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fix bogus fb/drawable information
the framebuffer objects attached to drawables can have invalidate state associated with them, since for the window framebuffer this is per-context state and not per-fbo state. Since drivers rely on that information (otherwise would need to check if currently the window-framebuffer is bound in a lot of places) fix it up in _mesa_make_current (ugly). (Brought over from i915tex_privbuffers, where it fixes xdemos/wincopy when switching to front buffer rendering.)
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1 changed files with 11 additions and 0 deletions
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@ -1495,9 +1495,20 @@ _mesa_make_current( GLcontext *newCtx, GLframebuffer *drawBuffer,
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*/
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if (!newCtx->DrawBuffer || newCtx->DrawBuffer->Name == 0) {
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_mesa_reference_framebuffer(&newCtx->DrawBuffer, drawBuffer);
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/* fix up the fb fields - these will end up wrong otherwise
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if the DRIdrawable changes, and someone may rely on them.
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*/
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/* What a mess!?! */
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int i;
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GLenum buffers[MAX_DRAW_BUFFERS];
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for(i = 0; i < newCtx->Const.MaxDrawBuffers; i++) {
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buffers[i] = newCtx->Color.DrawBuffer[i];
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}
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_mesa_drawbuffers(newCtx, newCtx->Const.MaxDrawBuffers, buffers, NULL);
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}
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if (!newCtx->ReadBuffer || newCtx->ReadBuffer->Name == 0) {
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_mesa_reference_framebuffer(&newCtx->ReadBuffer, readBuffer);
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_mesa_ReadBuffer(newCtx->Pixel.ReadBuffer);
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}
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newCtx->NewState |= _NEW_BUFFERS;
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