Three source instructions didn't exist until Gen6. vec4_generator has
assertions to catch this, but catching it in the visitor provides a
nicer backtrace.
Cc: "10.1" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Acked-by: Eric Anholt <eric@anholt.net>
Similar to u_blitter, u_upload_mgr is now a client of the pipe context. Its
creation needs to be delayed until the context has been (almost) initialized.
The sort priorites for GLX_SAMPLES and GLX_SAMPLE_BUFFERS are
not defined in GL_ARB_multisample, but they are defined in
the GLX 1.4 specification.
Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
The default values for GLX_DRAWABLE_TYPE and GLX_RENDER_TYPE are
GLX_WINDOW_BIT and GLX_RGBA_BIT respectively, as specified in
the GLX 1.4 specification.
This fixes the glx-choosefbconfig-defaults piglit test.
Cc: "9.2 10.0 10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This variable is no longer needed after the cleanup to the
code prior to the first arrays of array series
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Matt Turner <mattst88@gmail.com>
On my gentoo system, llvm libs are in /usr/lib64/llvm, and llvm-config
--ldflags does not provide the rpath (it does, of course, provide a -L).
This adds the llvm dir to the rpath. It should be harmless if the path
is a system path, and should make things work when it's not.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Tested-by: Emil Velikov <emil.l.velikov@gmail.com>
This will be used for changing texture properties without modifying
pipe_resource like r600g, but not in this series. For now, this change
allows consolidation of pipe_surface functions.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
db_z_info was unused. This just renames the variable to match the register
name.
Now, db_depth_info is unused on Evergreen.
Both variables will be needed on SI though.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
OpenGL allows a buffer to be mapped only once, but we also map buffers
internally, e.g. in the software primitive restart fallback, for PBOs,
vbo_get_minmax_index, etc. This has always been a problem, but it will
be a bigger problem with persistent buffer mappings, which will prevent
all Mesa functions from mapping buffers for internal purposes.
This adds a driver interface to core Mesa which supports multiple buffer
mappings and allows 2 mappings: one for the GL user and one for Mesa.
Note that Gallium supports an unlimited number of buffer and texture
mappings, so it's not really an issue for Gallium.
v2: fix unmapping in xm_dd.c, remove the GL errors there
v3: fix the intel driver (by Fredrik)
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Fredrik Höglund <fredrik@kde.org>
v2: dropped the error that DYNAMIC_STORAGE is required for MAP_WRITE_BIT,
the error is removed in the latest revision of GL 4.4
This adds support for GL_ARB_texture_gather, and one step of
support for GL_ARB_gpu_shader5.
This adds support for passing the TG4 instruction, along
with non-constant texture offsets, and tracking them for the
optimisation passes.
This doesn't support native textureGatherOffsets hw, to do that
you'd need to add a CAP and if set disable the lowering pass,
and bump the MAX offsets to 4, then do the i0,j0 sampling using
those.
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds support to gallium for a TG4 instruction,
and two CAPs. The first CAP is required for GL_ARB_texture_gather.
The second CAP is required to expose GL_ARB_gpu_shader5.
However so far we haven't found any hardware that natively
exposes the textureGatherOffsets feature from GL, so just
lower it for now. If hardware appears for this we can add
another CAP to allow TG4 to take 4 offsets.
v2: add component selection src and a cap to say
hw can do it. (st can use to help control
GL_ARB_gpu_shader5/GLSL 4.00). Add docs.
v3: rename to SM5, add docs.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This lowering pass will be useful for gallium drivers as well, in order to support
the GL TG4 oddity that is textureGatherOffsets.
Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The offsets will be stored in the handles parameter. This makes
it possible to use sub-buffers.
v2:
- Style fixes
- Add support for constant sub-buffers
- Store handles in device byte order
v3:
- Use endian helpers
Reviewed-by: Francisco Jerez <currojerez@riseup.net>