver McFadden
87855fb32c
r300: Added a function for vertex program default opcode translation.
2007-07-16 06:38:12 +00:00
Oliver McFadden
ddb74cb443
r300: Clean up the vertex program maximum length check.
2007-07-16 06:33:53 +00:00
Oliver McFadden
d0b3f3ce81
r300: Corrected indenting in r300_vertprog.c.
2007-07-16 06:27:29 +00:00
Oliver McFadden
79773ba13a
r300: Major vertex program code clean up and rework.
2007-07-16 06:16:35 +00:00
Oliver McFadden
b0f0b4044c
r300: Replaced the ugly VERTEX_SHADER_INSTRUCTION typedef.
2007-07-16 05:04:10 +00:00
Oliver McFadden
9457bf62bb
r300: Gracefully exit after GART memory is exhausted.
2007-07-15 01:17:54 +00:00
Oliver McFadden
393558a933
r300: Disable vertex program point size; it's almost certainly wrong.
...
See the conversation between myself and Tommy Schultz Lassen on mesa3d-dev.
2007-07-14 18:31:29 +00:00
Oliver McFadden
491f646c79
r300: Clean up the vertex program output assignment.
2007-07-14 18:12:04 +00:00
Patrice Mandin
24f85f047b
nouveau: nv10 and nv11,15 are different
2007-07-14 18:54:22 +02:00
Jan Dvorak
5a0f02a394
fix shader/info string length queries (bug 11588)
2007-07-13 16:36:00 -06:00
Ben Skeggs
8fcfaa3238
Play "nuke the typedef"
2007-07-13 23:39:45 +10:00
Oliver McFadden
5ec66cf62d
Revert "r300: Corrected off-by-one error in r300_vertprog.c."
...
This reverts commit 07ac2386f5 .
2007-07-13 09:39:23 +00:00
Oliver McFadden
07ac2386f5
r300: Corrected off-by-one error in r300_vertprog.c.
2007-07-13 04:58:32 +00:00
Oliver McFadden
42dcdb9372
r300: Moved some hardware initialization into appropriate functions.
2007-07-13 04:51:36 +00:00
Oliver McFadden
08a005e076
r300: Use a switch statement in r300UpdateCulling.
2007-07-13 04:51:36 +00:00
Oliver McFadden
4b08b9c3e9
r300: Setup the back facing color bits correctly.
...
Apparently for back facing color to work you must set all 3 color bits; I guess
the hardware cannot handle them separately.
2007-07-13 04:51:36 +00:00
Brian
7c4c82fc6d
fix width/depth mix-up (bug 11577)
2007-07-12 21:33:05 -06:00
Brian
f5eb25e9c7
fix swizzle-related bug 11534
2007-07-12 14:50:53 -06:00
Patrice Mandin
e5dd389429
nv20 also don't support viewport_origin, like nv10
2007-07-12 18:36:41 +02:00
Ben Skeggs
cd8613e59d
nouveau: match drm 0.0.9 interface
2007-07-12 11:08:17 +10:00
Brian
3ffa09b09d
clean-up of stencil code
2007-07-11 16:33:15 -06:00
Brian
b755a2d9de
Minor clean-up of polygon offset logic. Properly compute _MRD field.
2007-07-11 16:20:32 -06:00
Brian
34f6243bef
Improve this demo in a few ways.
...
1. Use more reasonable hither/yon clip planes to make better use of shallow
(16-bit) z buffers.
2. Use different colors on cube faces to help detect Z fighting if it occurs.
3. Report GL_DEPTH_BITS on start-up.
2007-07-11 16:20:32 -06:00